Apply suggestions from code review
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
This commit is contained in:
parent
d4bc999c54
commit
7c44d747de
4 changed files with 14 additions and 45 deletions
|
@ -117,41 +117,14 @@ export class GameMap {
|
|||
}
|
||||
|
||||
public findLayer(layerName: string): ITiledMapLayer | undefined {
|
||||
let i = 0;
|
||||
let found = false;
|
||||
while (!found && i<this.flatLayers.length) {
|
||||
if (this.flatLayers[i].name === layerName) {
|
||||
found = true;
|
||||
}
|
||||
else {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
return this.flatLayers[i];
|
||||
}
|
||||
return undefined;
|
||||
return this.flatLayers.find((layer) => layer.name = layerName);
|
||||
}
|
||||
|
||||
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
|
||||
let i = 0;
|
||||
let found = false;
|
||||
while (!found && i<this.phaserLayers.length) {
|
||||
if (this.phaserLayers[i].layer.name === layerName) {
|
||||
found = true;
|
||||
}
|
||||
else {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
return this.phaserLayers[i];
|
||||
}
|
||||
return undefined;
|
||||
return this.phaserLayers.find((layer) => layer.layer.name = layerName);
|
||||
}
|
||||
|
||||
public addTerrain(terrain : Phaser.Tilemaps.Tileset): void {
|
||||
console.log('Add');
|
||||
for (const phaserLayer of this.phaserLayers) {
|
||||
phaserLayer.tileset.push(terrain);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue