Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling

# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
This commit is contained in:
David Négrier 2020-12-11 13:00:11 +01:00
commit 6f2c319785
59 changed files with 7667 additions and 569 deletions

View file

@ -31,7 +31,12 @@ import {Queue} from 'queue-typescript';
import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {loadAllLayers, loadObject, loadPlayerCharacters} from "../Entity/body_character";
import {CenterListener, layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
import {
CenterListener,
layoutManager,
LayoutMode,
ON_ACTION_TRIGGER_BUTTON, TRIGGER_JITSI_PROPERTIES, TRIGGER_WEBSITE_PROPERTIES
} from "../../WebRtc/LayoutManager";
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
@ -54,6 +59,7 @@ import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMes
import {ResizableScene} from "../Login/ResizableScene";
import {Room} from "../../Connexion/Room";
import {jitsiFactory} from "../../WebRtc/JitsiFactory";
import {urlManager} from "../../Url/UrlManager";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -90,6 +96,8 @@ interface DeleteGroupEventInterface {
groupId: number
}
const defaultStartLayerName = 'start';
export class GameScene extends ResizableScene implements CenterListener {
GameManager : GameManager;
Terrains : Array<Phaser.Tilemaps.Tileset>;
@ -119,7 +127,6 @@ export class GameScene extends ResizableScene implements CenterListener {
private createPromise: Promise<void>;
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
MapKey: string;
MapUrlFile: string;
RoomId: string;
instance: string;
@ -133,7 +140,6 @@ export class GameScene extends ResizableScene implements CenterListener {
y: -1000
}
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
private presentationModeSprite!: Sprite;
private chatModeSprite!: Sprite;
private gameMap!: GameMap;
@ -142,18 +148,11 @@ export class GameScene extends ResizableScene implements CenterListener {
private outlinedItem: ActionableItem|null = null;
private userInputManager!: UserInputManager;
private isReconnecting: boolean = false;
private startLayerName!: string | null;
static createFromUrl(room: Room, mapUrlFile: string, gameSceneKey: string|null = null): GameScene {
// We use the map URL as a key
if (gameSceneKey === null) {
gameSceneKey = mapUrlFile;
}
return new GameScene(room, mapUrlFile, gameSceneKey);
}
constructor(private room: Room, MapUrlFile: string, gameSceneKey: string) {
constructor(private room: Room, MapUrlFile: string) {
super({
key: gameSceneKey
key: room.id
});
this.GameManager = gameManager;
@ -161,7 +160,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.groups = new Map<number, Sprite>();
this.instance = room.getInstance();
this.MapKey = MapUrlFile;
this.MapUrlFile = MapUrlFile;
this.RoomId = room.id;
@ -180,15 +178,15 @@ export class GameScene extends ResizableScene implements CenterListener {
file: file.src
});
});
this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: unknown) => {
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
//TODO strategy to add access token
this.load.tilemapTiledJSON(this.MapKey, this.MapUrlFile);
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
// In this case, we check in the cache to see if the map is here and trigger the event manually.
if (this.cache.tilemap.exists(this.MapKey)) {
const data = this.cache.tilemap.get(this.MapKey);
if (this.cache.tilemap.exists(this.MapUrlFile)) {
const data = this.cache.tilemap.get(this.MapUrlFile);
this.onMapLoad(data);
}
@ -299,7 +297,7 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook initialisation
init(initData : GameSceneInitInterface) {
if (initData.initPosition !== undefined) {
this.initPosition = initData.initPosition;
this.initPosition = initData.initPosition; //todo: still used?
