REVIEW : Migration Menu and Report Menu in Svelte (#1363)
* WIP: svelte menu * temp * temp * New menu svelte * Migration of report menu in svelte * Migration of registerCustomMenu for Menu in Svelte Refactor subMenuStore Suppression of old MenuScene and ReportMenu * Suppression of HTML files that aren't use anymore * fix deeployer * First pass on css * First pass on css * Second pass on css and reportMenu * Second pass on css and reportMenu * Second pass on css and reportMenu * Third pass on css and reportMenu * Correction following test * Contact page only if environment variable exist * Update service worker Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Change requested * Change requested Co-authored-by: kharhamel <oognic@gmail.com> Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>
This commit is contained in:
parent
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commit
7c956d1481
45 changed files with 1131 additions and 1257 deletions
147
front/src/Components/Menu/AboutRoomSubMenu.svelte
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147
front/src/Components/Menu/AboutRoomSubMenu.svelte
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<script lang="ts">
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import { gameManager } from "../../Phaser/Game/GameManager";
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import {onMount} from "svelte";
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let gameScene = gameManager.getCurrentGameScene();
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let HTMLShareLink: HTMLInputElement;
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let expandedMapCopyright = false;
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let expandedTilesetCopyright = false;
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let mapName: string = "";
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let mapDescription: string = "";
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let mapCopyright: string = "The map creator did not declare a copyright for the map.";
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let tilesetCopyright: string[] = [];
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onMount(() => {
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if (gameScene.mapFile.properties !== undefined) {
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const propertyName = gameScene.mapFile.properties.find((property) => property.name === 'mapName')
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if ( propertyName !== undefined && typeof propertyName.value === 'string') {
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mapName = propertyName.value;
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}
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const propertyDescription = gameScene.mapFile.properties.find((property) => property.name === 'mapDescription')
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if (propertyDescription !== undefined && typeof propertyDescription.value === 'string') {
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mapDescription = propertyDescription.value;
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}
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const propertyCopyright = gameScene.mapFile.properties.find((property) => property.name === 'mapCopyright')
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if (propertyCopyright !== undefined && typeof propertyCopyright.value === 'string') {
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mapCopyright = propertyCopyright.value;
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}
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}
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for (const tileset of gameScene.mapFile.tilesets) {
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if (tileset.properties !== undefined) {
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const propertyTilesetCopyright = tileset.properties.find((property) => property.name === 'tilesetCopyright')
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if (propertyTilesetCopyright !== undefined && typeof propertyTilesetCopyright.value === 'string') {
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tilesetCopyright = [...tilesetCopyright, propertyTilesetCopyright.value]; //Assignment needed to trigger Svelte's reactivity
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}
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}
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}
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})
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function copyLink() {
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HTMLShareLink.select();
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document.execCommand('copy');
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}
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async function shareLink() {
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const shareData = {url: location.toString()};
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try {
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await navigator.share(shareData);
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} catch (err) {
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console.error('Error: ' + err);
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}
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}
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</script>
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<div class="about-room-main">
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<section class="share-url not-mobile">
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<h3>Share the link of the room !</h3>
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<input type="text" readonly bind:this={HTMLShareLink} value={location.toString()}>
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<button type="button" class="nes-btn is-primary" on:click={copyLink}>Copy</button>
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</section>
