Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions

This commit is contained in:
jonny 2021-06-25 18:14:40 +02:00
commit 7f61e9addd
182 changed files with 17118 additions and 4494 deletions

View file

@ -1,17 +1,17 @@
import {ResizableScene} from "../Login/ResizableScene";
import { ResizableScene } from "../Login/ResizableScene";
import GameObject = Phaser.GameObjects.GameObject;
import Events = Phaser.Scenes.Events;
import AnimationEvents = Phaser.Animations.Events;
import StructEvents = Phaser.Structs.Events;
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
/**
* A scene that can track its dirty/pristine state.
*/
export abstract class DirtyScene extends ResizableScene {
private isAlreadyTracking: boolean = false;
protected dirty:boolean = true;
private objectListChanged:boolean = true;
protected dirty: boolean = true;
private objectListChanged: boolean = true;
private physicsEnabled: boolean = false;
/**
@ -37,6 +37,7 @@ export abstract class DirtyScene extends ResizableScene {
this.events.on(Events.RENDER, () => {
this.objectListChanged = false;
this.dirty = false;
});
this.physics.disableUpdate();
@ -58,7 +59,6 @@ export abstract class DirtyScene extends ResizableScene {
this.physicsEnabled = false;
}
});
}
private trackAnimation(): void {
@ -70,7 +70,7 @@ export abstract class DirtyScene extends ResizableScene {
}
public markDirty(): void {
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => (this.dirty = true));
}
public onResize(): void {

View file

@ -1,31 +1,24 @@
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
import { GameScene } from "./GameScene";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type { Room } from "../../Connexion/Room";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
/**
* This class should be responsible for any scene starting/stopping
*/
export class GameManager {
private playerName: string|null;
private characterLayers: string[]|null;
private companion: string|null;
private startRoom!:Room;
currentGameSceneName: string|null = null;
private playerName: string | null;
private characterLayers: string[] | null;
private companion: string | null;
private startRoom!: Room;
currentGameSceneName: string | null = null;
constructor() {
this.playerName = localUserStore.getName();
@ -56,23 +49,22 @@ export class GameManager {
localUserStore.setCharacterLayers(layers);
}
getPlayerName(): string|null {
getPlayerName(): string | null {
return this.playerName;
}
getCharacterLayers(): string[] {
if (!this.characterLayers) {
throw 'characterLayers are not set';
throw "characterLayers are not set";
}
return this.characterLayers;
}
setCompanion(companion: string|null): void {
setCompanion(companion: string | null): void {
this.companion = companion;
}
getCompanion(): string|null {
getCompanion(): string | null {
return this.companion;
}
@ -81,18 +73,21 @@ export class GameManager {
const mapDetail = await room.getMapDetail();
const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){
const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
if (
!localUserStore.getHelpCameraSettingsShown() &&
(!get(requestedMicrophoneState) || !get(requestedCameraState))
) {
helpCameraSettingsVisibleStore.set(true);
localUserStore.setHelpCameraSettingsShown();
}
@ -109,7 +104,7 @@ export class GameManager {
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName);
@ -128,13 +123,13 @@ export class GameManager {
scene.scene.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName);
} else {
scene.scene.run(fallbackSceneName)
scene.scene.run(fallbackSceneName);
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
return scene.scene.get(this.currentGameSceneName) as GameScene
if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene;
}
}