}
if (initData.initPosition !== undefined) {
this.isReconnecting = initData.reconnecting;
@ -308,8 +306,11 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook create scene
create(): void {
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
//initalise map
this.Map = this.add.tilemap(this.MapKey);
this.Map = this.add.tilemap(this.MapUrlFile);
this.gameMap = new GameMap(this.mapFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
@ -319,25 +320,21 @@ export class GameScene extends ResizableScene implements CenterListener {
//permit to set bound collision
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
// Let's alter browser history
let path = this.room.id;
if (this.room.hash) {
path += '#'+this.room.hash;
}
window.history.pushState({}, 'WorkAdventure', path);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
}
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
console.log('Loading exitUrl ', this.getExitUrl(layer))
this.loadNextGameFromExitUrl(layer, this.mapFile.width);
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
this.loadNextGame(exitSceneUrl);
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGame(exitUrl);
}
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
@ -347,51 +344,17 @@ export class GameScene extends ResizableScene implements CenterListener {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
}
// If there is an init position passed
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
} else {
// Now, let's find the start layer
if (this.room.hash) {
for (const layer of this.mapFile.layers) {
if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
}
}
if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
for (const layer of this.mapFile.layers) {
if (layer.type === 'tilelayer' && layer.name === "start") {
const startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
}
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startX === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
// Let's start in the middle of the map
this.startX = this.mapFile.width * 16;
this.startY = this.mapFile.height * 16;
}
this.initStartXAndStartY();
//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
//init event click
this.EventToClickOnTile();
//initialise list of other player
this.MapPlayers = this.physics.add.group({immovable: true});
//create input to move
this.userInputManager = new UserInputManager(this);
mediaManager.setUserInputManager(this.userInputManager);
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
@ -476,35 +439,7 @@ export class GameScene extends ResizableScene implements CenterListener {
// From now, this game scene will be notified of reposition events
layoutManager.setListener(this);
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => {
if (newValue === undefined) {
coWebsiteManager.closeCoWebsite();
} else {
coWebsiteManager.loadCoWebsite(newValue as string);
}
});
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
this.stopJitsi();
} else {
if (JITSI_PRIVATE_MODE) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
} else {
this.startJitsi(newValue as string);
}
}
})
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
} else {
this.connection.setSilent(true);
}
});
this.triggerOnMapLayerPropertyChange();
const camera = this.cameras.main;
@ -543,7 +478,6 @@ export class GameScene extends ResizableScene implements CenterListener {
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
@ -576,7 +510,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.simplePeer.unregister();
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
const game: Phaser.Scene = GameScene.createFromUrl(this.room, this.MapUrlFile, gameSceneKey);
const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile);
this.scene.add(gameSceneKey, game, true,
{
initPosition: {
@ -607,7 +541,7 @@ export class GameScene extends ResizableScene implements CenterListener {
});
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic);
this.simplePeer = new SimplePeer(this.connection, !this.room.isPublic, this.GameManager.getPlayerName());
this.GlobalMessageManager = new GlobalMessageManager(this.connection);
this.UserMessageManager = new UserMessageManager(this.connection);
@ -638,15 +572,103 @@ export class GameScene extends ResizableScene implements CenterListener {
if (this.connection.hasTag('admin')) {
this.ConsoleGlobalMessageManager = new ConsoleGlobalMessageManager(this.connection, this.userInputManager);
}
console.log('wakingup');
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
//init user position and play trigger to check layers properties
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
return this.connection;
});
}
private triggerOnMapLayerPropertyChange(){
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
});
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
});
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
layoutManager.removeActionButton('openWebsite', this.userInputManager);
coWebsiteManager.closeCoWebsite();
}else{
const openWebsiteFunction = () => {
coWebsiteManager.loadCoWebsite(newValue as string);
layoutManager.removeActionButton('openWebsite', this.userInputManager);
};
const openWebsiteTriggerValue = allProps.get(TRIGGER_WEBSITE_PROPERTIES);
if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
layoutManager.addActionButton('openWebsite', 'Click on SPACE to open the web site', () => {
openWebsiteFunction();
}, this.userInputManager);
}else{
openWebsiteFunction();
}
}
});
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
if (newValue === undefined) {
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
this.stopJitsi();
}else{
const openJitsiRoomFunction = () => {
if (JITSI_PRIVATE_MODE) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(this.instance.replace('/', '-') + "-" + newValue, adminTag);
} else {
this.startJitsi(newValue as string);
}
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
}
const jitsiTriggerValue = allProps.get(TRIGGER_JITSI_PROPERTIES);
if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
layoutManager.addActionButton('jitsiRoom', 'Click on SPACE to enter in jitsi meet room', () => {
openJitsiRoomFunction();
}, this.userInputManager);
}else{
openJitsiRoomFunction();
}
}
})
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
} else {
this.connection.setSilent(true);
}
});
}
private onMapExit(exitKey: string) {
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error('Could not find the room from its exit key: '+exitKey);
urlManager.pushStartLayerNameToUrl(hash);
if (roomId !== this.scene.key) {
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.simplePeer.unregister();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(roomId);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.initPositionFromLayerName(hash || defaultStartLayerName);
