Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline
# Conflicts: # front/src/Phaser/Game/GameScene.ts # front/src/Phaser/Player/Player.ts # front/src/index.ts # front/yarn.lock
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commit
6b970adc6c
304 changed files with 2395 additions and 797 deletions
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@ -1,12 +1,16 @@
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import {GameManager, gameManager, HasMovedEvent} from "./GameManager";
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import {
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Connection,
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GroupCreatedUpdatedMessageInterface, MessageUserJoined,
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface, PointInterface, PositionInterface, RoomJoinedMessageInterface
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MessageUserPositionInterface,
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PointInterface,
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PositionInterface,
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RoomJoinedMessageInterface
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} from "../../Connection";
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import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, ZOOM_LEVEL, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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import {DEBUG_MODE, POSITION_DELAY, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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import {
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ITiledMap,
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ITiledMapLayer,
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@ -14,18 +18,20 @@ import {
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ITiledTileSet
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} from "../Map/ITiledMap";
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationNames} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import GameObject = Phaser.GameObjects.GameObject;
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import { Queue } from 'queue-typescript';
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import {SimplePeer} from "../../WebRtc/SimplePeer";
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import {Queue} from 'queue-typescript';
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import {SimplePeer, UserSimplePeer} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {loadAllLayers} from "../Entity/body_character";
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import {layoutManager, LayoutMode} from "../../WebRtc/LayoutManager";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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@ -75,36 +81,36 @@ interface DeleteGroupEventInterface {
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export class GameScene extends Phaser.Scene {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : Phaser.Physics.Arcade.Group;
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CurrentPlayer!: CurrentGamerInterface;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey : Map<string, RemotePlayer> = new Map<string, RemotePlayer>();
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Map: Phaser.Tilemaps.Tilemap;
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Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects : Array<Phaser.Physics.Arcade.Sprite>;
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mapFile: ITiledMap;
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Map!: Phaser.Tilemaps.Tilemap;
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Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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groups: Map<string, Sprite>;
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startX: number;
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startY: number;
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circleTexture: CanvasTexture;
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startX!: number;
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startY!: number;
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circleTexture!: CanvasTexture;
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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private connection: Connection;
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private simplePeer : SimplePeer;
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private connectionPromise: Promise<Connection>
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private connection!: Connection;
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private simplePeer!: SimplePeer;
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private connectionPromise!: Promise<Connection>
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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private createPromise: Promise<void>;
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private createPromiseResolve: (value?: void | PromiseLike<void>) => void;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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MapKey: string;
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MapUrlFile: string;
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RoomId: string;
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instance: string;
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currentTick: number;
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lastSentTick: number; // The last tick at which a position was sent.
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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lastMoveEventSent: HasMovedEvent = {
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direction: '',
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moving: false,
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@ -114,10 +120,13 @@ export class GameScene extends Phaser.Scene {
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private startLayerName: string|undefined;
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private repositionCallback!: (this: Window, ev: UIEvent) => void;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
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// The item that can be selected by pressing the space key.
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private outlinedItem: ActionableItem|null = null;
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private userInputManager: UserInputManager;
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private userInputManager!: UserInputManager;
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static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene {
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const mapKey = GameScene.getMapKeyByUrl(mapUrlFile);
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@ -177,6 +186,14 @@ export class GameScene extends Phaser.Scene {
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);
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});
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this.load.spritesheet(
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'layout_modes',
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'resources/objects/layout_modes.png',
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{frameWidth: 32, frameHeight: 32}
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);
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loadAllLayers(this.load);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.connectionPromise = Connection.createConnection(gameManager.getPlayerName(), gameManager.getCharacterSelected()).then((connection : Connection) => {
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@ -185,7 +202,7 @@ export class GameScene extends Phaser.Scene {
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connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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character: message.character,
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characterLayers: message.characterLayers,
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name: message.name,
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position: message.position
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}
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@ -230,6 +247,7 @@ export class GameScene extends Phaser.Scene {
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this.scene.stop(this.scene.key);
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.repositionCallback);
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})
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connection.onActionableEvent((message => {
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@ -243,6 +261,19 @@ export class GameScene extends Phaser.Scene {
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeer) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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},
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onDisconnect(userId: string) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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}
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}
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})
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this.scene.wake();
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this.scene.sleep(ReconnectingSceneName);
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@ -484,6 +515,41 @@ export class GameScene extends Phaser.Scene {
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this.input.keyboard.on('keyup-SPACE', () => {
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this.outlinedItem?.activate();
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});
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this.presentationModeSprite = this.add.sprite(2, this.game.renderer.height - 2, 'layout_modes', 0);
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this.presentationModeSprite.setScrollFactor(0, 0);
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this.presentationModeSprite.setOrigin(0, 1);
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this.presentationModeSprite.setInteractive();
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this.presentationModeSprite.setVisible(false);
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this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
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this.chatModeSprite.setScrollFactor(0, 0);
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this.chatModeSprite.setOrigin(0, 1);
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this.chatModeSprite.setInteractive();
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this.chatModeSprite.setVisible(false);
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this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
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// FIXME: change this to use the UserInputManager class for input
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this.input.keyboard.on('keyup-' + 'M', () => {
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this.switchLayoutMode();
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});
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this.repositionCallback = this.reposition.bind(this);
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window.addEventListener('resize', this.repositionCallback);
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this.reposition();
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}
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private switchLayoutMode(): void {
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const mode = layoutManager.getLayoutMode();
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if (mode === LayoutMode.Presentation) {
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layoutManager.switchLayoutMode(LayoutMode.VideoChat);
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this.presentationModeSprite.setFrame(1);
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this.chatModeSprite.setFrame(2);
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} else {
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layoutManager.switchLayoutMode(LayoutMode.Presentation);
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this.presentationModeSprite.setFrame(0);
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this.chatModeSprite.setFrame(3);
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}
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}
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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window.removeEventListener('resize', this.repositionCallback);
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this.scene.start(nextSceneKey.key, {
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startLayerName: nextSceneKey.hash
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});
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@ -870,7 +937,7 @@ export class GameScene extends Phaser.Scene {
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addPlayerData.position.x,
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addPlayerData.position.y,
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addPlayerData.name,
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addPlayerData.character,
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addPlayerData.characterLayers,
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addPlayerData.position.direction,
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addPlayerData.position.moving
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);
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@ -987,4 +1054,9 @@ export class GameScene extends Phaser.Scene {
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emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
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this.connection.emitActionableEvent(itemId, eventName, state, parameters);
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}
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private reposition(): void {
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this.presentationModeSprite.setY(this.game.renderer.height - 2);
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this.chatModeSprite.setY(this.game.renderer.height - 2);
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}
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}
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