View file

@ -1,7 +1,13 @@
import type { ITiledMap, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { LayersIterator } from "../Map/LayersIterator";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
oldValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
@ -12,41 +18,52 @@ export class GameMap {
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
public readonly layersIterator: LayersIterator;
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = []
public exitUrls: Array<string> = [];
public hasStartTile = false;
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
public constructor(
private map: ITiledMap,
phaserMap: Phaser.Tilemaps.Tilemap,
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach(tile => {
tileset?.tiles?.forEach((tile) => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
tile.properties.forEach(prop => {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
} else if (prop.name == "start") {
this.hasStartTile = true
this.hasStartTile = true;
}
})
});
}
})
});
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index]
return this.tileSetPropertyMap[index];
}
return []
return [];
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
@ -88,8 +105,8 @@ export class GameMap {
private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.layersIterator) {
if (layer.type !== 'tilelayer') {
for (const layer of this.flatLayers) {
if (layer.type !== "tilelayer") {
continue;
}
@ -99,7 +116,7 @@ export class GameMap {
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key]
tileIndex = tiles[key];
}
// There is a tile in this layer, let's embed the properties
@ -113,20 +130,29 @@ export class GameMap {
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach(property => {
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
if (property.value) {
properties.set(property.name, property.value)
properties.set(property.name, property.value);
} else if (properties.has(property.name)) {
properties.delete(property.name)
properties.delete(property.name);
}
})
});
}
}
return properties;
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
public getMap(): ITiledMap {
return this.map;
}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
newValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
@ -146,4 +172,18 @@ export class GameMap {
}
callbacksArray.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
}

File diff suppressed because it is too large Load diff

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@ -1,10 +1,14 @@
import type {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
import type {PositionInterface} from "../../Connexion/ConnexionModels";
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
}
public constructor(
private startPosition: PositionInterface,
private startTick: number,
private endPosition: HasPlayerMovedEvent,
private endTick: number
) {}
public isOutdated(tick: number): boolean {
//console.log(tick, this.endTick, MAX_EXTRAPOLATION_TIME)
@ -17,21 +21,25 @@ export class PlayerMovement {
return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
}
public getPosition(tick: number): HasMovedEvent {
public getPosition(tick: number): HasPlayerMovedEvent {
// Special case: end position reached and end position is not moving
if (tick >= this.endTick && this.endPosition.moving === false) {
//console.log('Movement finished ', this.endPosition)
return this.endPosition;
}
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
const x =
(this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.x;
const y =
(this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.y;
//console.log('Computed position ', x, y)
return {
x,
y,
direction: this.endPosition.direction,
moving: true
}
moving: true,
};
}
}

View file

@ -2,13 +2,13 @@
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import type {PlayerMovement} from "./PlayerMovement";
import type {HasMovedEvent} from "./GameManager";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import type { PlayerMovement } from "./PlayerMovement";
export class PlayersPositionInterpolator {
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
updatePlayerPosition(userId: number, playerMovement: PlayerMovement): void {
this.playerMovements.set(userId, playerMovement);
}
@ -16,15 +16,15 @@ export class PlayersPositionInterpolator {
this.playerMovements.delete(userId);
}
getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
const positions = new Map<number, HasMovedEvent>();
getUpdatedPositions(tick: number): Map<number, HasPlayerMovedEvent> {
const positions = new Map<number, HasPlayerMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
if (playerMovement.isOutdated(tick)) {
//console.log("outdated")
this.playerMovements.delete(userId);
}
//console.log("moving")
positions.set(userId, playerMovement.getPosition(tick))
positions.set(userId, playerMovement.getPosition(tick));
});
return positions;
}

