Propagating customized sprites all over the game

This commit is contained in:
David Négrier 2020-07-28 17:43:33 +02:00
parent 6d0bccc0e1
commit 84529d6e99
14 changed files with 99 additions and 73 deletions

View file

@ -177,7 +177,7 @@ export class IoSocketController {
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.characterLayers, Client.position);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
@ -188,7 +188,7 @@ export class IoSocketController {
console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!");
return null;
}
return new MessageUserPosition(user.id, player.name, player.character, player.position);
return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
}).filter((item: MessageUserPosition|null) => item !== null);
answerFn(listOfUsers);
} catch (e) {
@ -278,7 +278,7 @@ export class IoSocketController {
}
const Client = (socket as ExSocketInterface);
Client.name = playerDetails.name;
Client.character = playerDetails.character;
Client.characterLayers = playerDetails.characterLayers;
answerFn(Client.userId);
});
});