From 168697eb461e94078a7b8fb2c75cf51b412ce603 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Sun, 30 Aug 2020 15:44:22 +0200 Subject: [PATCH 1/7] Adding a GameMap class that helps tracking when the properties of the tiles the user is changes (when the user moves) --- front/src/Phaser/Game/GameMap.ts | 97 ++++++++++++++++++++++++++++++ front/src/Phaser/Game/GameScene.ts | 10 +++ 2 files changed, 107 insertions(+) create mode 100644 front/src/Phaser/Game/GameMap.ts diff --git a/front/src/Phaser/Game/GameMap.ts b/front/src/Phaser/Game/GameMap.ts new file mode 100644 index 00000000..0e99159b --- /dev/null +++ b/front/src/Phaser/Game/GameMap.ts @@ -0,0 +1,97 @@ +import {ITiledMap} from "../Map/ITiledMap"; + +export type PropertyChangeCallback = (oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) => void; + +/** + * A wrapper around a ITiledMap interface to provide additional capabilities. + * It is used to handle layer properties. + */ +export class GameMap { + private key: number|undefined; + private lastProperties = new Map(); + private callbacks = new Map>(); + + public constructor(private map: ITiledMap) { + } + + /** + * Sets the position of the current player (in pixels) + * This will trigger events if properties are changing. + */ + public setPosition(x: number, y: number) { + const xMap = Math.floor(x / this.map.tilewidth); + const yMap = Math.floor(y / this.map.tileheight); + const key = xMap + yMap * this.map.width; + if (key === this.key) { + return; + } + this.key = key; + + const newProps = this.getProperties(key); + const oldProps = this.lastProperties; + + // Let's compare the 2 maps: + // First new properties vs oldProperties + for (const [newPropName, newPropValue] of newProps.entries()) { + const oldPropValue = oldProps.get(newPropName); + if (oldPropValue !== newPropValue) { + this.trigger(newPropName, oldPropValue, newPropValue); + } + } + + for (const [oldPropName, oldPropValue] of oldProps.entries()) { + if (!newProps.has(oldPropName)) { + // We found a property that disappeared + this.trigger(oldPropName, oldPropValue, undefined); + } + } + + this.lastProperties = newProps; + } + + private getProperties(key: number): Map { + const properties = new Map(); + + for (const layer of this.map.layers) { + if (layer.type !== 'tilelayer') { + continue; + } + const tiles = layer.data as number[]; + if (tiles[key] == 0) { + continue; + } + // There is a tile in this layer, let's embed the properties + if (layer.properties !== undefined) { + for (const layerProperty of layer.properties) { + if (layerProperty.value === undefined) { + continue; + } + properties.set(layerProperty.name, layerProperty.value); + } + } + } + + return properties; + } + + private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) { + let callbacksArray = this.callbacks.get(propName); + if (callbacksArray !== undefined) { + for (const callback of callbacksArray) { + callback(oldValue, newValue); + } + } + } + + /** + * Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on. + */ + public onPropertyChange(propName: string, callback: PropertyChangeCallback) { + let callbacksArray = this.callbacks.get(propName); + if (callbacksArray === undefined) { + callbacksArray = new Array(); + this.callbacks.set(propName, callbacksArray); + } + callbacksArray.push(callback); + } +} diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 431bd3db..1e394b96 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -28,6 +28,7 @@ import Sprite = Phaser.GameObjects.Sprite; import CanvasTexture = Phaser.Textures.CanvasTexture; import GameObject = Phaser.GameObjects.GameObject; import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR; +import {GameMap} from "./GameMap"; export enum Textures { @@ -109,6 +110,7 @@ export class GameScene extends Phaser.Scene implements CenterListener { private presentationModeSprite!: Sprite; private chatModeSprite!: Sprite; private repositionCallback!: (this: Window, ev: UIEvent) => void; + private gameMap!: GameMap; static createFromUrl(mapUrlFile: string, instance: string, key: string|null = null): GameScene { const mapKey = GameScene.getMapKeyByUrl(mapUrlFile); @@ -278,6 +280,7 @@ export class GameScene extends Phaser.Scene implements CenterListener { create(): void { //initalise map this.Map = this.add.tilemap(this.MapKey); + this.gameMap = new GameMap(this.mapFile); const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/')); this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => { this.Terrains.push(this.Map.addTilesetImage(tileset.name, `${mapDirUrl}/${tileset.image}`, tileset.tilewidth, tileset.tileheight, tileset.margin, tileset.spacing/*, tileset.firstgid*/)); @@ -411,6 +414,10 @@ export class GameScene extends Phaser.Scene implements CenterListener { // From now, this game scene will be notified of reposition events layoutManager.setListener(this); + + this.gameMap.onPropertyChange('startLayer', (oldValue, newValue) => { + console.log('startLayer', oldValue, newValue); + }); } private switchLayoutMode(): void { @@ -589,6 +596,9 @@ export class GameScene extends Phaser.Scene implements CenterListener { //listen event to share position of user this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this)) + this.CurrentPlayer.on(hasMovedEventName, (event: HasMovedEvent) => { + this.gameMap.setPosition(event.x, event.y); + }) }); } From 01319b50ca501eea81625d0886fa1382208ba336 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Sun, 30 Aug 2020 17:37:38 +0200 Subject: [PATCH 2/7] Adding a "openWebsite" property that opens websites when we walk over the zone. --- back/src/Assets/Maps/Floor0/floor0.json | 20 +++++++++++++++++++- front/src/Phaser/Game/GameMap.ts | 4 ++-- front/src/Phaser/Game/GameScene.ts | 9 +++++++-- website/dist/create-map.html | 12 ++++++++---- 4 files changed, 36 insertions(+), 9 deletions(-) diff --git a/back/src/Assets/Maps/Floor0/floor0.json b/back/src/Assets/Maps/Floor0/floor0.json index 987004e6..21d4c52c 100644 --- a/back/src/Assets/Maps/Floor0/floor0.json +++ b/back/src/Assets/Maps/Floor0/floor0.json @@ -63,6 +63,24 @@ "x":0, "y":0 }, + { + "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":34, @@ -224,7 +242,7 @@ "x":0, "y":0 }], - "nextlayerid":18, + "nextlayerid":19, "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", diff --git a/front/src/Phaser/Game/GameMap.ts b/front/src/Phaser/Game/GameMap.ts index 0e99159b..769f184e 100644 --- a/front/src/Phaser/Game/GameMap.ts +++ b/front/src/Phaser/Game/GameMap.ts @@ -1,6 +1,6 @@ import {ITiledMap} from "../Map/ITiledMap"; -export type PropertyChangeCallback = (oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) => void; +export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined) => void; /** * A wrapper around a ITiledMap interface to provide additional capabilities. @@ -78,7 +78,7 @@ export class GameMap { let callbacksArray = this.callbacks.get(propName); if (callbacksArray !== undefined) { for (const callback of callbacksArray) { - callback(oldValue, newValue); + callback(newValue, oldValue); } } } diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 1e394b96..8f9940c7 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -29,6 +29,7 @@ import CanvasTexture = Phaser.Textures.CanvasTexture; import GameObject = Phaser.GameObjects.GameObject; import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR; import {GameMap} from "./GameMap"; +import {CoWebsiteManager} from "../../WebRtc/CoWebsiteManager"; export enum Textures { @@ -415,8 +416,12 @@ export class GameScene extends Phaser.Scene implements CenterListener { // From now, this game scene will be notified of reposition events layoutManager.setListener(this); - this.gameMap.onPropertyChange('startLayer', (oldValue, newValue) => { - console.log('startLayer', oldValue, newValue); + this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue) => { + if (newValue === undefined) { + CoWebsiteManager.closeCoWebsite(); + } else { + CoWebsiteManager.loadCoWebsite(newValue as string); + } }); } diff --git a/website/dist/create-map.html b/website/dist/create-map.html index 6df98e52..e6037a9c 100644 --- a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -150,10 +150,14 @@
  • You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)
  • - - - - +

