Propagating customized sprites all over the game

This commit is contained in:
David Négrier 2020-07-28 17:43:33 +02:00
parent 6d0bccc0e1
commit 84529d6e99
14 changed files with 99 additions and 73 deletions

View file

@ -3,6 +3,6 @@ import {PointInterface} from "../../Connection";
export interface AddPlayerInterface {
userId: string;
name: string;
character: string;
characterLayers: string[];
position: PointInterface;
}

View file

@ -42,8 +42,8 @@ export class GameManager {
return this.playerName;
}
getCharacterSelected(): string {
return this.characterLayers[0];
getCharacterSelected(): string[] {
return this.characterLayers;
}
loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string {

View file

@ -166,7 +166,7 @@ export class GameScene extends Phaser.Scene {
connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
character: message.character,
characterLayers: message.characterLayers,
name: message.name,
position: message.position
}
@ -704,7 +704,7 @@ export class GameScene extends Phaser.Scene {
addPlayerData.position.x,
addPlayerData.position.y,
addPlayerData.name,
addPlayerData.character,
addPlayerData.characterLayers,
addPlayerData.position.direction,
addPlayerData.position.moving
);