Improve follow abort message; avoid having to change it in backend
This commit is contained in:
parent
c2f5501236
commit
7bff782f7f
4 changed files with 28 additions and 32 deletions
|
@ -67,9 +67,9 @@ vim: ft=typescript
|
|||
|
||||
function reset() {
|
||||
if (followRole === followRoles.leader && followUsers.length > 0) {
|
||||
gameScene.connection?.emitFollowAbort(followRole, gameManager.getPlayerName());
|
||||
gameScene.connection?.emitFollowAbort(gameManager.getPlayerName(), "*");
|
||||
} else {
|
||||
gameScene.connection?.emitFollowAbort(followRole, followUsers[0]);
|
||||
gameScene.connection?.emitFollowAbort(followUsers[0], gameManager.getPlayerName());
|
||||
}
|
||||
followStateStore.set(followStates.off);
|
||||
followRoleStore.set(followRoles.leader);
|
||||
|
|
|
@ -270,26 +270,27 @@ export class RoomConnection implements RoomConnection {
|
|||
//todo: implement a way to notify the user the room was refreshed.
|
||||
} else if (message.hasFollowrequestmessage()) {
|
||||
const requestMessage = message.getFollowrequestmessage() as FollowRequestMessage;
|
||||
console.log("Got follow request from " + requestMessage.getPlayername());
|
||||
console.log("Got follow request from " + requestMessage.getLeader());
|
||||
followStateStore.set(followStates.requesting);
|
||||
followRoleStore.set(followRoles.follower);
|
||||
followUsersStore.set([requestMessage.getPlayername()]);
|
||||
followUsersStore.set([requestMessage.getLeader()]);
|
||||
} else if (message.hasFollowconfirmationmessage()) {
|
||||
const responseMessage = message.getFollowconfirmationmessage() as FollowConfirmationMessage;
|
||||
console.log("Got follow response from " + responseMessage.getFollower());
|
||||
followUsersStore.set([...get(followUsersStore), responseMessage.getFollower()]);
|
||||
} else if (message.hasFollowabortmessage()) {
|
||||
const abortMessage = message.getFollowabortmessage() as FollowAbortMessage;
|
||||
console.log("Got follow abort message from", abortMessage.getRole());
|
||||
if (abortMessage.getRole() === followRoles.leader) {
|
||||
console.log("Got follow abort message");
|
||||
if (get(followRoleStore) === followRoles.follower) {
|
||||
followStateStore.set(followStates.off);
|
||||
followRoleStore.set(followRoles.leader);
|
||||
followUsersStore.set([]);
|
||||
} else {
|
||||
let followers = get(followUsersStore);
|
||||
followers = followers.filter((name) => name !== abortMessage.getPlayername());
|
||||
const oldFollowerCount = followers.length;
|
||||
followers = followers.filter((name) => name !== abortMessage.getFollower());
|
||||
followUsersStore.set(followers);
|
||||
if (followers.length === 0) {
|
||||
if (followers.length === 0 && oldFollowerCount > 0) {
|
||||
followStateStore.set(followStates.off);
|
||||
followRoleStore.set(followRoles.leader);
|
||||
}
|
||||
|
@ -755,14 +756,14 @@ export class RoomConnection implements RoomConnection {
|
|||
}
|
||||
console.log("Emitting follow request");
|
||||
const message = new FollowRequestMessage();
|
||||
message.setPlayername(user);
|
||||
message.setLeader(user);
|
||||
const clientToServerMessage = new ClientToServerMessage();
|
||||
clientToServerMessage.setFollowrequestmessage(message);
|
||||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
public emitFollowConfirmation(leader: string, follower: string | null): void {
|
||||
if (!follower) {
|
||||
public emitFollowConfirmation(leader: string | null, follower: string | null): void {
|
||||
if (!leader || !follower) {
|
||||
return;
|
||||
}
|
||||
console.log("Emitting follow confirmation");
|
||||
|
@ -774,14 +775,14 @@ export class RoomConnection implements RoomConnection {
|
|||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
public emitFollowAbort(role: string, user: string | null): void {
|
||||
if (!user) {
|
||||
public emitFollowAbort(leader: string | null, follower: string | null): void {
|
||||
if (!leader || !follower) {
|
||||
return;
|
||||
}
|
||||
console.log("Emitting follow abort");
|
||||
const message = new FollowAbortMessage();
|
||||
message.setRole(role);
|
||||
message.setPlayername(user);
|
||||
message.setLeader(leader);
|
||||
message.setFollower(follower);
|
||||
const clientToServerMessage = new ClientToServerMessage();
|
||||
clientToServerMessage.setFollowabortmessage(message);
|
||||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue