created a class to centralize all user inputs catching and expose user events
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parent
6bec8b3703
commit
793e5318f7
3 changed files with 77 additions and 45 deletions
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@ -3,6 +3,7 @@ import {getPlayerAnimations, playAnimation, PlayerAnimationNames} from "./Animat
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import {GameSceneInterface} from "../Game/GameScene";
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import {ConnexionInstance} from "../Game/GameManager";
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import {CameraManagerInterface} from "../Game/CameraManager";
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import {ActiveEventList, UserInputEvent} from "../UserInput/UserInputManager";
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export class Player extends Phaser.GameObjects.Sprite{
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MapManager : MapManagerInterface;
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@ -36,13 +37,13 @@ export class Player extends Phaser.GameObjects.Sprite{
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})
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}
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move(){
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move(activeEvents: ActiveEventList){
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//if user client on shift, camera and player speed
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let speedMultiplier = this.MapManager.keyShift.isDown ? 5 : 1;
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let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 5 : 1;
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let haveMove = false;
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let direction = null;
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if((this.MapManager.keyZ.isDown || this.MapManager.keyUp.isDown)){
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if(activeEvents.get(UserInputEvent.MoveUp)){
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if(!this.CanMoveUp()){
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return;
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}
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@ -51,7 +52,7 @@ export class Player extends Phaser.GameObjects.Sprite{
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haveMove = true;
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direction = PlayerAnimationNames.WalkUp;
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}
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if((this.MapManager.keyQ.isDown || this.MapManager.keyLeft.isDown)){
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if(activeEvents.get(UserInputEvent.MoveLeft)){
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if(!this.CanMoveLeft()){
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return;
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}
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@ -60,7 +61,7 @@ export class Player extends Phaser.GameObjects.Sprite{
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haveMove = true;
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direction = PlayerAnimationNames.WalkLeft;
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}
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if((this.MapManager.keyS.isDown || this.MapManager.keyDown.isDown)){
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if(activeEvents.get(UserInputEvent.MoveDown)){
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if(!this.CanMoveDown()){
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return;
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}
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@ -69,7 +70,7 @@ export class Player extends Phaser.GameObjects.Sprite{
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haveMove = true;
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direction = PlayerAnimationNames.WalkDown;
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}
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if((this.MapManager.keyD.isDown || this.MapManager.keyRight.isDown)){
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if(activeEvents.get(UserInputEvent.MoveRight)){
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if(!this.CanMoveRight()){
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return;
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}
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