Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions
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commit
7f61e9addd
182 changed files with 17118 additions and 4494 deletions
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@ -2,13 +2,13 @@
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* This class is in charge of computing the position of all players.
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* Player movement is delayed by 200ms so position depends on ticks.
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*/
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import type {PlayerMovement} from "./PlayerMovement";
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import type {HasMovedEvent} from "./GameManager";
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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import type { PlayerMovement } from "./PlayerMovement";
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export class PlayersPositionInterpolator {
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playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement): void {
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this.playerMovements.set(userId, playerMovement);
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}
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@ -16,15 +16,15 @@ export class PlayersPositionInterpolator {
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this.playerMovements.delete(userId);
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}
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getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
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const positions = new Map<number, HasMovedEvent>();
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getUpdatedPositions(tick: number): Map<number, HasPlayerMovedEvent> {
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const positions = new Map<number, HasPlayerMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
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if (playerMovement.isOutdated(tick)) {
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//console.log("outdated")
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this.playerMovements.delete(userId);
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}
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//console.log("moving")
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positions.set(userId, playerMovement.getPosition(tick))
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positions.set(userId, playerMovement.getPosition(tick));
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});
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return positions;
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}
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