this.CurrentPlayer.x = this.startX;
this.CurrentPlayer.y = this.startY;
}
}
private switchLayoutMode(): void {
//if discussion is activated, this layout cannot be activated
if(mediaManager.activatedDiscussion){
return;
}
const mode = layoutManager.getLayoutMode();
if (mode === LayoutMode.Presentation) {
layoutManager.switchLayoutMode(LayoutMode.VideoChat);
@ -659,18 +681,51 @@ export class GameScene extends ResizableScene implements CenterListener {
}
}
private initStartXAndStartY() {
// If there is an init position passed
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
this.initPositionFromLayerName(this.startLayerName);
}
if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName(defaultStartLayerName);
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startX === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
// Let's start in the middle of the map
this.startX = this.mapFile.width * 16;
this.startY = this.mapFile.height * 16;
}
}
private initPositionFromLayerName(layerName: string) {
for (const layer of this.mapFile.layers) {
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
}
}
private getExitUrl(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitUrl") as string|undefined;
}
/**
* @deprecated the map property exitSceneUrl is deprecated
*/
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
}
private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitInstance") as string|undefined;
}
private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, "startLayer") == true;
}
@ -680,85 +735,20 @@ export class GameScene extends ResizableScene implements CenterListener {
if (!properties) {
return undefined;
}
const obj = properties.find((property: ITiledMapLayerProperty) => property.name === name);
const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
if (obj === undefined) {
return undefined;
}
return obj.value;
}
private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl === undefined) {
throw new Error('Layer is not an exit scene layer.');
}
let instance = this.getExitSceneInstance(layer);
if (instance === undefined) {
instance = this.instance;
}
//console.log('existSceneUrl', exitSceneUrl);
//console.log('existSceneInstance', instance);
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
this.loadNextGame(layer, mapWidth, roomId);
}
private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
const exitUrl = this.getExitUrl(layer);
if (exitUrl === undefined) {
throw new Error('Layer is not an exit layer.');
}
const fullPath = new URL(exitUrl, window.location.toString()).pathname;
this.loadNextGame(layer, mapWidth, fullPath);
}
/**
*
* @param layer
* @param mapWidth
*/
//todo: push that into the gameManager
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
private async loadNextGame(exitSceneIdentifier: string){
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
gameManager.loadMap(room, this.scene);
const exitSceneKey = roomId;
const tiles : number[] = layer.data as number[];
for (let key=0; key < tiles.length; key++) {
const objectKey = tiles[key];
if(objectKey === 0){
continue;
}
//key + 1 because the start x = 0;
const y : number = parseInt(((key + 1) / mapWidth).toString());
const x : number = key - (y * mapWidth);
let hash = new URL(roomId, this.MapUrlFile).hash;
if (hash) {
hash = hash.substr(1);
}
//push and save switching case
if (this.PositionNextScene[y] === undefined) {
this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
}
room.getMapUrl().then((url: string) => {
this.PositionNextScene[y][x] = {
key: url,
hash
}
})
}
await gameManager.loadMap(room, this.scene);
}
/**
* @param layer
*/
private startUser(layer: ITiledMapLayer): PositionInterface {
const tiles = layer.data;
if (typeof(tiles) === 'string') {
@ -914,22 +904,12 @@ export class GameScene extends ResizableScene implements CenterListener {
});
}
EventToClickOnTile(){
// debug code to get a tile properties by clicking on it
/*this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{
//pixel position toz tile position
const tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY));
if(tile){
this.CurrentPlayer.say("Your touch " + tile.layer.name);
}
});*/
}
/**
* @param time
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update(time: number, delta: number) : void {
mediaManager.setLastUpdateScene();
this.currentTick = time;
this.CurrentPlayer.moveUser(delta);
@ -967,27 +947,6 @@ export class GameScene extends ResizableScene implements CenterListener {
}
player.updatePosition(moveEvent);
});
const nextSceneKey = this.checkToExit();
if (nextSceneKey) {
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection.closeConnection();
this.simplePeer.unregister();
this.scene.stop();
this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key);
}
}
private checkToExit(): {key: string, hash: string} | null {
const x = Math.floor(this.CurrentPlayer.x / 32);
const y = Math.floor(this.CurrentPlayer.y / 32);
if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
return this.PositionNextScene[y][x];
} else {
return null;
}
}
/**
@ -1077,11 +1036,6 @@ export class GameScene extends ResizableScene implements CenterListener {
await Promise.all(loadPromises);
player.addTextures(characterLayerList, 1);
//init collision
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
CurrentPlayer.say("Hello, how are you ? ");
});*/
}
/**
@ -1124,7 +1078,6 @@ export class GameScene extends ResizableScene implements CenterListener {
// We do not update the player position directly (because it is sent only every 200ms).
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
//console.log('Target position: ', player.x, player.y);
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
}
@ -1173,11 +1126,6 @@ export class GameScene extends ResizableScene implements CenterListener {
/**
* Sends to the server an event emitted by one of the ActionableItems.
*
* @param itemId
* @param eventName
* @param state
* @param parameters
*/
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
@ -1230,12 +1178,19 @@ export class GameScene extends ResizableScene implements CenterListener {
jitsiFactory.start(roomName, gameManager.getPlayerName(), jwt);
this.connection.setSilent(true);
mediaManager.hideGameOverlay();
//permit to stop jitsi when user close iframe
mediaManager.addTriggerCloseJitsiFrameButton('close-jisi',() => {
this.stopJitsi();
});
}
public stopJitsi(): void {
this.connection.setSilent(false);
jitsiFactory.stop();
mediaManager.showGameOverlay();
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
}
private loadSpritesheet(name: string, url: string): Promise<void> {