Adding custom character textures

This commit is contained in:
David Négrier 2020-10-20 16:39:23 +02:00
parent a3816cd725
commit 78a4bf3189
22 changed files with 262 additions and 95 deletions

View file

@ -61,22 +61,7 @@ export abstract class Character extends Container {
this.sprites = new Map<string, Sprite>();
for (const texture of textures) {
const sprite = new Sprite(scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
frameRate: d.frameRate,
repeat: d.repeat
});
})
// Needed, otherwise, animations are not handled correctly.
this.scene.sys.updateList.add(sprite);
this.sprites.set(texture, sprite);
}
this.addTextures(textures, frame);
/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
this.teleportation.setInteractive();
@ -107,6 +92,25 @@ export abstract class Character extends Container {
this.playAnimation(direction, moving);
}
public addTextures(textures: string[], frame?: string | number): void {
for (const texture of textures) {
const sprite = new Sprite(this.scene, 0, 0, texture, frame);
sprite.setInteractive({useHandCursor: true});
this.add(sprite);
this.getPlayerAnimations(texture).forEach(d => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
frameRate: d.frameRate,
repeat: d.repeat
});
})
// Needed, otherwise, animations are not handled correctly.
this.scene.sys.updateList.add(sprite);
this.sprites.set(texture, sprite);
}
}
private getPlayerAnimations(name: string): AnimationData[] {
return [{
key: `${name}-${PlayerAnimationNames.WalkDown}`,