Refactoring centering of DOM elements
This commit is contained in:
parent
c1be97e366
commit
7ae66a63a4
8 changed files with 58 additions and 151 deletions
|
@ -4,7 +4,6 @@ import {ResizableScene} from "./ResizableScene";
|
|||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { isUserNameValid } from "../../Connexion/LocalUser";
|
||||
import { RESOLUTION } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export const LoginSceneName = "LoginScene";
|
||||
|
||||
|
@ -27,8 +26,8 @@ export class LoginScene extends ResizableScene {
|
|||
}
|
||||
|
||||
create() {
|
||||
const middleX = this.getMiddleX();
|
||||
this.loginSceneElement = this.add.dom(middleX, 0).createFromCache(loginSceneKey);
|
||||
this.loginSceneElement = this.add.dom(-1000, 0).createFromCache(loginSceneKey);
|
||||
this.centerXDomElement(this.loginSceneElement, 200);
|
||||
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
|
||||
|
||||
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
|
||||
|
@ -78,27 +77,10 @@ export class LoginScene extends ResizableScene {
|
|||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.loginSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.loginSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
const middleX = ((window.innerWidth) - ((this.loginSceneElement && this.loginSceneElement.width > 0 ? this.loginSceneElement.width : 200 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
|
||||
return (middleX > 0 ? (middleX / 2) : 0);
|
||||
this.centerXDomElement(this.loginSceneElement, 200);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue