Adding custom character textures
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parent
a3816cd725
commit
78a4bf3189
22 changed files with 262 additions and 95 deletions
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@ -1,5 +1,5 @@
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import {GameRoom} from "../Model/GameRoom";
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface";
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import {CharacterLayer, ExSocketInterface} from "../Model/Websocket/ExSocketInterface";
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import {
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GroupDeleteMessage,
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GroupUpdateMessage,
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@ -23,6 +23,7 @@ import {
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WebRtcStartMessage,
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QueryJitsiJwtMessage,
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SendJitsiJwtMessage,
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CharacterLayerMessage,
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SendUserMessage
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} from "../Messages/generated/messages_pb";
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import {PointInterface} from "../Model/Websocket/PointInterface";
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@ -34,7 +35,7 @@ import {isSetPlayerDetailsMessage} from "../Model/Websocket/SetPlayerDetailsMess
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import {GROUP_RADIUS, JITSI_ISS, MINIMUM_DISTANCE, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
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import {Movable} from "../Model/Movable";
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import {PositionInterface} from "../Model/PositionInterface";
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import {adminApi} from "./AdminApi";
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import {adminApi, CharacterTexture} from "./AdminApi";
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import Direction = PositionMessage.Direction;
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import {Gauge} from "prom-client";
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import {emitError, emitInBatch} from "./IoSocketHelpers";
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@ -54,7 +55,7 @@ export interface AdminSocketData {
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users: AdminSocketUsersList,
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}
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class SocketManager {
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export class SocketManager {
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
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private nbClientsGauge: Gauge<string>;
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@ -71,7 +72,7 @@ class SocketManager {
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help: 'Number of clients per room',
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labelNames: [ 'room' ]
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});
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clientEventsEmitter.registerToClientJoin((clientUUid, roomId) => {
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this.nbClientsGauge.inc();
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// Let's log server load when a user joins
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@ -83,7 +84,7 @@ class SocketManager {
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console.log('A user left (', this.sockets.size, ' connected users)');
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});
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}
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getAdminSocketDataFor(roomId:string): AdminSocketData {
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const data:AdminSocketData = {
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rooms: {},
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@ -125,7 +126,7 @@ class SocketManager {
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const userJoinedMessage = new UserJoinedMessage();
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userJoinedMessage.setUserid(thing.id);
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userJoinedMessage.setName(player.name);
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userJoinedMessage.setCharacterlayersList(player.characterLayers);
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userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(player.characterLayers));
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
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roomJoinedMessage.addUser(userJoinedMessage);
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@ -251,8 +252,7 @@ class SocketManager {
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return;
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}
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client.name = playerDetails.name;
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client.characterLayers = playerDetails.characterLayers;
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client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
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}
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handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
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@ -438,7 +438,7 @@ class SocketManager {
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}
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userJoinedMessage.setUserid(clientUser.userId);
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userJoinedMessage.setName(clientUser.name);
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userJoinedMessage.setCharacterlayersList(clientUser.characterLayers);
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userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(clientUser.characterLayers));
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userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
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const subMessage = new SubMessage();
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@ -691,6 +691,33 @@ class SocketManager {
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}
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return socket;
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}
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/**
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* Merges the characterLayers received from the front (as an array of string) with the custom textures from the back.
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*/
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static mergeCharacterLayersAndCustomTextures(characterLayers: string[], memberTextures: CharacterTexture[]): CharacterLayer[] {
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const characterLayerObjs: CharacterLayer[] = [];
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for (const characterLayer of characterLayers) {
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if (characterLayer.startsWith('customCharacterTexture')) {
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const customCharacterLayerId: number = +characterLayer.substr(22);
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for (const memberTexture of memberTextures) {
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if (memberTexture.id == customCharacterLayerId) {
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characterLayerObjs.push({
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name: characterLayer,
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url: memberTexture.url
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})
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break;
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}
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}
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} else {
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characterLayerObjs.push({
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name: characterLayer,
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url: undefined
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})
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}
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}
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return characterLayerObjs;
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}
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}
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export const socketManager = new SocketManager();
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