Improving tests, WIP

This commit is contained in:
David Négrier 2021-12-03 09:28:30 +01:00
parent 9bba6069b4
commit 78ee4009c8
11 changed files with 276 additions and 25 deletions

View file

@ -3,6 +3,7 @@ import { Scene } from "phaser";
import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
export const EntrySceneName = "EntryScene";
@ -17,6 +18,14 @@ export class EntryScene extends Scene {
});
}
// From the very start, let's preload images used in the ReconnectingScene.
preload() {
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
gameManager
.init(this.scene)

View file

@ -3,7 +3,7 @@ import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
export enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font",
}