View file

@ -1,19 +1,18 @@
import type { PositionInterface } from '../../Connexion/ConnexionModels';
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from '../Map/ITiledMap';
import type { GameMap } from './GameMap';
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = 'start';
const defaultStartLayerName = "start";
export class StartPositionCalculator {
public startPosition!: PositionInterface
public startPosition!: PositionInterface;
constructor(
private readonly gameMap: GameMap,
private readonly mapFile: ITiledMap,
private readonly initPosition: PositionInterface | null,
private readonly startLayerName: string | null) {
public readonly startLayerName: string | null
) {
this.initStartXAndStartY();
}
private initStartXAndStartY() {
@ -32,34 +31,39 @@ export class StartPositionCalculator {
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startPosition === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
console.warn(
'This map is missing a layer named "start" that contains the available default start positions.'
);
// Let's start in the middle of the map
this.startPosition = {
x: this.mapFile.width * 16,
y: this.mapFile.height * 16
y: this.mapFile.height * 16,
};
}
}
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
*/
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
*/
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
if (!selectedOrDefaultLayer) {
selectedOrDefaultLayer = defaultStartLayerName
selectedOrDefaultLayer = defaultStartLayerName;
}
for (const layer of this.gameMap.layersIterator) {
if ((selectedOrDefaultLayer === layer.name || layer.name.endsWith('/' + selectedOrDefaultLayer)) && layer.type === 'tilelayer' && (selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))) {
if (
(selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
layer.type === "tilelayer" &&
(selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))
) {
const startPosition = this.startUser(layer, selectedLayer);
this.startPosition = {
x: startPosition.x + this.mapFile.tilewidth / 2,
y: startPosition.y + this.mapFile.tileheight / 2
}
y: startPosition.y + this.mapFile.tileheight / 2,
};
}
}
}
private isStartLayer(layer: ITiledMapLayer): boolean {
@ -67,14 +71,14 @@ export class StartPositionCalculator {
}
/**
*
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
*/
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
const tiles = selectedOrDefaultLayer.data;
if (typeof (tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
if (typeof tiles === "string") {
throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
}
const possibleStartPositions: PositionInterface[] = [];
tiles.forEach((objectKey: number, key: number) => {
@ -86,8 +90,11 @@ export class StartPositionCalculator {
if (selectedLayer && this.gameMap.hasStartTile) {
const properties = this.gameMap.getPropertiesForIndex(objectKey);
if (!properties.length || !properties.some(property => property.name == "start" && property.value == selectedLayer)) {
return
if (
!properties.length ||
!properties.some((property) => property.name == "start" && property.value == selectedLayer)
) {
return;
}
}
possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
@ -97,7 +104,7 @@ export class StartPositionCalculator {
console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.');
return {
x: 0,
y: 0
y: 0,
};
}
// Choose one of the available start positions at random amongst the list of available start positions.
@ -109,10 +116,12 @@ export class StartPositionCalculator {
if (!properties) {
return undefined;
}
const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
}
return obj.value;
}
}
}

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@ -4,6 +4,8 @@
* Represents the interface for the Tiled exported data structure (JSON). Used
* when loading resources via Resource loader.
*/
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
export interface ITiledMap {
width: number;
height: number;
@ -34,7 +36,7 @@ export interface ITiledMap {
export interface ITiledMapLayerProperty {
name: string;
type: string;
value: string|boolean|number|undefined;
value: string | boolean | number | undefined;
}
/*export interface ITiledMapLayerBooleanProperty {
@ -46,7 +48,7 @@ export interface ITiledMapLayerProperty {
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
export interface ITiledMapGroupLayer {
id?: number,
id?: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
@ -62,8 +64,8 @@ export interface ITiledMapGroupLayer {
}
export interface ITiledMapTileLayer {
id?: number,
data: number[]|string;
id?: number;
data: number[] | string;
height: number;
name: string;
opacity: number;
@ -81,10 +83,11 @@ export interface ITiledMapTileLayer {
* Draw order (topdown (default), index)
*/
draworder?: string;
phaserLayer?: TilemapLayer;
}
export interface ITiledMapObjectLayer {
id?: number,
id?: number;
height: number;
name: string;
opacity: number;
@ -114,7 +117,7 @@ export interface ITiledMapObject {
gid: number;
height: number;
name: string;
properties: {[key: string]: string};
properties: { [key: string]: string };
rotation: number;
type: string;
visible: boolean;
@ -130,26 +133,26 @@ export interface ITiledMapObject {
/**
* Polygon points
*/
polygon: {x: number, y: number}[];
polygon: { x: number; y: number }[];
/**
* Polyline points
*/
polyline: {x: number, y: number}[];
polyline: { x: number; y: number }[];
text?: ITiledText
text?: ITiledText;
}
export interface ITiledText {
text: string,
wrap?: boolean,
fontfamily?: string,
pixelsize?: number,
color?: string,
underline?: boolean,
italic?: boolean,
strikeout?: boolean,
halign?: "center"|"right"|"justify"|"left"
text: string;
wrap?: boolean;
fontfamily?: string;
pixelsize?: number;
color?: string;
underline?: boolean;
italic?: boolean;
strikeout?: boolean;
halign?: "center" | "right" | "justify" | "left";
}
export interface ITiledTileSet {
@ -160,7 +163,7 @@ export interface ITiledTileSet {
imagewidth: number;
margin: number;
name: string;
properties: {[key: string]: string};
properties: { [key: string]: string };
spacing: number;
tilecount: number;
tileheight: number;
@ -176,10 +179,10 @@ export interface ITiledTileSet {
}
export interface ITile {
id: number,
type?: string
id: number;
type?: string;
properties?: Array<ITiledMapLayerProperty>
properties?: Array<ITiledMapLayerProperty>;
}
export interface ITiledMapTerrain {

