Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console Fix: error if LoginScene doesn't exist * Rework graphic of global message console * Rework graphic of global message console * Remove console.log
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2a1af2a131
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7 changed files with 273 additions and 198 deletions
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@ -1,12 +1,11 @@
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<script lang="ts">
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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import type {Game} from "../../Phaser/Game/Game";
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import type {GameManager} from "../../Phaser/Game/GameManager";
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import {consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
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import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
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import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import type { Game } from "../../Phaser/Game/Game";
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import type { GameManager } from "../../Phaser/Game/GameManager";
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import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
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import uploadFile from "../images/music-file.svg";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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interface EventTargetFiles extends EventTarget {
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files: Array<File>;
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@ -15,38 +14,39 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let fileinput: HTMLInputElement;
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let filename: string;
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let filesize: string;
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let errorfile: boolean;
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let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
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let fileInput: HTMLInputElement;
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let fileName: string;
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let fileSize: string;
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let errorFile: boolean;
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const AUDIO_TYPE = AdminMessageEventTypes.audio;
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export const handleSending = {
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async sendAudioMessage() {
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if (gameScene == undefined) {
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return;
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}
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorFile = true;
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throw 'no file selected';
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}
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async function SendAudioMessage() {
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if (gameScene == undefined) {
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return;
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}
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorfile = true;
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throw 'no file selected';
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}
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection?.uploadAudio(fd);
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection?.uploadAudio(fd);
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: (res as { id: string }).id,
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message: (res as { path: string }).path,
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type: AUDIO_TYPE
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: (res as { id: string }).id,
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message: (res as { path: string }).path,
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type: AUDIO_TYPE
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}
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inputAudio.value = '';
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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inputAudio.value = '';
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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function inputAudioFile(event: Event) {
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@ -60,9 +60,9 @@
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return;
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}
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filename = file.name;
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filesize = getFileSize(file.size);
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errorfile = false;
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fileName = file.name;
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fileSize = getFileSize(file.size);
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errorFile = false;
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}
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function getFileSize(number: number) {
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@ -85,46 +85,46 @@
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<section class="section-input-send-audio">
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<div class="input-send-audio">
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<img src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileinput.click();}}>
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{#if filename != undefined}
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<label for="input-send-audio">{filename} : {filesize}</label>
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{/if}
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{#if errorfile}
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<p class="err">No file selected. You need to upload a file before sending it.</p>
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{/if}
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<input type="file" id="input-send-audio" bind:this={fileinput} on:change={(e) => {inputAudioFile(e)}}>
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</div>
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<div class="btn-action">
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<button class="nes-btn is-primary" on:click|preventDefault={SendAudioMessage}>Send</button>
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</div>
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<img class="nes-pointer" src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileInput.click();}}>
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{#if fileName !== undefined}
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<p>{fileName} : {fileSize}</p>
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{/if}
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{#if errorFile}
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<p class="err">No file selected. You need to upload a file before sending it.</p>
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{/if}
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<input type="file" id="input-send-audio" bind:this={fileInput} on:change={(e) => {inputAudioFile(e)}}>
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</section>
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<style lang="scss">
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//UploadAudioGlobalMessage
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.section-input-send-audio {
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margin: 10px;
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}
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section.section-input-send-audio {
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display: flex;
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flex-direction: column;
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.section-input-send-audio .input-send-audio {
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height: 100%;
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text-align: center;
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}
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.section-input-send-audio #input-send-audio{
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display: none;
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}
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img {
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flex: 1 1 auto;
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.section-input-send-audio div.input-send-audio label{
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color: white;
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}
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max-height: 80%;
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margin-bottom: 20px;
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}
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.section-input-send-audio div.input-send-audio p.err {
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color: #ce372b;
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text-align: center;
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}
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p {
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flex: 1 1 auto;
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.section-input-send-audio div.input-send-audio img{
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height: 150px;
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cursor: url('../../../style/images/cursor_pointer.png'), pointer;
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margin-bottom: 5px;
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color: whitesmoke;
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font-size: 1rem;
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&.err {
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color: #ce372b;
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}
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}
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input {
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display: none;
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}
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}
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</style>
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