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<section class="is-mobile">
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<h3>Share the link of the room !</h3>
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>Share</button>
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</section>
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<h2>Information on the map</h2>
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<section class="container-overflow">
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<h3>{mapName}</h3>
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<p class="string-HTML">{mapDescription}</p>
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<h3 class="nes-pointer hoverable" on:click={() => expandedMapCopyright = !expandedMapCopyright}>Copyrights of the map</h3>
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<p class="string-HTML" hidden="{!expandedMapCopyright}">{mapCopyright}</p>
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<h3 class="nes-pointer hoverable" on:click={() => expandedTilesetCopyright = !expandedTilesetCopyright}>Copyrights of the tilesets</h3>
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<section hidden="{!expandedTilesetCopyright}">
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{#each tilesetCopyright as copyright}
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<p class="string-HTML">{copyright}</p>
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{:else}
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<p>The map creator did not declare a copyright for the tilesets. Warning, This doesn't mean that those tilesets have no license.</p>
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{/each}
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</section>
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</section>
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</div>
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<style lang="scss">
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.string-HTML{
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white-space: pre-line;
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}
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div.about-room-main {
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height: calc(100% - 56px);
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section.share-url {
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text-align: center;
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margin-bottom: 20px;
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input {
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width: 85%;
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border-radius: 32px;
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padding: 3px;
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}
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input::selection {
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background-color: #209cee;
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}
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}
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section.is-mobile {
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display: none;
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}
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h2, h3 {
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width: 100%;
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text-align: center;
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}
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h3.hoverable:hover {
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background-color: #3c3e40;
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border-radius: 32px;
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}
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section.container-overflow {
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height: calc(100% - 220px);
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margin: 0;
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padding: 0;
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overflow-y: auto;
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}
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}
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@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
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div.about-room-main {
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section.share-url.not-mobile {
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display: none;
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}
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section.is-mobile {
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display: block;
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text-align: center;
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margin-bottom: 20px;
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}
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section.container-overflow {
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height: calc(100% - 120px);
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}
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}
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}
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</style>
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112
front/src/Components/Menu/AudioGlobalMessage.svelte
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112
front/src/Components/Menu/AudioGlobalMessage.svelte
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<script lang="ts">
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
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import uploadFile from "../images/music-file.svg";
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import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
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interface EventTargetFiles extends EventTarget {
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files: Array<File>;