View file

@ -0,0 +1,21 @@
import type { ITiledMap, ITiledMapLayer } from "./ITiledMap";
/**
* Flatten the grouped layers
*/
export function flattenGroupLayersMap(map: ITiledMap) {
const flatLayers: ITiledMapLayer[] = [];
flattenGroupLayers(map.layers, "", flatLayers);
return flatLayers;
}
function flattenGroupLayers(layers: ITiledMapLayer[], prefix: string, flatLayers: ITiledMapLayer[]) {
for (const layer of layers) {
if (layer.type === "group") {
flattenGroupLayers(layer.layers, prefix + layer.name + "/", flatLayers);
} else {
layer.name = prefix + layer.name;
flatLayers.push(layer);
}
}
}

View file

@ -1,44 +0,0 @@
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Iterates over the layers of a map, flattening the grouped layers
*/
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
private layers: ITiledMapLayer[] = [];
private pointer: number = 0;
constructor(private map: ITiledMap) {
this.initLayersList(map.layers, '');
}
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
for (const layer of layers) {
if (layer.type === 'group') {
this.initLayersList(layer.layers, prefix + layer.name + '/');
} else {
const layerWithNewName = { ...layer };
layerWithNewName.name = prefix+layerWithNewName.name;
this.layers.push(layerWithNewName);
}
}
}
public next(): IteratorResult<ITiledMapLayer> {
if (this.pointer < this.layers.length) {
return {
done: false,
value: this.layers[this.pointer++]
}
} else {
return {
done: true,
value: null
}
}
}
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
return new LayersIterator(this.map);
}
}

