Merge branch 'develop' of github.com:thecodingmachine/workadventure into skiprender2
# Conflicts: # front/src/Phaser/Game/GameScene.ts # front/src/index.ts
This commit is contained in:
commit
6b4d064f19
143 changed files with 6943 additions and 1272 deletions
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@ -15,10 +15,16 @@ import {
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JITSI_PRIVATE_MODE,
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MAX_PER_GROUP,
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POSITION_DELAY,
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RESOLUTION,
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ZOOM_LEVEL
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} from "../../Enum/EnvironmentVariable";
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import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
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import {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledMapObject,
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ITiledText,
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ITiledMapTileLayer,
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ITiledTileSet
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} from "../Map/ITiledMap";
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {PlayerAnimationDirections} from "../Player/Animation";
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import {PlayerMovement} from "./PlayerMovement";
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@ -58,10 +64,6 @@ import {Room} from "../../Connexion/Room";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {IVirtualJoystick} from "../../types";
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const {
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default: VirtualJoystick,
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} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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@ -84,6 +86,11 @@ import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoading
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import RenderTexture = Phaser.GameObjects.RenderTexture;
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import Tilemap = Phaser.Tilemaps.Tilemap;
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import {DirtyScene} from "./DirtyScene";
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import {TextUtils} from "../Components/TextUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
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import {waScaleManager} from "../Services/WaScaleManager";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -139,7 +146,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
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private initPosition: PositionInterface|null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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public connection!: RoomConnection;
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public connection: RoomConnection|undefined;
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
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@ -178,7 +185,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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public virtualJoystick!: IVirtualJoystick;
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private pinchManager: PinchManager|undefined;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -197,8 +204,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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})
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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});
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}
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//hook preload scene
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@ -212,6 +218,10 @@ export class GameScene extends DirtyScene implements CenterListener {
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}
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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if (touchScreenManager.supportTouchScreen) {
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this.load.image(joystickBaseKey, joystickBaseImg);
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this.load.image(joystickThumbKey, joystickThumbImg);
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}
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
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@ -259,6 +269,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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//this function must stay at the end of preload function
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addLoader(this);
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}
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@ -364,7 +375,11 @@ export class GameScene extends DirtyScene implements CenterListener {
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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if (touchScreenManager.supportTouchScreen) {
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this.pinchManager = new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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@ -388,7 +403,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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//add layer on map
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this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
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let depth = -2;
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for (const layer of this.mapFile.layers) {
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for (const layer of this.gameMap.layersIterator) {
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if (layer.type === 'tilelayer') {
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this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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@ -404,9 +419,16 @@ export class GameScene extends DirtyScene implements CenterListener {
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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}
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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if (object.text) {
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TextUtils.createTextFromITiledMapObject(this, object);
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}
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}
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}
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}
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if (depth === -2) {
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
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throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
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}
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this.initStartXAndStartY();
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@ -417,26 +439,10 @@ export class GameScene extends DirtyScene implements CenterListener {
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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this.virtualJoystick = new VirtualJoystick(this, {
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x: this.game.renderer.width / 2,
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y: this.game.renderer.height / 2,
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radius: 20,
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base: this.add.circle(0, 0, 20),
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thumb: this.add.circle(0, 0, 10),
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enable: true,
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dir: "8dir",
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});
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this.virtualJoystick.visible = true;
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//create input to move
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mediaManager.setUserInputManager(this.userInputManager);
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this.userInputManager = new UserInputManager(this, this.virtualJoystick);
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// Listener event to reposition virtual joystick
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// whatever place you click in game area
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this.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
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this.virtualJoystick.x = pointer.x;
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this.virtualJoystick.y = pointer.y;
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});
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//create input to move
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this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
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if (localUserStore.getFullscreen()) {
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document.querySelector('body')?.requestFullscreen();
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@ -729,7 +735,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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if (JITSI_PRIVATE_MODE && !jitsiUrl) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
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this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
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this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
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} else {
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this.startJitsi(roomName, undefined);
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}
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@ -752,9 +758,9 @@ export class GameScene extends DirtyScene implements CenterListener {
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});
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this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
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if (newValue === undefined || newValue === false || newValue === '') {
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this.connection.setSilent(false);
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this.connection?.setSilent(false);
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} else {
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this.connection.setSilent(true);
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this.connection?.setSilent(true);
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}
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});
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
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@ -909,9 +915,11 @@ ${escapedMessage}
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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this.userInputManager.destroy();
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this.pinchManager?.destroy();
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for(const iframeEvents of this.iframeSubscriptionList){
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iframeEvents.unsubscribe();
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@ -973,13 +981,14 @@ ${escapedMessage}
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}
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private initPositionFromLayerName(layerName: string) {
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for (const layer of this.mapFile.layers) {
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if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
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for (const layer of this.gameMap.layersIterator) {
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if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x + this.mapFile.tilewidth/2;
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this.startY = startPosition.y + this.mapFile.tileheight/2;
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}
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string|undefined {
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}
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private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
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const properties: ITiledMapLayerProperty[] = layer.properties;
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const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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@ -1014,7 +1023,7 @@ ${escapedMessage}
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}
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private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
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const properties: ITiledMapLayerProperty[] = layer.properties;
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const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
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if (!properties) {
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return [];
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}
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@ -1028,7 +1037,7 @@ ${escapedMessage}
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await gameManager.loadMap(room, this.scene);
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}
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private startUser(layer: ITiledMapLayer): PositionInterface {
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private startUser(layer: ITiledMapTileLayer): PositionInterface {
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const tiles = layer.data;
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if (typeof(tiles) === 'string') {
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throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
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@ -1058,8 +1067,8 @@ ${escapedMessage}
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//todo: in a dedicated class/function?
