Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling

# Conflicts:
#	back/src/Services/SocketManager.ts
#	deeployer.libsonnet
#	docker-compose.yaml
#	front/src/Connexion/RoomConnection.ts
#	front/src/Enum/EnvironmentVariable.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/webpack.config.js
#	pusher/src/Controller/IoSocketController.ts
This commit is contained in:
David Négrier 2020-12-11 13:00:11 +01:00
commit 6f2c319785
59 changed files with 7667 additions and 569 deletions

View file

@ -12,12 +12,14 @@ const URL_ROOM_STARTED = '/Floor0/floor0.json';
class ConnectionManager {
private localUser!:LocalUser;
private connexionType?: GameConnexionTypes
/**
* Tries to login to the node server and return the starting map url to be loaded
*/
public async initGameConnexion(): Promise<Room> {
const connexionType = urlManager.getGameConnexionType();
this.connexionType = connexionType;
if(connexionType === GameConnexionTypes.register) {
const organizationMemberToken = urlManager.getOrganizationToken();
const data = await Axios.post(`${API_URL}/register`, {organizationMemberToken}).then(res => res.data);
@ -31,7 +33,7 @@ class ConnectionManager {
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
const localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
@ -55,18 +57,6 @@ class ConnectionManager {
}
const room = new Room(roomId);
return Promise.resolve(room);
} else if (connexionType == GameConnexionTypes.organization) {
const localUser = localUserStore.getLocalUser();
if (localUser) {
this.localUser = localUser;
await this.verifyToken(localUser.jwtToken);
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else {
//todo: find some kind of fallback?
return Promise.reject('Could not find a user in localstorage');
}
}
return Promise.reject('Invalid URL');
@ -116,6 +106,10 @@ class ConnectionManager {
});
});
}
get getConnexionType(){
return this.connexionType;
}
}
export const connectionManager = new ConnectionManager();

View file

@ -6,10 +6,8 @@ export class Room {
public readonly isPublic: boolean;
private mapUrl: string|undefined;
private instance: string|undefined;
public readonly hash: string;
constructor(id: string) {
this.hash = '';
if (id.startsWith('/')) {
id = id.substr(1);
}
@ -24,11 +22,28 @@ export class Room {
const indexOfHash = this.id.indexOf('#');
if (indexOfHash !== -1) {
const idWithHash = this.id;
this.id = this.id.substr(0, indexOfHash);
this.hash = idWithHash.substr(indexOfHash + 1);
}
}
public static getIdFromIdentifier(identifier: string, baseUrl: string, currentInstance: string): {roomId: string, hash: string} {
let roomId = '';
let hash = '';
if (!identifier.startsWith('/_/') && !identifier.startsWith('/@/')) { //relative file link
const absoluteExitSceneUrl = new URL(identifier, baseUrl);
roomId = '_/'+currentInstance+'/'+absoluteExitSceneUrl.hostname + absoluteExitSceneUrl.pathname; //in case of a relative url, we need to create a public roomId
hash = absoluteExitSceneUrl.hash;
hash = hash.substring(1); //remove the leading diese
} else { //absolute room Id
const parts = identifier.split('#');
roomId = parts[0];
roomId = roomId.substring(1); //remove the leading slash
if (parts.length > 1) {
hash = parts[1]
}
}
return {roomId, hash}
}
public async getMapUrl(): Promise<string> {
return new Promise<string>((resolve, reject) => {