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}
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let gameScene = gameManager.getCurrentGameScene();
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let fileInput: HTMLInputElement;
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let fileName: string;
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let fileSize: string;
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let errorFile: boolean;
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const AUDIO_TYPE = AdminMessageEventTypes.audio;
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export const handleSending = {
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async sendAudioMessage(broadcast: boolean) {
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if (gameScene == undefined) {
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return;
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}
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorFile = true;
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throw 'no file selected';
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}
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection?.uploadAudio(fd);
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const audioGlobalMessage: PlayGlobalMessageInterface = {
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content: (res as { path: string }).path,
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type: AUDIO_TYPE,
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broadcastToWorld: broadcast
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}
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inputAudio.value = '';
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gameScene.connection?.emitGlobalMessage(audioGlobalMessage);
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}
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}
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function inputAudioFile(event: Event) {
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const eventTarget : EventTargetFiles = (event.target as EventTargetFiles);
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if(!eventTarget || !eventTarget.files || eventTarget.files.length === 0){
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return;
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}
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const file = eventTarget.files[0];
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if(!file) {
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return;
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}
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fileName = file.name;
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fileSize = getFileSize(file.size);
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errorFile = false;
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}
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function getFileSize(number: number) {
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if (number < 1024) {
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return number + 'bytes';
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} else if (number >= 1024 && number < 1048576) {
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return (number / 1024).toFixed(1) + 'KB';
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} else if (number >= 1048576) {
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return (number / 1048576).toFixed(1) + 'MB';
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} else {
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return '';
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}
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}
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</script>
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<section class="section-input-send-audio">
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<img class="nes-pointer" src="{uploadFile}" alt="Upload a file" on:click|preventDefault={ () => {fileInput.click();}}>
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{#if fileName !== undefined}
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<p>{fileName} : {fileSize}</p>
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{/if}
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{#if errorFile}
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<p class="err">No file selected. You need to upload a file before sending it.</p>
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{/if}
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<input type="file" id="input-send-audio" bind:this={fileInput} on:change={(e) => {inputAudioFile(e)}}>
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</section>
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<style lang="scss">
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section.section-input-send-audio {
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display: flex;
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flex-direction: column;
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height: 100%;
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text-align: center;
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img {
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flex: 1 1 auto;
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max-height: 80%;
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margin-bottom: 20px;
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}
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p {
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margin-bottom: 5px;
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color: whitesmoke;
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font-size: 1rem;
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&.err {
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color: #ce372b;
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}
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}
