Adding custom character textures
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a3816cd725
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78a4bf3189
22 changed files with 262 additions and 95 deletions
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@ -61,22 +61,7 @@ export abstract class Character extends Container {
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this.sprites = new Map<string, Sprite>();
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for (const texture of textures) {
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const sprite = new Sprite(scene, 0, 0, texture, frame);
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sprite.setInteractive({useHandCursor: true});
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this.add(sprite);
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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// Needed, otherwise, animations are not handled correctly.
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this.scene.sys.updateList.add(sprite);
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this.sprites.set(texture, sprite);
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}
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this.addTextures(textures, frame);
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/*this.teleportation = new Sprite(scene, -20, -10, 'teleportation', 3);
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this.teleportation.setInteractive();
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@ -107,6 +92,25 @@ export abstract class Character extends Container {
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this.playAnimation(direction, moving);
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}
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public addTextures(textures: string[], frame?: string | number): void {
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for (const texture of textures) {
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const sprite = new Sprite(this.scene, 0, 0, texture, frame);
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sprite.setInteractive({useHandCursor: true});
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this.add(sprite);
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this.getPlayerAnimations(texture).forEach(d => {
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this.scene.anims.create({
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key: d.key,
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frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
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frameRate: d.frameRate,
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repeat: d.repeat
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});
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})
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// Needed, otherwise, animations are not handled correctly.
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this.scene.sys.updateList.add(sprite);
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this.sprites.set(texture, sprite);
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}
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}
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private getPlayerAnimations(name: string): AnimationData[] {
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return [{
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key: `${name}-${PlayerAnimationNames.WalkDown}`,
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@ -1,5 +1,6 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "./Character";
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import {CharacterTexture} from "../../Connexion/LocalUser";
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export interface BodyResourceDescriptionInterface {
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name: string,
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@ -312,6 +313,15 @@ export const loadAllLayers = (load: LoaderPlugin) => {
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}
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}
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export const loadCustomTexture = (load: LoaderPlugin, texture: CharacterTexture) => {
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const name = 'customCharacterTexture'+texture.id;
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load.spritesheet(
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name,
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texture.url,
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{frameWidth: 32, frameHeight: 32}
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);
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}
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export const OBJECTS: Array<PlayerResourceDescriptionInterface> = [
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{name:'layout_modes', img:'resources/objects/layout_modes.png'},
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{name:'teleportation', img:'resources/objects/teleportation.png'},
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@ -1,8 +1,9 @@
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import {PointInterface} from "../../Connexion/ConnexionModels";
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import {BodyResourceDescriptionInterface} from "../Entity/body_character";
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export interface AddPlayerInterface {
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userId: number;
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name: string;
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characterLayers: string[];
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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}
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@ -32,7 +32,7 @@ import {RemotePlayer} from "../Entity/RemotePlayer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {loadAllLayers, loadObject, loadPlayerCharacters} from "../Entity/body_character";
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import {loadAllLayers, loadCustomTexture, loadObject, loadPlayerCharacters} from "../Entity/body_character";
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import {CenterListener, layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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@ -475,7 +475,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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if (newValue === undefined) {
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this.stopJitsi();
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} else {
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console.log("JITSI_PRIVATE_MODE", JITSI_PRIVATE_MODE);
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if (JITSI_PRIVATE_MODE) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
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@ -1022,7 +1021,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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/**
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* Create new player
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*/
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private doAddPlayer(addPlayerData : AddPlayerInterface) : void {
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private async doAddPlayer(addPlayerData : AddPlayerInterface) : Promise<void> {
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//check if exist player, if exist, move position
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if(this.MapPlayersByKey.has(addPlayerData.userId)){
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this.updatePlayerPosition({
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@ -1031,6 +1030,20 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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return;
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}
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// Load textures (in case it is a custom texture)
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const characterLayerList: string[] = [];
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const loadPromises: Promise<void>[] = [];
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for (const characterLayer of addPlayerData.characterLayers) {
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characterLayerList.push(characterLayer.name);
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if (characterLayer.img) {
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console.log('LOADING ', characterLayer.name, characterLayer.img)
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loadPromises.push(this.loadSpritesheet(characterLayer.name, characterLayer.img));
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}
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}
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if (loadPromises.length > 0) {
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this.load.start();
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}
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//initialise player
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const player = new RemotePlayer(
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addPlayerData.userId,
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@ -1038,7 +1051,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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addPlayerData.position.x,
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addPlayerData.position.y,
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addPlayerData.name,
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addPlayerData.characterLayers,
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[], // Let's go with no textures and let's load textures when promises have returned.
