Simplifying error handling

This commit is contained in:
David Négrier 2021-07-22 10:33:07 +02:00
parent ddabda1c4b
commit 6d4c2cfd39
2 changed files with 39 additions and 61 deletions

View file

@ -45,7 +45,7 @@ const roomManager: IRoomManagerServer = {
let room: GameRoom | null = null;
let user: User | null = null;
call.on("data", (message: PusherToBackMessage) => {
call.on("data", async (message: PusherToBackMessage) => {
try {
if (room === null || user === null) {
if (message.hasJoinroommessage()) {
@ -78,7 +78,11 @@ const roomManager: IRoomManagerServer = {
} else if (message.hasItemeventmessage()) {
socketManager.handleItemEvent(room, user, message.getItemeventmessage() as ItemEventMessage);
} else if (message.hasVariablemessage()) {
socketManager.handleVariableEvent(room, user, message.getVariablemessage() as VariableMessage);
await socketManager.handleVariableEvent(
room,
user,
message.getVariablemessage() as VariableMessage
);
} else if (message.hasWebrtcsignaltoservermessage()) {
socketManager.emitVideo(
room,
@ -119,6 +123,7 @@ const roomManager: IRoomManagerServer = {
}
}
} catch (e) {
console.error(e);
emitError(call, e);
call.end();
}