fallback in case of CanvasRenderer

This commit is contained in:
Hanusiak Piotr 2021-12-04 16:29:28 +01:00
parent 3e904447d3
commit 8016cf3c1a
4 changed files with 18 additions and 9 deletions

View file

@ -10,7 +10,7 @@ import type { GameScene } from "../Game/GameScene";
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
import { isSilentStore } from "../../Stores/MediaStore";
import { lazyLoadPlayerCharacterTextures } from "./PlayerTexturesLoadingManager";
import { lazyLoadPlayerCharacterTextures, loadAllDefaultModels } from "./PlayerTexturesLoadingManager";
const playerNameY = -25;
@ -117,17 +117,26 @@ export abstract class Character extends Container {
}
}
public async getSnapshot(): Promise<HTMLImageElement> {
public async getSnapshot(): Promise<string> {
const rt = this.scene.make.renderTexture({}, false);
if (rt.renderer instanceof Phaser.Renderer.Canvas.CanvasRenderer) {
rt.destroy();
for (const sprite of this.sprites.values()) {
// we can be sure that either predefined woka or body texture is at this point loaded
if (sprite.texture.key.includes("color") || sprite.texture.key.includes("male")) {
return this.scene.textures.getBase64(sprite.texture.key);
}
}
}
for (const sprite of this.sprites.values()) {
sprite.setFrame(1);
rt.draw(sprite, sprite.displayWidth * 0.5, sprite.displayHeight * 0.5);
}
return new Promise<HTMLImageElement>((resolve, reject) => {
return new Promise<string>((resolve, reject) => {
try {
rt.snapshot(
(url) => {
resolve(url as HTMLImageElement);
resolve((url as HTMLImageElement).src);
rt.destroy();
},
"image/png",