View file

@ -1,24 +1,29 @@
import {LoginScene, LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {mediaManager} from "../../WebRtc/MediaManager";
import {gameReportKey, gameReportRessource, ReportMenu} from "./ReportMenu";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
import {menuIconVisible} from "../../Stores/MenuStore";
import {videoConstraintStore} from "../../Stores/MediaStore";
import {consoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
import {get} from "svelte/store";
import { LoginScene, LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { SelectCompanionScene, SelectCompanionSceneName } from "../Login/SelectCompanionScene";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { gameReportKey, gameReportRessource, ReportMenu } from "./ReportMenu";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { GameConnexionTypes } from "../../Url/UrlManager";
import { WarningContainer, warningContainerHtml, warningContainerKey } from "../Components/WarningContainer";
import { worldFullWarningStream } from "../../Connexion/WorldFullWarningStream";
import { menuIconVisible } from "../../Stores/MenuStore";
import { videoConstraintStore } from "../../Stores/MediaStore";
import { showReportScreenStore } from "../../Stores/ShowReportScreenStore";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { iframeListener } from "../../Api/IframeListener";
import { Subscription } from "rxjs";
import { registerMenuCommandStream } from "../../Api/Events/ui/MenuItemRegisterEvent";
import { sendMenuClickedEvent } from "../../Api/iframe/Ui/MenuItem";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { get } from "svelte/store";
export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu';
const gameMenuIconKey = 'gameMenuIcon';
const gameSettingsMenuKey = 'gameSettingsMenu';
const gameShare = 'gameShare';
export const MenuSceneName = "MenuScene";
const gameMenuKey = "gameMenu";
const gameMenuIconKey = "gameMenuIcon";
const gameSettingsMenuKey = "gameSettingsMenu";
const gameShare = "gameShare";
const closedSideMenuX = -1000;
const openedSideMenuX = 0;
@ -39,19 +44,49 @@ export class MenuScene extends Phaser.Scene {
private menuButton!: Phaser.GameObjects.DOMElement;
private warningContainer: WarningContainer | null = null;
private warningContainerTimeout: NodeJS.Timeout | null = null;
private subscriptions = new Subscription();
constructor() {
super({key: MenuSceneName});
super({ key: MenuSceneName });
this.gameQualityValue = localUserStore.getGameQualityValue();
this.videoQualityValue = localUserStore.getVideoQualityValue();
this.subscriptions.add(
registerMenuCommandStream.subscribe((menuCommand) => {
this.addMenuOption(menuCommand);
})
);
this.subscriptions.add(
iframeListener.unregisterMenuCommandStream.subscribe((menuCommand) => {
this.destroyMenu(menuCommand);
})
);
}
preload () {
this.load.html(gameMenuKey, 'resources/html/gameMenu.html');
this.load.html(gameMenuIconKey, 'resources/html/gameMenuIcon.html');
this.load.html(gameSettingsMenuKey, 'resources/html/gameQualityMenu.html');
this.load.html(gameShare, 'resources/html/gameShare.html');
reset() {
const addedMenuItems = [...this.menuElement.node.querySelectorAll(".fromApi")];
for (let index = addedMenuItems.length - 1; index >= 0; index--) {
addedMenuItems[index].remove();
}
}
public addMenuOption(menuText: string) {
const wrappingSection = document.createElement("section");
const escapedHtml = HtmlUtils.escapeHtml(menuText);
wrappingSection.innerHTML = `<button class="fromApi" id="${escapedHtml}">${escapedHtml}</button>`;
const menuItemContainer = this.menuElement.node.querySelector("#gameMenu main");
if (menuItemContainer) {
menuItemContainer.querySelector(`#${escapedHtml}.fromApi`)?.remove();
menuItemContainer.insertBefore(wrappingSection, menuItemContainer.querySelector("#socialLinks"));
}
}
preload() {
this.load.html(gameMenuKey, "resources/html/gameMenu.html");
this.load.html(gameMenuIconKey, "resources/html/gameMenuIcon.html");
this.load.html(gameSettingsMenuKey, "resources/html/gameQualityMenu.html");
this.load.html(gameShare, "resources/html/gameShare.html");
this.load.html(gameReportKey, gameReportRessource);
this.load.html(warningContainerKey, warningContainerHtml);
}
@ -60,42 +95,46 @@ export class MenuScene extends Phaser.Scene {
menuIconVisible.set(true);
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
this.menuElement.setOrigin(0);
MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
MenuScene.revealMenusAfterInit(this.menuElement, "gameMenu");
const middleX = (window.innerWidth / 3) - 298;
const middleX = window.innerWidth / 3 - 298;
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, 'gameQuality');
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, "gameQuality");
this.gameShareElement = this.add.dom(middleX, -400).createFromCache(gameShare);
MenuScene.revealMenusAfterInit(this.gameShareElement, gameShare);
this.gameShareElement.addListener('click');
