Revert "Squashed commit of the following:"
This reverts commit c177f0a1b3
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parent
c177f0a1b3
commit
7bd444ade9
54 changed files with 1902 additions and 1470 deletions
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@ -6,7 +6,6 @@ import { GameConnexionTypes, urlManager } from "../Url/UrlManager";
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import { localUserStore } from "./LocalUserStore";
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import { CharacterTexture, LocalUser } from "./LocalUser";
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import { Room } from "./Room";
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import { _ServiceWorker } from "../Network/ServiceWorker";
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class ConnectionManager {
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private localUser!: LocalUser;
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@ -14,9 +13,6 @@ class ConnectionManager {
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private connexionType?: GameConnexionTypes;
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private reconnectingTimeout: NodeJS.Timeout | null = null;
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private _unloading: boolean = false;
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private authToken: string | null = null;
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private serviceWorker?: _ServiceWorker;
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get unloading() {
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return this._unloading;
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@ -28,58 +24,23 @@ class ConnectionManager {
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if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
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});
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}
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public loadOpenIDScreen() {
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localUserStore.setAuthToken(null);
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const state = localUserStore.generateState();
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const nonce = localUserStore.generateNonce();
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window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
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}
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public logout() {
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localUserStore.setAuthToken(null);
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window.location.reload();
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}
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/**
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* Tries to login to the node server and return the starting map url to be loaded
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*/
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public async initGameConnexion(): Promise<Room> {
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const connexionType = urlManager.getGameConnexionType();
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this.connexionType = connexionType;
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let room: Room | null = null;
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if (connexionType === GameConnexionTypes.jwt) {
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const urlParams = new URLSearchParams(window.location.search);
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const code = urlParams.get("code");
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const state = urlParams.get("state");
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if (!state || !localUserStore.verifyState(state)) {
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throw "Could not validate state!";
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}
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if (!code) {
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throw "No Auth code provided";
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}
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const nonce = localUserStore.getNonce();
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const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
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(res) => res.data
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);
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localUserStore.setAuthToken(authToken);
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this.authToken = authToken;
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room = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(room);
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} else if (connexionType === GameConnexionTypes.register) {
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//@deprecated
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if (connexionType === GameConnexionTypes.register) {
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const organizationMemberToken = urlManager.getOrganizationToken();
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const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
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(res) => res.data
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);
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this.localUser = new LocalUser(data.userUuid, data.textures);
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this.authToken = data.authToken;
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this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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const roomUrl = data.roomUrl;
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room = await Room.createRoom(
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const room = await Room.createRoom(
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new URL(
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window.location.protocol +
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"//" +
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@ -90,17 +51,30 @@ class ConnectionManager {
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)
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);
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urlManager.pushRoomIdToUrl(room);
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return Promise.resolve(room);
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} else if (
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connexionType === GameConnexionTypes.organization ||
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connexionType === GameConnexionTypes.anonymous ||
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connexionType === GameConnexionTypes.empty
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) {
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this.authToken = localUserStore.getAuthToken();
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//todo: add here some kind of warning if authToken has expired.
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if (!this.authToken) {
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let localUser = localUserStore.getLocalUser();
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if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
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this.localUser = localUser;
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try {
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await this.verifyToken(localUser.jwtToken);
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} catch (e) {
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// If the token is invalid, let's generate an anonymous one.
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console.error("JWT token invalid. Did it expire? Login anonymously instead.");
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await this.anonymousLogin();
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}
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} else {
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await this.anonymousLogin();
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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localUser = localUserStore.getLocalUser();
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if (!localUser) {
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throw "Error to store local user data";
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}
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let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
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@ -116,44 +90,44 @@ class ConnectionManager {
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}
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//get detail map for anonymous login and set texture in local storage
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room = await Room.createRoom(new URL(roomPath));
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const room = await Room.createRoom(new URL(roomPath));
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if (room.textures != undefined && room.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = room.textures;
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if (localUser.textures.length === 0) {
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localUser.textures = room.textures;
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} else {
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room.textures.forEach((newTexture) => {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
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if (localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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}
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this.localUser.textures.push(newTexture);
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localUser?.textures.push(newTexture);
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});
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}
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localUserStore.saveUser(this.localUser);
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this.localUser = localUser;
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localUserStore.saveUser(localUser);
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}
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}
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if (room == undefined) {
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return Promise.reject(new Error("Invalid URL"));
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return Promise.resolve(room);
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}
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this.serviceWorker = new _ServiceWorker();
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return Promise.resolve(room);
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return Promise.reject(new Error("Invalid URL"));
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}
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private async verifyToken(token: string): Promise<void> {
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await Axios.get(`${PUSHER_URL}/verify`, { params: { token } });
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}
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
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this.localUser = new LocalUser(data.userUuid, []);
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this.authToken = data.authToken;
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this.localUser = new LocalUser(data.userUuid, data.authToken, []);
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if (!isBenchmark) {
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// In benchmark, we don't have a local storage.
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localUserStore.saveUser(this.localUser);
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localUserStore.setAuthToken(this.authToken);
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}
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser("", []);
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this.localUser = new LocalUser("", "test", []);
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}
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public connectToRoomSocket(
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@ -166,7 +140,7 @@ class ConnectionManager {
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): Promise<OnConnectInterface> {
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return new Promise<OnConnectInterface>((resolve, reject) => {
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const connection = new RoomConnection(
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this.authToken,
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this.localUser.jwtToken,
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roomUrl,
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name,
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characterLayers,
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@ -174,7 +148,6 @@ class ConnectionManager {
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viewport,
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companion
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);
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connection.onConnectError((error: object) => {
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console.log("An error occurred while connecting to socket server. Retrying");
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reject(error);
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@ -193,9 +166,6 @@ class ConnectionManager {
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});
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connection.onConnect((connect: OnConnectInterface) => {
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//save last room url connected
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localUserStore.setLastRoomUrl(roomUrl);
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resolve(connect);
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});
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}).catch((err) => {
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