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input {
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display: none;
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}
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}
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</style>
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15
front/src/Components/Menu/ContactSubMenu.svelte
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15
front/src/Components/Menu/ContactSubMenu.svelte
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<script lang="ts">
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import {CONTACT_URL} from "../../Enum/EnvironmentVariable";
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</script>
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<iframe title="contact" src="{CONTACT_URL}"></iframe>
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<style lang="scss">
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iframe {
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border: none;
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height: calc(100% - 56px);
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width: 100%;
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margin: 0;
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}
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</style>
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51
front/src/Components/Menu/CreateMapSubMenu.svelte
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51
front/src/Components/Menu/CreateMapSubMenu.svelte
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<script lang="ts">
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function goToGettingStarted() {
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const sparkHost = "https://workadventu.re/getting-started";
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window.open(sparkHost, "_blank");
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}
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function goToBuildingMap() {
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const sparkHost = "https://workadventu.re/map-building";
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window.open(sparkHost, "_blank");
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}
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</script>
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<div class="create-map-main">
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<section class="container-overflow">
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<section>
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<h3>Getting started</h3>
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<p>
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WorkAdventure allows you to create an online space to communicate spontaneously with others.
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And it all starts with creating your own space. Choose from a large selection of prefabricated maps by our team.
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</p>
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<button type="button" class="nes-btn is-primary" on:click={goToGettingStarted}>Getting started</button>
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</section>
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<section>
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<h3>Create your map</h3>
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<p>You can also create your own custom map by following the step of the documentation.</p>
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<button type="button" class="nes-btn" on:click={goToBuildingMap}>Create your map</button>
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</section>
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</section>
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</div>
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<style lang="scss">
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div.create-map-main {
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height: calc(100% - 56px);
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text-align: center;
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section {
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margin-bottom: 50px;
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}
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section.container-overflow {
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height: 100%;
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margin: 0;
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padding: 0;
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overflow: auto;
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}
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}
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</style>
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118
front/src/Components/Menu/GlobalMessagesSubMenu.svelte
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118
front/src/Components/Menu/GlobalMessagesSubMenu.svelte
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<script lang="ts">
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import TextGlobalMessage from './TextGlobalMessage.svelte';
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import AudioGlobalMessage from './AudioGlobalMessage.svelte';
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let handleSendText: { sendTextMessage(broadcast: boolean): void };
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let handleSendAudio: { sendAudioMessage(broadcast: boolean): Promise<void> };
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let inputSendTextActive = true;
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let uploadAudioActive = !inputSendTextActive;
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let broadcastToWorld = false;
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function activateInputText() {
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inputSendTextActive = true;
