Merge pull request #330 from thecodingmachine/exiturl
Adding exitUrl property
This commit is contained in:
commit
702084b00a
6 changed files with 165 additions and 160 deletions
|
@ -29,7 +29,7 @@ class ConnectionManager {
|
|||
const roomSlug = data.roomSlug;
|
||||
urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
|
||||
|
||||
const room = new Room(window.location.pathname);
|
||||
const room = new Room(window.location.pathname + window.location.hash);
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
@ -46,7 +46,7 @@ class ConnectionManager {
|
|||
const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED;
|
||||
roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null);
|
||||
} else {
|
||||
roomId = window.location.pathname;
|
||||
roomId = window.location.pathname + window.location.hash;
|
||||
}
|
||||
const room = new Room(roomId);
|
||||
return Promise.resolve(room);
|
||||
|
@ -55,7 +55,7 @@ class ConnectionManager {
|
|||
|
||||
if (localUser) {
|
||||
this.localUser = localUser
|
||||
const room = new Room(window.location.pathname);
|
||||
const room = new Room(window.location.pathname + window.location.hash);
|
||||
return Promise.resolve(room);
|
||||
} else {
|
||||
//todo: find some kind of fallback?
|
||||
|
|
|
@ -6,8 +6,10 @@ export class Room {
|
|||
public readonly isPublic: boolean;
|
||||
private mapUrl: string|undefined;
|
||||
private instance: string|undefined;
|
||||
public readonly hash: string;
|
||||
|
||||
constructor(id: string) {
|
||||
this.hash = '';
|
||||
if (id.startsWith('/')) {
|
||||
id = id.substr(1);
|
||||
}
|
||||
|
@ -19,6 +21,13 @@ export class Room {
|
|||
} else {
|
||||
throw new Error('Invalid room ID');
|
||||
}
|
||||
|
||||
const indexOfHash = this.id.indexOf('#');
|
||||
if (indexOfHash !== -1) {
|
||||
const idWithHash = this.id;
|
||||
this.id = this.id.substr(0, indexOfHash);
|
||||
this.hash = idWithHash.substr(indexOfHash + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public async getMapUrl(): Promise<string> {
|
||||
|
|
|
@ -54,8 +54,7 @@ export enum Textures {
|
|||
}
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
startLayerName: string|undefined
|
||||
initPosition: PointInterface|null
|
||||
}
|
||||
|
||||
interface InitUserPositionEventInterface {
|
||||
|
@ -130,7 +129,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
}
|
||||
|
||||
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
|
||||
private startLayerName: string|undefined;
|
||||
private presentationModeSprite!: Sprite;
|
||||
private chatModeSprite!: Sprite;
|
||||
private gameMap!: GameMap;
|
||||
|
@ -315,8 +313,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
init(initData : GameSceneInitInterface) {
|
||||
if (initData.initPosition !== undefined) {
|
||||
this.initPosition = initData.initPosition;
|
||||
} else if (initData.startLayerName !== undefined) {
|
||||
this.startLayerName = initData.startLayerName;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -341,7 +337,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
|
||||
this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
|
||||
this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
|
||||
} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
|
||||
console.log('Loading exitUrl ', this.getExitUrl(layer))
|
||||
this.loadNextGameFromExitUrl(layer, this.mapFile.width);
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
|
@ -357,9 +356,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.startY = this.initPosition.y;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
if (this.room.hash) {
|
||||
for (const layer of this.mapFile.layers) {
|
||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
const startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
|
@ -419,8 +418,8 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
|
||||
// Let's alter browser history
|
||||
let path = this.room.id;
|
||||
if (this.startLayerName) {
|
||||
path += '#'+this.startLayerName;
|
||||
if (this.room.hash) {
|
||||
path += '#'+this.room.hash;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
|
||||
|
@ -656,6 +655,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
}
|
||||
}
|
||||
|
||||
private getExitUrl(layer: ITiledMapLayer): string|undefined {
|
||||
return this.getProperty(layer, "exitUrl") as string|undefined;
|
||||
}
|
||||
|
||||
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
||||
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
|
||||
}
|
||||
|
@ -680,15 +683,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
return obj.value;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
* @param mapWidth
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl === undefined) {
|
||||
throw new Error('Layer is not an exit scene layer.');
|
||||
|
@ -698,17 +693,33 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
instance = this.instance;
|
||||
}
|
||||
|
||||
console.log('existSceneUrl', exitSceneUrl);
|
||||
console.log('existSceneInstance', instance);
|
||||
|
||||
// TODO: eventually compute a relative URL
|
||||
|
||||
// TODO: handle /@/ URL CASES!
|
||||
//console.log('existSceneUrl', exitSceneUrl);
|
||||
//console.log('existSceneInstance', instance);
|
||||
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
|
||||
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
|
||||
console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
|
||||
|
||||
this.loadNextGame(layer, mapWidth, roomId);
|
||||
}
|
||||
|
||||
private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
|
||||
const exitUrl = this.getExitUrl(layer);
|
||||
if (exitUrl === undefined) {
|
||||
throw new Error('Layer is not an exit layer.');
|
||||
}
|
||||
const fullPath = new URL(exitUrl, window.location.toString()).pathname;
|
||||
|
||||
this.loadNextGame(layer, mapWidth, fullPath);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
* @param mapWidth
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
|
||||
const room = new Room(roomId);
|
||||
gameManager.loadMap(room, this.scene);
|
||||
const exitSceneKey = roomId;
|
||||
|
@ -723,7 +734,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
const y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||
const x : number = key - (y * mapWidth);
|
||||
|
||||
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
||||
let hash = new URL(roomId, this.MapUrlFile).hash;
|
||||
if (hash) {
|
||||
hash = hash.substr(1);
|
||||
}
|
||||
|
@ -960,9 +971,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.simplePeer.unregister();
|
||||
this.scene.stop();
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key, {
|
||||
startLayerName: nextSceneKey.hash
|
||||
});
|
||||
this.scene.start(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -121,30 +121,6 @@ export class SelectCharacterScene extends ResizableScene {
|
|||
} else {
|
||||
this.scene.start(CustomizeSceneName);
|
||||
}
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
/*const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return {
|
||||
mapUrlStart: mapUrl,
|
||||
startInstance: instance
|
||||
};
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||
this.scene.start(key);
|
||||
return startMap;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}*/
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue