Graphic upgrade of the global message console (#1287)
* Graphic upgrade of the global message console Fix: error if LoginScene doesn't exist * Rework graphic of global message console * Rework graphic of global message console * Remove console.log
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7 changed files with 273 additions and 198 deletions
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@ -1,15 +1,14 @@
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<script lang="ts">
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import {consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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import {onMount} from "svelte";
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import type {Game} from "../../Phaser/Game/Game";
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import type {GameManager} from "../../Phaser/Game/GameManager";
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import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
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import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
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import type {Quill} from "quill";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
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import { onMount } from "svelte";
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import type { Game } from "../../Phaser/Game/Game";
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import type { GameManager } from "../../Phaser/Game/GameManager";
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import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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import type { Quill } from "quill";
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//toolbar
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export const toolbarOptions = [
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const toolbarOptions = [
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['bold', 'italic', 'underline', 'strike'], // toggled buttons
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['blockquote', 'code-block'],
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@ -35,12 +34,31 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let gameScene = gameManager.getCurrentGameScene(game.findAnyScene());
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let quill: Quill;
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let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
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const MESSAGE_TYPE = AdminMessageEventTypes.admin;
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export const handleSending = {
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sendTextMessage() {
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if (gameScene == undefined) {
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return;
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}
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const text = quill.getText(0, quill.getLength());
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: "1", // FIXME: use another ID?
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message: text,
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type: MESSAGE_TYPE
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};
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quill.deleteText(0, quill.getLength());
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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}
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//Quill
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onMount(async () => {
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@ -48,6 +66,7 @@
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const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
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quill = new Quill(INPUT_CONSOLE_MESSAGE, {
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placeholder: 'Enter your message here...',
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theme: 'snow',
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modules: {
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toolbar: toolbarOptions
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@ -66,31 +85,10 @@
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consoleGlobalMessageManagerVisibleStore.set(false);
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consoleGlobalMessageManagerFocusStore.set(false);
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}
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function SendTextMessage() {
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if (gameScene == undefined) {
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return;
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}
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const text = quill.getText(0, quill.getLength());
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: "1", // FIXME: use another ID?
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message: text,
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type: MESSAGE_TYPE
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};
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quill.deleteText(0, quill.getLength());
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gameScene.connection?.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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</script>
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<section class="section-input-send-text">
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<div class="input-send-text" bind:this={INPUT_CONSOLE_MESSAGE}></div>
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<div class="btn-action">
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<button class="nes-btn is-primary" on:click|preventDefault={SendTextMessage}>Send</button>
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</div>
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</section>
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