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uploadAudioActive = false;
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}
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function activateUploadAudio() {
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inputSendTextActive = false;
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uploadAudioActive = true;
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}
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function send() {
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if (inputSendTextActive) {
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handleSendText.sendTextMessage(broadcastToWorld);
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}
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if (uploadAudioActive) {
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handleSendAudio.sendAudioMessage(broadcastToWorld);
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}
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}
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</script>
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<div class="global-message-main">
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<div class="global-message-subOptions">
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<section>
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<button type="button" class="nes-btn {inputSendTextActive ? 'is-disabled' : ''}" on:click|preventDefault={activateInputText}>Text</button>
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</section>
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<section>
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<button type="button" class="nes-btn {uploadAudioActive ? 'is-disabled' : ''}" on:click|preventDefault={activateUploadAudio}>Audio</button>
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</section>
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</div>
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<div class="global-message-content">
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{#if inputSendTextActive}
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<TextGlobalMessage bind:handleSending={handleSendText}/>
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{/if}
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{#if uploadAudioActive}
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<AudioGlobalMessage bind:handleSending={handleSendAudio}/>
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{/if}
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</div>
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<div class="global-message-footer">
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<label>
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<input type="checkbox" class="nes-checkbox is-dark nes-pointer" bind:checked={broadcastToWorld}>
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<span>Broadcast to all rooms of the world</span>
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</label>
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<section>
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<button class="nes-btn is-primary" on:click|preventDefault={send}>Send</button>
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</section>
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</div>
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</div>
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<style lang="scss">
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div.global-message-main {
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height: calc(100% - 50px);
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display: grid;
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grid-template-rows: 15% 65% 20%;
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div.global-message-subOptions {
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display: grid;
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grid-template-columns: 50% 50%;
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margin-bottom: 20px;
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section {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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}
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div.global-message-footer {
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margin-bottom: 10px;
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display: grid;
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grid-template-rows: 50% 50%;
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section {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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label {
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margin: 10px;
|
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display: flex;
|
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justify-content: center;
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align-items: center;
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|
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span {
|
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font-family: "Press Start 2P";
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}
|
||||
}
|
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}
|
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}
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@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
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.global-message-content {
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height: calc(100% - 5px);
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}
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.global-message-footer {
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margin-bottom: 0;
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|
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label {
|
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width: calc(100% - 10px);
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}
|
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}
|
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}
|
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</style>
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132
front/src/Components/Menu/Menu.svelte
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132
front/src/Components/Menu/Menu.svelte
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<script lang="typescript">
|
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import {fly} from "svelte/transition";
|
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import SettingsSubMenu from "./SettingsSubMenu.svelte";
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import ProfileSubMenu from "./ProfileSubMenu.svelte";
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import CreateMapSubMenu from "./CreateMapSubMenu.svelte";
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import AboutRoomSubMenu from "./AboutRoomSubMenu.svelte";
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import GlobalMessageSubMenu from "./GlobalMessagesSubMenu.svelte";
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import ContactSubMenu from "./ContactSubMenu.svelte";
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import {menuVisiblilityStore, SubMenusInterface, subMenusStore} from "../../Stores/MenuStore";
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import {onMount} from "svelte";
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import {get} from "svelte/store";
|
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import {sendMenuClickedEvent} from "../../Api/iframe/Ui/MenuItem";
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|
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let activeSubMenu: string = SubMenusInterface.settings;
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let activeComponent: typeof SettingsSubMenu = SettingsSubMenu;
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|
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onMount(() => {
|
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switchMenu(SubMenusInterface.settings);
|
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})
|
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|
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function switchMenu(menu: string) {
|
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if (get(subMenusStore).find((subMenu) => subMenu === menu)) {
|
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activeSubMenu = menu;
|
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switch (menu) {
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case SubMenusInterface.settings:
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activeComponent = SettingsSubMenu;
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break;
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case SubMenusInterface.profile:
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activeComponent = ProfileSubMenu;
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break;
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case SubMenusInterface.createMap:
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activeComponent = CreateMapSubMenu;
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break;
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case SubMenusInterface.aboutRoom:
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activeComponent = AboutRoomSubMenu;
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break;
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case SubMenusInterface.globalMessages:
|
||||
activeComponent = GlobalMessageSubMenu;
|
||||
break;
|
||||
case SubMenusInterface.contact:
|
||||
activeComponent = ContactSubMenu;
|
||||
break;
|
||||
default:
|
||||
sendMenuClickedEvent(menu);
|
||||
menuVisiblilityStore.set(false);
|
||||
break;
|
||||
}
|
||||
} else throw ("There is no menu called " + menu);
|
||||
}
|
||||
|
||||
function closeMenu() {
|
||||
menuVisiblilityStore.set(false);
|
||||
}
|
||||
function onKeyDown(e:KeyboardEvent) {
|
||||
if (e.key === 'Escape') {
|
||||
closeMenu();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window on:keydown={onKeyDown}/>
|
||||
|
||||
|
||||
<div class="menu-container-main">
|
||||
<div class="menu-nav-sidebar nes-container is-rounded" transition:fly="{{ x: -1000, duration: 500 }}">
|
||||
<h2>Menu</h2>
|
||||
<nav>
|
||||
{#each $subMenusStore as submenu}
|
||||
<button type="button" class="nes-btn {activeSubMenu === submenu ? 'is-disabled' : ''}" on:click|preventDefault={() => switchMenu(submenu)}>
|
||||
{submenu}
|
||||
</button>
|
||||
{/each}
|
||||
</nav>
|
||||
</div>
|
||||
<div class="menu-submenu-container nes-container is-rounded" transition:fly="{{ y: -1000, duration: 500 }}">
|
||||
<h2>{activeSubMenu}</h2>
|
||||
<svelte:component this={activeComponent}/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
.nes-container {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
div.menu-container-main {
|
||||
--size-first-columns-grid: 200px;
|
||||
|
||||
font-family: "Press Start 2P";
|
||||
pointer-events: auto;
|
||||
height: 80vh;
|
||||
width: 75vw;
|
||||
top: 10vh;
|
||||
|
||||
position: relative;
|
||||
margin: auto;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: var(--size-first-columns-grid) calc(100% - var(--size-first-columns-grid));
|
||||
grid-template-rows: 100%;
|
||||
|
||||
h2 {
|
||||
text-align: center;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
div.menu-nav-sidebar {
|
||||
background-color: #333333;
|
||||
color: whitesmoke;
|
||||
|
||||
nav button {
|
||||
width: calc(100% - 10px);
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
div.menu-submenu-container {
|
||||
background-color: #333333;
|
||||
color: whitesmoke;
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 800px) {
|
||||
div.menu-container-main {
|
||||
--size-first-columns-grid: 120px;
|
||||
height: 70vh;
|
||||
top: 55px;
|
||||
width: 100vw;
|
||||
font-size: 0.5em;
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -1,33 +1,40 @@
|
|||
