Merge branch 'develop' of github.com:thecodingmachine/workadventure into outline

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Player/Player.ts
#	front/src/index.ts
#	front/yarn.lock
This commit is contained in:
David Négrier 2020-08-17 22:51:37 +02:00
commit 6b970adc6c
304 changed files with 2395 additions and 797 deletions

View file

@ -179,7 +179,7 @@ export class IoSocketController {
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.characterLayers, Client.position);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
@ -190,7 +190,7 @@ export class IoSocketController {
console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!");
return null;
}
return new MessageUserPosition(user.id, player.name, player.character, player.position);
return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
}).filter((item: MessageUserPosition|null) => item !== null);
const listOfItems: {[itemId: string]: unknown} = {};
@ -289,7 +289,7 @@ export class IoSocketController {
}
const Client = (socket as ExSocketInterface);
Client.name = playerDetails.name;
Client.character = playerDetails.character;
Client.characterLayers = playerDetails.characterLayers;
answerFn(Client.userId);
});