implemented the admin websocket
now send data
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8 changed files with 124 additions and 28 deletions
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@ -23,6 +23,8 @@ import {adminApi} from "../Services/AdminApi";
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import {socketManager} from "../Services/SocketManager";
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import {emitInBatch, resetPing} from "../Services/IoSocketHelpers";
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import Jwt from "jsonwebtoken";
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import {clientEventsEmitter} from "../Services/ClientEventsEmitter";
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import {ADMIN_API_TOKEN} from "../Enum/EnvironmentVariable";
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export class IoSocketController {
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private nextUserId: number = 1;
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@ -33,18 +35,51 @@ export class IoSocketController {
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}
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adminRoomSocket() {
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/*this.app.ws('/admin/rooms', {
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this.app.ws('/admin/rooms', {
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upgrade: (res, req, context) => {
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const query = parse(req.getQuery());
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const websocketKey = req.getHeader('sec-websocket-key');
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const websocketProtocol = req.getHeader('sec-websocket-protocol');
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const websocketExtensions = req.getHeader('sec-websocket-extensions');
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const token = query.token;
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if (token !== ADMIN_API_TOKEN) {
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console.log('Admin access refused for token: '+token)
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res.writeStatus("401 Unauthorized").end('Incorrect token');
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}
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const roomId = query.roomId as string;
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res.upgrade(
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{roomId},
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websocketKey, websocketProtocol, websocketExtensions, context,
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);
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},
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open: (ws) => {
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console.log('o', ws)
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ws.send('Hello');
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console.log('Admin socket connect for room: '+ws.roomId);
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ws.send('Data:'+JSON.stringify(socketManager.getAdminSocketDataFor(ws.roomId as string)));
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ws.clientJoinCallback = (clientUUid: string, roomId: string) => {
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const wsroomId = ws.roomId as string;
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if(wsroomId === roomId) {
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ws.send('MemberJoin:'+clientUUid+';'+roomId);
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}
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};
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ws.clientLeaveCallback = (clientUUid: string, roomId: string) => {
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const wsroomId = ws.roomId as string;
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if(wsroomId === roomId) {
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ws.send('MemberLeave:'+clientUUid+';'+roomId);
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}
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};
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clientEventsEmitter.registerToClientJoin(ws.clientJoinCallback);
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clientEventsEmitter.registerToClientLeave(ws.clientLeaveCallback);
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},
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message: (ws, arrayBuffer, isBinary): void => {
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console.log('m', ws)
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console.log('m', ws); //todo: add admin actions such as ban here
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},
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close: (ws, code, message) => {
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console.log('close');
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//todo make sure this code unregister the right listeners
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clientEventsEmitter.unregisterFromClientJoin(ws.clientJoinCallback);
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clientEventsEmitter.unregisterFromClientLeave(ws.clientLeaveCallback);
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}
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})*/
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})
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}
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ioConnection() {
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@ -58,7 +58,7 @@ export class MapController extends BaseController{
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this.addCorsHeaders(res);
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res.end(JSON.stringify(mapDetails));
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} catch (e) {
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console.error(e);
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console.error(e.message || e);
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res.writeStatus("500 Internal Server Error")
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this.addCorsHeaders(res);
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res.end("An error occurred");
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@ -85,7 +85,7 @@ export class GameRoom {
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}
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public join(socket : ExSocketInterface, userPosition: PointInterface): void {
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const user = new User(socket.userId, userPosition, false, this.positionNotifier, socket);
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const user = new User(socket.userId, socket.userUuid, userPosition, false, this.positionNotifier, socket);
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this.users.set(socket.userId, user);
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// Let's call update position to trigger the join / leave room
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//this.updatePosition(socket, userPosition);
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@ -12,6 +12,7 @@ export class User implements Movable {
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public constructor(
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public id: number,
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public uuid: string,
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private position: PointInterface,
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public silent: boolean,
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private positionNotifier: PositionNotifier,
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32
back/src/Services/ClientEventsEmitter.ts
Normal file
32
back/src/Services/ClientEventsEmitter.ts
Normal file
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@ -0,0 +1,32 @@
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const EventEmitter = require('events');
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const clientJoinEvent = 'clientJoin';
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const clientLeaveEvent = 'clientLeave';
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class ClientEventsEmitter extends EventEmitter {
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emitClientJoin(clientUUid: string, roomId: string): void {
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this.emit(clientJoinEvent, clientUUid, roomId);
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}
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emitClientLeave(clientUUid: string, roomId: string): void {
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this.emit(clientLeaveEvent, clientUUid, roomId);
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}
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registerToClientJoin(callback: (clientUUid: string, roomId: string) => void): void {
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this.on(clientJoinEvent, callback);
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}
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registerToClientLeave(callback: (clientUUid: string, roomId: string) => void): void {
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this.on(clientLeaveEvent, callback);
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}
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unregisterFromClientJoin(callback: (clientUUid: string, roomId: string) => void): void {
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this.removeListener(clientJoinEvent, callback);
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}
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unregisterFromClientLeave(callback: (clientUUid: string, roomId: string) => void): void {
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this.removeListener(clientLeaveEvent, callback);
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}
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}
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export const clientEventsEmitter = new ClientEventsEmitter();
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@ -36,6 +36,19 @@ import {Gauge} from "prom-client";
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import {emitError, emitInBatch} from "./IoSocketHelpers";
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import Jwt from "jsonwebtoken";
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import {JITSI_URL} from "../Enum/EnvironmentVariable";
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import {clientEventsEmitter} from "./ClientEventsEmitter";
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interface AdminSocketRoomsList {
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[index: string]: number;
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}
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interface AdminSocketUsersList {
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[index: string]: boolean;
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}
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export interface AdminSocketData {
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rooms: AdminSocketRoomsList,
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users: AdminSocketUsersList,
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}
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class SocketManager {
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private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
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@ -54,6 +67,34 @@ class SocketManager {
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help: 'Number of clients per room',
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labelNames: [ 'room' ]
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});
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clientEventsEmitter.registerToClientJoin((clientUUid, roomId) => {
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this.nbClientsGauge.inc();
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// Let's log server load when a user joins
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console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
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});
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clientEventsEmitter.registerToClientLeave((clientUUid, roomId) => {
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this.nbClientsGauge.dec();
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// Let's log server load when a user leaves
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console.log('A user left (', this.sockets.size, ' connected users)');
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});
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}
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getAdminSocketDataFor(roomId:string): AdminSocketData {
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const data:AdminSocketData = {
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rooms: {},
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users: {},
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}
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const room = this.Worlds.get(roomId);
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if (room === undefined) {
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return data;
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}
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const users = room.getUsers();
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data.rooms[roomId] = users.size;
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users.forEach(user => {
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data.users[user.uuid] = true
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})
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return data;
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}
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handleJoinRoom(client: ExSocketInterface): void {
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@ -61,10 +102,7 @@ class SocketManager {
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const viewport = client.viewport;
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try {
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this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
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this.nbClientsGauge.inc();
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// Let's log server load when a user joins
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console.log(new Date().toISOString() + ' A user joined (', socketManager.sockets.size, ' connected users)');
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clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
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//join new previous room
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const gameRoom = this.joinRoom(client, position);
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//user leave previous room
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//Client.leave(Client.roomId);
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} finally {
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this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
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//delete Client.roomId;
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this.sockets.delete(Client.userId);
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// Let's log server load when a user leaves
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this.nbClientsGauge.dec();
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console.log('A user left (', this.sockets.size, ' connected users)');
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this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
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clientEventsEmitter.emitClientLeave(Client.userUuid, Client.roomId);
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}
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}
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}
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