this.gameShareElement.on('click', (event:MouseEvent) => {
this.gameShareElement.addListener("click");
this.gameShareElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'gameShareFormSubmit') {
if ((event?.target as HTMLInputElement).id === "gameShareFormSubmit") {
this.copyLink();
}else if((event?.target as HTMLInputElement).id === 'gameShareFormCancel') {
} else if ((event?.target as HTMLInputElement).id === "gameShareFormCancel") {
this.closeGameShare();
}
});
this.gameReportElement = new ReportMenu(this, connectionManager.getConnexionType === GameConnexionTypes.anonymous);
mediaManager.setShowReportModalCallBacks((userId, userName) => {
this.closeAll();
this.gameReportElement.open(parseInt(userId), userName);
this.gameReportElement = new ReportMenu(
this,
connectionManager.getConnexionType === GameConnexionTypes.anonymous
);
showReportScreenStore.subscribe((user) => {
if (user !== null) {
this.closeAll();
this.gameReportElement.open(user.userId, user.userName);
}
});
this.input.keyboard.on('keyup-TAB', () => {
this.input.keyboard.on("keyup-TAB", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuButton = this.add.dom(0, 0).createFromCache(gameMenuIconKey);
this.menuButton.addListener('click');
this.menuButton.on('click', () => {
this.menuButton.addListener("click");
this.menuButton.on("click", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuElement.addListener('click');
this.menuElement.on('click', this.onMenuClick.bind(this));
this.menuElement.addListener("click");
this.menuElement.on("click", this.onMenuClick.bind(this));
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
}
@ -112,7 +151,7 @@ export class MenuScene extends Phaser.Scene {
public revealMenuIcon(): void {
//TODO fix me: add try catch because at the same time, 'this.menuButton' variable doesn't exist and there is error on 'getChildByID' function
try {
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false;
(this.menuButton.getChildByID("menuIcon") as HTMLElement).hidden = false;
} catch (err) {
console.error(err);
}
@ -122,22 +161,22 @@ export class MenuScene extends Phaser.Scene {
if (this.sideMenuOpened) return;
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
adminSection.hidden = false;
}
//TODO bind with future metadata of card
//if (connectionManager.getConnexionType === GameConnexionTypes.anonymous){
const adminSection = this.menuElement.getChildByID('socialLinks') as HTMLElement;
adminSection.hidden = false;
const adminSection = this.menuElement.getChildByID("socialLinks") as HTMLElement;
adminSection.hidden = false;
//}
this.tweens.add({
targets: this.menuElement,
x: openedSideMenuX,
duration: 500,
ease: 'Power3'
ease: "Power3",
});
}
@ -150,23 +189,22 @@ export class MenuScene extends Phaser.Scene {
}
this.warningContainerTimeout = setTimeout(() => {
this.warningContainer?.destroy();
this.warningContainer = null
this.warningContainerTimeout = null
this.warningContainer = null;
this.warningContainerTimeout = null;
}, 120000);
}
private closeSideMenu(): void {
if (!this.sideMenuOpened) return;
this.sideMenuOpened = false;
this.closeAll();
this.menuButton.getChildByID('openMenuButton').innerHTML = `<img src="/static/images/menu.svg">`;
this.menuButton.getChildByID("openMenuButton").innerHTML = `<img src="/static/images/menu.svg">`;
consoleGlobalMessageManagerVisibleStore.set(false);
this.tweens.add({
targets: this.menuElement,
x: closedSideMenuX,
duration: 500,
ease: 'Power3'
ease: "Power3",
});
}
@ -180,29 +218,33 @@ export class MenuScene extends Phaser.Scene {
this.settingsMenuOpened = true;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
gameQualitySelect.value = ''+this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
videoQualitySelect.value = ''+this.videoQualityValue;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID("select-game-quality") as HTMLInputElement;
gameQualitySelect.value = "" + this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID("select-video-quality") as HTMLInputElement;
videoQualitySelect.value = "" + this.videoQualityValue;
this.gameQualityMenuElement.addListener('click');
this.gameQualityMenuElement.on('click', (event:MouseEvent) => {
this.gameQualityMenuElement.addListener("click");
this.gameQualityMenuElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameQualityFormSubmit') {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
if ((event?.target as HTMLInputElement).id === "gameQualityFormSubmit") {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-game-quality"
) as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-video-quality"
) as HTMLInputElement;
this.saveSetting(parseInt(gameQualitySelect.value), parseInt(videoQualitySelect.value));
} else if((event?.target as HTMLInputElement).id === 'gameQualityFormCancel') {
} else if ((event?.target as HTMLInputElement).id === "gameQualityFormCancel") {
this.closeGameQualityMenu();
}
});
let middleY = this.scale.height / 2 - 392/2;
if(middleY < 0){
let middleY = this.scale.height / 2 - 392 / 2;