<script lang="typescript">
|
||||
import logoWA from "../images/logo-WA-min.png"
|
||||
import {menuVisiblilityStore} from "../../Stores/MenuStore";
|
||||
import {get} from "svelte/store";
|
||||
|
||||
function showMenu(){
|
||||
menuVisiblilityStore.set(!get(menuVisiblilityStore))
|
||||
}
|
||||
|
||||
function onKeyDown(e: KeyboardEvent) {
|
||||
if (e.key === "Tab") {
|
||||
showMenu();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window on:keydown={onKeyDown}/>
|
||||
|
||||
<main class="menuIcon">
|
||||
<section>
|
||||
<button>
|
||||
<img src="/static/images/menu.svg" alt="Open menu">
|
||||
</button>
|
||||
</section>
|
||||
<img src={logoWA} alt="open menu" class="nes-pointer" on:click|preventDefault={showMenu}>
|
||||
</main>
|
||||
|
||||
<style lang="scss">
|
||||
.menuIcon button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
padding: 2px 8px;
|
||||
img {
|
||||
width: 14px;
|
||||
padding-top: 0;
|
||||
/*cursor: url('/resources/logos/cursor_pointer.png'), pointer;*/
|
||||
}
|
||||
.menuIcon {
|
||||
pointer-events: auto;
|
||||
margin: 25px;
|
||||
img {
|
||||
width: 60px;
|
||||
padding-top: 0;
|
||||
}
|
||||
.menuIcon section {
|
||||
margin: 10px;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
.menuIcon section {
|
||||
margin: 2px;
|
||||
}
|
||||
}
|
||||
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
|
||||
.menuIcon {
|
||||
margin: 3px;
|
||||
img {
|
||||
width: 50px;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
|
78
front/src/Components/Menu/ProfileSubMenu.svelte
Normal file
78
front/src/Components/Menu/ProfileSubMenu.svelte
Normal file
|
@ -0,0 +1,78 @@
|
|||
<script lang="typescript">
|
||||
import {gameManager} from "../../Phaser/Game/GameManager";
|
||||
import {SelectCompanionScene, SelectCompanionSceneName} from "../../Phaser/Login/SelectCompanionScene";
|
||||
import {menuIconVisiblilityStore, menuVisiblilityStore} from "../../Stores/MenuStore";
|
||||
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore";
|
||||
import {LoginScene, LoginSceneName} from "../../Phaser/Login/LoginScene";
|
||||
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore";
|
||||
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
|
||||
import {SelectCharacterScene, SelectCharacterSceneName} from "../../Phaser/Login/SelectCharacterScene";
|
||||
//import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
|
||||
|
||||
function disableMenuStores(){
|
||||
menuVisiblilityStore.set(false);
|
||||
menuIconVisiblilityStore.set(false);
|
||||
}
|
||||
|
||||
function openEditCompanionScene(){
|
||||
disableMenuStores();
|
||||
selectCompanionSceneVisibleStore.set(true);
|
||||
gameManager.leaveGame(SelectCompanionSceneName,new SelectCompanionScene());
|
||||
}
|
||||
|
||||
function openEditNameScene(){
|
||||
disableMenuStores();
|
||||
loginSceneVisibleStore.set(true);
|
||||
gameManager.leaveGame(LoginSceneName,new LoginScene());
|
||||
}
|
||||
|
||||
function openEditSkinScene(){
|
||||
disableMenuStores();
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
gameManager.leaveGame(SelectCharacterSceneName,new SelectCharacterScene());
|
||||
}
|
||||
|
||||
//TODO: Uncomment when login will be completely developed
|
||||
/*function clickLogin() {
|
||||
connectionManager.loadOpenIDScreen();
|
||||
}*/
|
||||
|
||||
</script>
|
||||
|
||||
<div class="customize-main">
|
||||
<section>
|
||||
<button type="button" class="nes-btn" on:click|preventDefault={openEditNameScene}>Edit Name</button>
|
||||
</section>
|
||||
<section>
|
||||
<button type="button" class="nes-btn is-rounded" on:click|preventDefault={openEditSkinScene}>Edit Skin</button>
|
||||
</section>
|
||||
<section>
|
||||
<button type="button" class="nes-btn" on:click|preventDefault={openEditCompanionScene}>Edit Companion</button>
|
||||
</section>
|
||||
<!-- <section>
|
||||
<button type="button" class="nes-btn is-primary" on:click|preventDefault={clickLogin}>Login</button>
|
||||
</section>-->
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
div.customize-main{
|
||||
section {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin-bottom: 20px;
|
||||
|
||||
button {
|
||||
height: 50px;
|
||||
width: 250px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 800px) {
|
||||
div.customize-main section button {
|
||||
width: 130px;
|
||||
}
|
||||
}
|
||||
</style>
|
140
front/src/Components/Menu/SettingsSubMenu.svelte
Normal file
140
front/src/Components/Menu/SettingsSubMenu.svelte
Normal file
|
@ -0,0 +1,140 @@
|
|||
<script lang="typescript">
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {videoConstraintStore} from "../../Stores/MediaStore";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
|
||||
let fullscreen : boolean = localUserStore.getFullscreen();
|
||||
let notification : boolean = localUserStore.getNotification() === 'granted';
|
||||
let valueGame : number = localUserStore.getGameQualityValue();
|
||||
let valueVideo : number = localUserStore.getVideoQualityValue();
|
||||
let previewValueGame = valueGame;
|
||||
let previewValueVideo = valueVideo;
|
||||
|
||||
function saveSetting(){
|
||||
if (valueGame !== previewValueGame) {
|
||||
previewValueGame = valueGame;
|
||||
localUserStore.setGameQualityValue(valueGame);
|
||||
window.location.reload();
|
||||
}
|
||||
|
||||
if (valueVideo !== previewValueVideo) {
|
||||
previewValueVideo = valueVideo;
|
||||
videoConstraintStore.setFrameRate(valueVideo);
|
||||
}
|
||||
}
|
||||
|
||||
function changeFullscreen() {
|
||||
const body = HtmlUtils.querySelectorOrFail('body');
|
||||
if (body) {
|
||||
if (document.fullscreenElement !== null && !fullscreen) {
|
||||
document.exitFullscreen()
|
||||
} else {
|
||||
body.requestFullscreen();
|
||||
}
|
||||
localUserStore.setFullscreen(fullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
function changeNotification() {
|
||||
if (Notification.permission === 'granted') {
|
||||
localUserStore.setNotification(notification ? 'granted' : 'denied');
|
||||
} else {
|
||||
Notification.requestPermission().then((response) => {
|
||||
if (response === 'granted') {
|
||||
localUserStore.setNotification(notification ? 'granted' : 'denied');
