Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions

This commit is contained in:
jonny 2021-06-25 18:14:40 +02:00
commit 7f61e9addd
182 changed files with 17118 additions and 4494 deletions

View file

@ -1,10 +1,14 @@
import type {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
import type {PositionInterface} from "../../Connexion/ConnexionModels";
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
}
public constructor(
private startPosition: PositionInterface,
private startTick: number,
private endPosition: HasPlayerMovedEvent,
private endTick: number
) {}
public isOutdated(tick: number): boolean {
//console.log(tick, this.endTick, MAX_EXTRAPOLATION_TIME)
@ -17,21 +21,25 @@ export class PlayerMovement {
return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
}
public getPosition(tick: number): HasMovedEvent {
public getPosition(tick: number): HasPlayerMovedEvent {
// Special case: end position reached and end position is not moving
if (tick >= this.endTick && this.endPosition.moving === false) {
//console.log('Movement finished ', this.endPosition)
return this.endPosition;
}
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
const x =
(this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.x;
const y =
(this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.y;
//console.log('Computed position ', x, y)
return {
x,
y,
direction: this.endPosition.direction,
moving: true
}
moving: true,
};
}
}