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 457/2;
if(middleX < 0){
let middleX = this.scale.width / 2 - 457 / 2;
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
@ -210,7 +252,7 @@ export class MenuScene extends Phaser.Scene {
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
@ -218,17 +260,16 @@ export class MenuScene extends Phaser.Scene {
if (!this.settingsMenuOpened) return;
this.settingsMenuOpened = false;
this.gameQualityMenuElement.removeListener('click');
this.gameQualityMenuElement.removeListener("click");
this.tweens.add({
targets: this.gameQualityMenuElement,
y: -400,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private openGameShare(): void{
private openGameShare(): void {
if (this.gameShareOpened) {
this.closeGameShare();
return;
@ -236,17 +277,17 @@ export class MenuScene extends Phaser.Scene {
//close all
this.closeAll();
const gameShareLink = this.gameShareElement.getChildByID('gameShareLink') as HTMLInputElement;
const gameShareLink = this.gameShareElement.getChildByID("gameShareLink") as HTMLInputElement;
gameShareLink.value = location.toString();
this.gameShareOpened = true;
let middleY = this.scale.height / 2 - 85;
if(middleY < 0){
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 200;
if(middleX < 0){
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
@ -254,58 +295,64 @@ export class MenuScene extends Phaser.Scene {
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private closeGameShare(): void{
const gameShareInfo = this.gameShareElement.getChildByID('gameShareInfo') as HTMLParagraphElement;
gameShareInfo.innerText = '';
gameShareInfo.style.display = 'none';
private closeGameShare(): void {
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "";
gameShareInfo.style.display = "none";
this.gameShareOpened = false;
this.tweens.add({
targets: this.gameShareElement,
y: -400,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private onMenuClick(event:MouseEvent) {
if((event?.target as HTMLInputElement).classList.contains('not-button')){
private onMenuClick(event: MouseEvent) {
const htmlMenuItem = event?.target as HTMLInputElement;
if (htmlMenuItem.classList.contains("not-button")) {
return;
}
event.preventDefault();
if (htmlMenuItem.classList.contains("fromApi")) {
sendMenuClickedEvent(htmlMenuItem.id);
return;
}
switch ((event?.target as HTMLInputElement).id) {
case 'changeNameButton':
case "changeNameButton":
this.closeSideMenu();
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
break;
case 'sparkButton':
case "sparkButton":
this.gotToCreateMapPage();
break;
case 'changeSkinButton':
case "changeSkinButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
break;
case 'changeCompanionButton':
case "changeCompanionButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
break;
case 'closeButton':
case "closeButton":
this.closeSideMenu();
break;
case 'shareButton':
case "shareButton":
this.openGameShare();
break;
case 'editGameSettingsButton':
case "editGameSettingsButton":
this.openGameSettingsMenu();
break;
case 'toggleFullscreen':
case "toggleFullscreen":
this.toggleFullscreen();
break;
case 'adminConsoleButton':
case "adminConsoleButton":
if (get(consoleGlobalMessageManagerVisibleStore)) {
consoleGlobalMessageManagerVisibleStore.set(false);
} else {
@ -317,12 +364,12 @@ export class MenuScene extends Phaser.Scene {
private async copyLink() {
await navigator.clipboard.writeText(location.toString());
const gameShareInfo = this.gameShareElement.getChildByID('gameShareInfo') as HTMLParagraphElement;
gameShareInfo.innerText = 'Link copied, you can share it now!';
gameShareInfo.style.display = 'block';
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "Link copied, you can share it now!";
gameShareInfo.style.display = "block";
}
private saveSetting(valueGame: number, valueVideo: number){
private saveSetting(valueGame: number, valueVideo: number) {
if (valueGame !== this.gameQualityValue) {
this.gameQualityValue = valueGame;
localUserStore.setGameQualityValue(valueGame);
@ -339,27 +386,31 @@ export class MenuScene extends Phaser.Scene {
private gotToCreateMapPage() {
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
//TODO fix me: this button can to send us on WorkAdventure BO.
const sparkHost = 'https://workadventu.re/getting-started';
window.open(sparkHost, '_blank');
const sparkHost = "https://workadventu.re/getting-started";
window.open(sparkHost, "_blank");
}
private closeAll(){
private closeAll() {
this.closeGameQualityMenu();
this.closeGameShare();
this.gameReportElement.close();
}
private toggleFullscreen() {
const body = document.querySelector('body')
const body = document.querySelector("body");
if (body) {
if (document.fullscreenElement ?? document.fullscreen) {
document.exitFullscreen()
document.exitFullscreen();
} else {
body.requestFullscreen();
}
}
}
public destroyMenu(menu: string) {
this.menuElement.getChildByID(menu).remove();
}
public isDirty(): boolean {
return false;
}