Merge branch 'develop' into customCharacterLadyLoading

This commit is contained in:
Gregoire Parant 2021-01-26 09:02:17 +01:00
commit 803be36def
6 changed files with 60 additions and 13 deletions

View file

@ -610,8 +610,18 @@ export class GameScene extends ResizableScene implements CenterListener {
if (url === undefined) {
audioManager.unloadAudio();
} else {
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
const realAudioPath = mapDirUrl + '/' + url;
const audioPath = url as string;
let realAudioPath = '';
if (audioPath.indexOf('://') > 0) {
// remote file or stream
realAudioPath = audioPath;
} else {
// local file, include it relative to map directory
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
realAudioPath = mapDirUrl + '/' + url;
}
audioManager.loadAudio(realAudioPath);
if (loop) {
@ -708,6 +718,10 @@ export class GameScene extends ResizableScene implements CenterListener {
}
public cleanupClosingScene(): void {
// stop playing audio, close any open website, stop any open Jitsi
coWebsiteManager.closeCoWebsite();
this.stopJitsi();
this.playAudio(undefined);
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
if(this.connection) {
this.connection.closeConnection();