Only sending move events if the player actually moved

If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing.
This commit is contained in:
David Négrier 2020-05-04 23:11:59 +02:00
parent b51ce51847
commit 86abdfe30b
2 changed files with 10 additions and 5 deletions

View file

@ -50,7 +50,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
stop(){
this.setVelocity(0, 0);
this.play(PlayerAnimationNames.None, true);
this.anims.stop();
}
say(text: string) {