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initCamera() {
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this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer, true);
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this.updateCameraOffset();
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
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@ -1185,7 +1194,7 @@ ${escapedMessage}
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this.lastMoveEventSent = event;
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this.lastSentTick = this.currentTick;
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const camera = this.cameras.main;
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this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
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this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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@ -1198,13 +1207,8 @@ ${escapedMessage}
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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// TODO: add Events.ADDED_TO_SCENE to the scene to track new objects.
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// When an object is added, add ANIMATION_UPDATE event on this object (and remove the listener on Events.REMOVE_FROM_SCENE)
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// This way, we can set the dirty flag only when an animation is added!!!
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this.dirty = false;
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mediaManager.setLastUpdateScene();
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mediaManager.updateScene();
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this.currentTick = time;
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if (this.CurrentPlayer.isMoving()) {
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this.dirty = true;
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@ -1269,7 +1273,7 @@ ${escapedMessage}
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* Put all the players on the map on map load.
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*/
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private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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const currentPlayerId = this.connection.getUserId();
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const currentPlayerId = this.connection?.getUserId();
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this.removeAllRemotePlayers();
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// load map
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usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
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@ -1413,16 +1417,16 @@ ${escapedMessage}
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* Sends to the server an event emitted by one of the ActionableItems.
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*/
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emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
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this.connection.emitActionableEvent(itemId, eventName, state, parameters);
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this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
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}
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public onResize(): void {
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super.onResize();
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public onResize(ev: UIEvent): void {
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super.onResize(ev);
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this.reposition();
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// Send new viewport to server
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const camera = this.cameras.main;
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this.connection.setViewport({
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this.connection?.setViewport({
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left: camera.scrollX,
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top: camera.scrollY,
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right: camera.scrollX + camera.width,
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@ -1452,19 +1456,18 @@ ${escapedMessage}
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}
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/**
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* Updates the offset of the character compared to the center of the screen according to the layout mananger
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* (tries to put the character in the center of the reamining space if there is a discussion going on.
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* Updates the offset of the character compared to the center of the screen according to the layout manager
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* (tries to put the character in the center of the remaining space if there is a discussion going on.
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*/
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private updateCameraOffset(): void {
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const array = layoutManager.findBiggestAvailableArray();
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let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
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const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
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// Let's put this in Game coordinates by applying the zoom level:
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xCenter /= ZOOM_LEVEL * RESOLUTION;
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yCenter /= ZOOM_LEVEL * RESOLUTION;
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this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
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this.cameras.main.setFollowOffset((xCenter - game.offsetWidth/2) * window.devicePixelRatio / this.scale.zoom , (yCenter - game.offsetHeight/2) * window.devicePixelRatio / this.scale.zoom);
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}
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public onCenterChange(): void {
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@ -1478,7 +1481,7 @@ ${escapedMessage}
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const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
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jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
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this.connection.setSilent(true);
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this.connection?.setSilent(true);
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mediaManager.hideGameOverlay();
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//permit to stop jitsi when user close iframe
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@ -1507,14 +1510,29 @@ ${escapedMessage}
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}
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//todo: put this into an 'orchestrator' scene (EntryScene?)
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private showWorldFullError(): void {
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private showWorldFullError(message: string|null): void {
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this.cleanupClosingScene();
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this.scene.stop(ReconnectingSceneName);
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this.scene.remove(ReconnectingSceneName);
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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//FIX ME to use status code
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if(message == undefined){
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}else{
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
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message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
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});
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}
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}
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zoomByFactor(zoomFactor: number) {
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waScaleManager.zoomModifier *= zoomFactor;
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this.updateCameraOffset();
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}
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}
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