Propagating customized sprites all over the game
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14 changed files with 99 additions and 73 deletions
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@ -3,6 +3,6 @@ import * as tg from "generic-type-guard";
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export const isSetPlayerDetailsMessage =
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new tg.IsInterface().withProperties({
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name: tg.isString,
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character: tg.isString
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characterLayers: tg.isArray(tg.isString)
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}).get();
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export type SetPlayerDetailsMessage = tg.GuardedType<typeof isSetPlayerDetailsMessage>;
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