|
||||
} else {
|
||||
localUserStore.setNotification('denied');
|
||||
notification = false;
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="settings-main" on:submit|preventDefault={saveSetting}>
|
||||
<section>
|
||||
<h3>Game quality</h3>
|
||||
<div class="nes-select is-dark">
|
||||
<select bind:value={valueGame}>
|
||||
<option value="{120}">{isMobile() ? 'High (120 fps)' : 'High video quality (120 fps)'}</option>
|
||||
<option value="{60}">{isMobile() ? 'Medium (60 fps)' : 'Medium video quality (60 fps, recommended)'}</option>
|
||||
<option value="{40}">{isMobile() ? 'Minimum (40 fps)' : 'Minimum video quality (40 fps)'}</option>
|
||||
<option value="{20}">{isMobile() ? 'Small (20 fps)' : 'Small video quality (20 fps)'}</option>
|
||||
</select>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Video quality</h3>
|
||||
<div class="nes-select is-dark">
|
||||
<select bind:value={valueVideo}>
|
||||
<option value="{30}">{isMobile() ? 'High (30 fps)' : 'High video quality (30 fps)'}</option>
|
||||
<option value="{20}">{isMobile() ? 'Medium (20 fps)' : 'Medium video quality (20 fps, recommended)'}</option>
|
||||
<option value="{10}">{isMobile() ? 'Minimum (10 fps)' : 'Minimum video quality (10 fps)'}</option>
|
||||
<option value="{5}">{isMobile() ? 'Small (5 fps)' : 'Small video quality (5 fps)'}</option>
|
||||
</select>
|
||||
</div>
|
||||
</section>
|
||||
<section class="settings-section-save">
|
||||
<p>(Saving these settings will restart the game)</p>
|
||||
<button type="button" class="nes-btn is-primary" on:click|preventDefault={saveSetting}>Save</button>
|
||||
</section>
|
||||
<section class="settings-section-noSaveOption">
|
||||
<label>
|
||||
<input type="checkbox" class="nes-checkbox is-dark" bind:checked={fullscreen} on:change={changeFullscreen}/>
|
||||
<span>Fullscreen</span>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" class="nes-checkbox is-dark" bind:checked={notification} on:change={changeNotification}>
|
||||
<span>Notifications</span>
|
||||
</label>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
div.settings-main {
|
||||
height: calc(100% - 40px);
|
||||
|
||||
section {
|
||||
width: 100%;
|
||||
padding: 20px 20px 0;
|
||||
margin-bottom: 20px;
|
||||
text-align: center;
|
||||
|
||||
div.nes-select select:focus {
|
||||
outline: none;
|
||||
}
|
||||
}
|
||||
section.settings-section-save {
|
||||
text-align: center;
|
||||
p {
|
||||
margin: 16px 0;
|
||||
}
|
||||
}
|
||||
section.settings-section-noSaveOption {
|
||||
--nb-noSaveOptions: 2; //number of sub-element in the section
|
||||
display: grid;
|
||||
grid-template-columns: calc(100% / var(--nb-noSaveOptions)) calc(100% / var(--nb-noSaveOptions)); //Same size for every sub-element
|
||||
|
||||
label {
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
|
||||
div.settings-main {
|
||||
section {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
section.settings-section-noSaveOption {
|
||||
height: 80px;
|
||||
grid-template-columns: none;
|
||||
grid-template-rows: calc(100% / var(--nb-noSaveOptions)) calc(100% / var(--nb-noSaveOptions)); //Same size for every sub-element;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
82
front/src/Components/Menu/TextGlobalMessage.svelte
Normal file
82
front/src/Components/Menu/TextGlobalMessage.svelte
Normal file
|
@ -0,0 +1,82 @@
|
|||
<script lang="ts">
|
||||
import { menuInputFocusStore } from "../../Stores/MenuStore";
|
||||
import { onDestroy, onMount } from "svelte";
|
||||
import { gameManager } from "../../Phaser/Game/GameManager";
|
||||
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
|
||||
import type { Quill } from "quill";
|
||||
import type { PlayGlobalMessageInterface } from "../../Connexion/ConnexionModels";
|
||||
|
||||
//toolbar
|
||||
const toolbarOptions = [
|
||||
['bold', 'italic', 'underline', 'strike'], // toggled buttons
|
||||
['blockquote', 'code-block'],
|
||||
|
||||
[{'header': 1}, {'header': 2}], // custom button values
|
||||
[{'list': 'ordered'}, {'list': 'bullet'}],
|
||||
[{'script': 'sub'}, {'script': 'super'}], // superscript/subscript
|
||||
[{'indent': '-1'}, {'indent': '+1'}], // outdent/indent
|
||||
[{'direction': 'rtl'}], // text direction
|
||||
|
||||
[{'size': ['small', false, 'large', 'huge']}], // custom dropdown
|
||||
[{'header': [1, 2, 3, 4, 5, 6, false]}],
|
||||
|
||||
[{'color': []}, {'background': []}], // dropdown with defaults from theme
|
||||
[{'font': []}],
|
||||
[{'align': []}],
|
||||
|
||||
['clean'], // remove formatting button
|
||||
|
||||
['link', 'image', 'video']
|
||||
];
|
||||
|
||||
const gameScene = gameManager.getCurrentGameScene();
|
||||
const MESSAGE_TYPE = AdminMessageEventTypes.admin;
|
||||
let quill: Quill;
|
||||
let QUILL_EDITOR: HTMLDivElement;
|
||||
|
||||
export const handleSending = {
|
||||
sendTextMessage(broadcastToWorld: boolean) {
|
||||
if (gameScene == undefined) {
|
||||
return;
|
||||
}
|
||||
const text = JSON.stringify(quill.getContents(0, quill.getLength()));
|
||||
|
||||
const textGlobalMessage: PlayGlobalMessageInterface = {
|
||||
type: MESSAGE_TYPE,
|
||||
content: text,
|
||||
broadcastToWorld: broadcastToWorld
|
||||
};
|
||||
|
||||
quill.deleteText(0, quill.getLength());
|
||||
gameScene.connection?.emitGlobalMessage(textGlobalMessage);
|
||||
}
|
||||
}
|
||||
|
||||
//Quill
|
||||
onMount(async () => {
|
||||
// Import quill
|
||||
const {default: Quill} = await import("quill"); // eslint-disable-line @typescript-eslint/no-explicit-any
|
||||
|
||||
quill = new Quill(QUILL_EDITOR, {
|
||||
placeholder: 'Enter your message here...',
|
||||
theme: 'snow',
|
||||
modules: {
|
||||
toolbar: toolbarOptions
|
||||
},
|
||||
});
|
||||
menuInputFocusStore.set(true);
|
||||
});
|
||||
|
||||
onDestroy(() => {
|
||||
menuInputFocusStore.set(false);
|
||||
})
|
||||
</script>
|
||||
|
||||
<section class="section-input-send-text">
|
||||
<div class="input-send-text" bind:this={QUILL_EDITOR}></div>
|
||||
</section>
|
||||
|
||||
|
||||
<style lang="scss">
|
||||
@import 'https://cdn.quilljs.com/1.3.7/quill.snow.css';
|
||||
</style>
|
Loading…
Add table
Add a link
Reference in a new issue