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addPlayerData.position.direction,
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addPlayerData.position.moving
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);
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@ -1046,10 +1059,15 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.MapPlayersByKey.set(player.userId, player);
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player.updatePosition(addPlayerData.position);
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await Promise.all(loadPromises);
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player.addTextures(characterLayerList, 1);
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//init collision
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/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
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CurrentPlayer.say("Hello, how are you ? ");
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});*/
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}
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/**
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@ -1245,4 +1263,18 @@ export class GameScene extends ResizableScene implements CenterListener {
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CoWebsiteManager.closeCoWebsite();
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mediaManager.showGameOverlay();
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}
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private loadSpritesheet(name: string, url: string): Promise<void> {
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return new Promise<void>(((resolve, reject) => {
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this.load.spritesheet(
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name,
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url,
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{frameWidth: 32, frameHeight: 32}
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);
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this.load.on('filecomplete-spritesheet-'+name, () => {
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console.log('RESOURCE LOADED!');
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resolve();
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});
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}))
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}
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}
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@ -2,12 +2,13 @@ import {EnableCameraSceneName} from "./EnableCameraScene";
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {LAYERS, loadAllLayers} from "../Entity/body_character";
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import {BodyResourceDescriptionInterface, LAYERS, loadAllLayers, loadCustomTexture} from "../Entity/body_character";
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import Sprite = Phaser.GameObjects.Sprite;
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import Container = Phaser.GameObjects.Container;
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import {gameManager} from "../Game/GameManager";
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {PlayerResourceDescriptionInterface} from "../Entity/Character";
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export const CustomizeSceneName = "CustomizeScene";
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@ -36,6 +37,7 @@ export class CustomizeScene extends ResizableScene {
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private selectedLayers: number[] = [0];
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private containersRow: Container[][] = [];
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private activeRow:number = 0;
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private layers: BodyResourceDescriptionInterface[][] = [];
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constructor() {
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super({
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@ -51,6 +53,23 @@ export class CustomizeScene extends ResizableScene {
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//load all the png files
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loadAllLayers(this.load);
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// load custom layers
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this.layers = LAYERS;
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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loadCustomTexture(this.load, texture);
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const name = 'customCharacterTexture'+texture.id;
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this.layers[texture.level].unshift({
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name,
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img: texture.url
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});
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}
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}
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}
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create() {
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@ -94,7 +113,7 @@ export class CustomizeScene extends ResizableScene {
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let i = 0;
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for (const layerItem of this.selectedLayers) {
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if (layerItem !== undefined) {
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layers.push(LAYERS[i][layerItem].name);
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layers.push(this.layers[i][layerItem].name);
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}
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i++;
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}
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@ -108,7 +127,7 @@ export class CustomizeScene extends ResizableScene {
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this.input.keyboard.on('keydown-LEFT', () => this.moveCursorHorizontally(-1));
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this.input.keyboard.on('keydown-DOWN', () => this.moveCursorVertically(1));
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this.input.keyboard.on('keydown-UP', () => this.moveCursorVertically(-1));
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const customCursorPosition = localUserStore.getCustomCursorPosition();
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if (customCursorPosition) {
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this.activeRow = customCursorPosition.activeRow;
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@ -117,34 +136,34 @@ export class CustomizeScene extends ResizableScene {
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this.updateSelectedLayer();
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}
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}
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private moveCursorHorizontally(index: number): void {
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this.selectedLayers[this.activeRow] += index;
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if (this.selectedLayers[this.activeRow] < 0) {
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this.selectedLayers[this.activeRow] = 0
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} else if(this.selectedLayers[this.activeRow] > LAYERS[this.activeRow].length - 1) {
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this.selectedLayers[this.activeRow] = LAYERS[this.activeRow].length - 1
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} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
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this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
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}
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this.moveLayers();
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this.updateSelectedLayer();
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this.saveInLocalStorage();
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}
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private moveCursorVertically(index:number): void {
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this.activeRow += index;
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if (this.activeRow < 0) {
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this.activeRow = 0
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} else if (this.activeRow > LAYERS.length - 1) {
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this.activeRow = LAYERS.length - 1
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} else if (this.activeRow > this.layers.length - 1) {
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this.activeRow = this.layers.length - 1
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}
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this.moveLayers();
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this.saveInLocalStorage();
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}
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private saveInLocalStorage() {
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localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
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}
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update(time: number, delta: number): void {
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super.update(time, delta);
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this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
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@ -153,7 +172,7 @@ export class CustomizeScene extends ResizableScene {
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/**
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* @param x, the layer's vertical position
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* @param y, the layer's horizontal position
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* @param layerNumber, index of the LAYERS array
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* @param layerNumber, index of the this.layers array
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* create the layer and display it on the scene
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*/
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private createCustomizeLayer(x: number, y: number, layerNumber: number): void {
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@ -161,7 +180,7 @@ export class CustomizeScene extends ResizableScene {
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this.selectedLayers[layerNumber] = 0;
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let alpha = 0;
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let layerPosX = 0;
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for (let i = 0; i < LAYERS[layerNumber].length; i++) {
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for (let i = 0; i < this.layers[layerNumber].length; i++) {
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const container = this.generateCharacter(300 + x + layerPosX, y, layerNumber, i);
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this.containersRow[layerNumber][i] = container;
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@ -190,13 +209,13 @@ export class CustomizeScene extends ResizableScene {
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const children: Array<Sprite> = new Array<Sprite>();
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for (let j = 0; j <= layerNumber; j++) {
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if (j === layerNumber) {
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children.push(this.generateLayers(0, 0, LAYERS[j][selectedItem].name));
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children.push(this.generateLayers(0, 0, this.layers[j][selectedItem].name));
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} else {
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const layer = this.selectedLayers[j];
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if (layer === undefined) {
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continue;
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}
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children.push(this.generateLayers(0, 0, LAYERS[j][layer].name));
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children.push(this.generateLayers(0, 0, this.layers[j][layer].name));
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}
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}
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return children;
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