WIP: testing new resolution config
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6 changed files with 38 additions and 13 deletions
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@ -52,6 +52,7 @@ import {connectionManager} from "../../Connexion/ConnectionManager";
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import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {userMessageManager} from "../../Administration/UserMessageManager";
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import MouseWheelToUpDown from 'phaser3-rex-plugins/plugins/mousewheeltoupdown.js';
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import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
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import {ResizableScene} from "../Login/ResizableScene";
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import {Room} from "../../Connexion/Room";
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@ -174,6 +175,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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private messageSubscription: Subscription|null = null;
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private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string|undefined;
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private cursorKeys: any;
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constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
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super({
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@ -192,7 +194,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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})
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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})
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});
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}
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//hook preload scene
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@ -355,6 +357,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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//hook create scene
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create(): void {
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const mouseWheelToUpDown = new MouseWheelToUpDown(this);
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this.cursorKeys = mouseWheelToUpDown.createCursorKeys();
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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@ -1041,8 +1045,8 @@ ${escapedMessage}
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//todo: in a dedicated class/function?
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initCamera() {
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this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.cameras.main.startFollow(this.CurrentPlayer, true);
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this.updateCameraOffset();
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this.cameras.main.setZoom(ZOOM_LEVEL);
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}
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addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
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@ -1180,6 +1184,12 @@ ${escapedMessage}
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* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
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*/
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update(time: number, delta: number) : void {
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if (this.cursorKeys.up.isDown) {
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this.cameras.main.zoom *= 1.2;
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} else if(this.cursorKeys.down.isDown) {
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this.cameras.main.zoom *= 0.8;
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}
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mediaManager.setLastUpdateScene();
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this.currentTick = time;
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this.CurrentPlayer.moveUser(delta);
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@ -1424,10 +1434,8 @@ ${escapedMessage}
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let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
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// Let's put this in Game coordinates by applying the zoom level:
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xCenter /= ZOOM_LEVEL * RESOLUTION;
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yCenter /= ZOOM_LEVEL * RESOLUTION;
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this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
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this.cameras.main.setFollowOffset(xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
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}
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public onCenterChange(): void {
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