Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console Fix: error if LoginScene doesn't exist * Rework graphic of global message console * Rework graphic of global message console * Remove console.log
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2a1af2a131
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7 changed files with 273 additions and 198 deletions
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@ -1,7 +1,7 @@
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import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {ResizableScene} from "../Login/ResizableScene";
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import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
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import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { ResizableScene } from "../Login/ResizableScene";
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const Events = Phaser.Core.Events;
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@ -14,10 +14,8 @@ const Events = Phaser.Core.Events;
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* It also automatically calls "onResize" on any scenes extending ResizableScene.
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*/
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export class Game extends Phaser.Game {
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private _isDirty = false;
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constructor(GameConfig: Phaser.Types.Core.GameConfig) {
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super(GameConfig);
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@ -27,7 +25,7 @@ export class Game extends Phaser.Game {
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scene.onResize();
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}
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}
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})
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});
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/*window.addEventListener('resize', (event) => {
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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@ -39,11 +37,9 @@ export class Game extends Phaser.Game {
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});*/
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}
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public step(time: number, delta: number)
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{
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public step(time: number, delta: number) {
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// @ts-ignore
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if (this.pendingDestroy)
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{
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if (this.pendingDestroy) {
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// @ts-ignore
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return this.runDestroy();
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}
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@ -100,15 +96,17 @@ export class Game extends Phaser.Game {
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}
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// Loop through the scenes in forward order
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for (let i = 0; i < this.scene.scenes.length; i++)
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{
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for (let i = 0; i < this.scene.scenes.length; i++) {
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const scene = this.scene.scenes[i];
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const sys = scene.sys;
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if (sys.settings.visible && sys.settings.status >= Phaser.Scenes.LOADING && sys.settings.status < Phaser.Scenes.SLEEPING)
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{
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if (
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sys.settings.visible &&
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sys.settings.status >= Phaser.Scenes.LOADING &&
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sys.settings.status < Phaser.Scenes.SLEEPING
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) {
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// @ts-ignore
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if(typeof scene.isDirty === 'function') {
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if (typeof scene.isDirty === "function") {
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// @ts-ignore
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const isDirty = scene.isDirty() || scene.tweens.getAllTweens().length > 0;
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if (isDirty) {
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@ -129,4 +127,11 @@ export class Game extends Phaser.Game {
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public markDirty(): void {
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this._isDirty = true;
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}
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/**
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* Return the first scene found in the game
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*/
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public findAnyScene(): Phaser.Scene {
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return this.scene.getScenes()[0];
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}
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}
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