    Opening a website when walking on the map

    +

    On your map, you can define special zones. When a player will pass over these zones, a website will open + (as an iframe on the right side of the screen)

    +

    In order to create a zone that opens websites:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a boolean "openWebsite" property. The value of the property is the URL of the website to open (the URL must start with "https://")
    • +

    Pushing the map

    When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub. From a128ff117b3f09eb0ba5c49b7260282d4e120cc7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Sun, 30 Aug 2020 17:40:04 +0200 Subject: [PATCH 3/7] code style --- front/src/Phaser/Game/GameMap.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/front/src/Phaser/Game/GameMap.ts b/front/src/Phaser/Game/GameMap.ts index 769f184e..a588a4e6 100644 --- a/front/src/Phaser/Game/GameMap.ts +++ b/front/src/Phaser/Game/GameMap.ts @@ -75,7 +75,7 @@ export class GameMap { } private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined) { - let callbacksArray = this.callbacks.get(propName); + const callbacksArray = this.callbacks.get(propName); if (callbacksArray !== undefined) { for (const callback of callbacksArray) { callback(newValue, oldValue); From 0a8ba3704992de4ba7d876c699025c89ba7bae10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Mon, 31 Aug 2020 12:18:00 +0200 Subject: [PATCH 4/7] Adding Jitsi meet support --- back/src/Assets/Maps/Floor0/floor0.json | 20 +++++++++++++++++- deeployer.libsonnet | 3 ++- docker-compose.yaml | 1 + front/src/Enum/EnvironmentVariable.ts | 4 +++- front/src/Phaser/Game/GameScene.ts | 28 ++++++++++++++++++++++++- front/src/WebRtc/CoWebsiteManager.ts | 21 +++++++++++++++++-- front/src/index.ts | 9 +++++++- front/webpack.config.js | 2 +- website/dist/create-map.html | 9 ++++++++ 9 files changed, 89 insertions(+), 8 deletions(-) diff --git a/back/src/Assets/Maps/Floor0/floor0.json b/back/src/Assets/Maps/Floor0/floor0.json index 21d4c52c..bf80c6e3 100644 --- a/back/src/Assets/Maps/Floor0/floor0.json +++ b/back/src/Assets/Maps/Floor0/floor0.json @@ -81,6 +81,24 @@ "x":0, "y":0 }, + { + "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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a/docker-compose.yaml b/docker-compose.yaml index 74bbafbf..d944e0f8 100644 --- a/docker-compose.yaml +++ b/docker-compose.yaml @@ -22,6 +22,7 @@ services: image: thecodingmachine/nodejs:12 environment: DEBUG_MODE: "$DEBUG_MODE" + JITSI_URL: $JITSI_URL HOST: "0.0.0.0" NODE_ENV: development API_URL: api.workadventure.localhost diff --git a/front/src/Enum/EnvironmentVariable.ts b/front/src/Enum/EnvironmentVariable.ts index e35818bc..97a3f91b 100644 --- a/front/src/Enum/EnvironmentVariable.ts +++ b/front/src/Enum/EnvironmentVariable.ts @@ -1,5 +1,6 @@ const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true"; const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost"); +const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL; const RESOLUTION = 3; const ZOOM_LEVEL = 1/*3/4*/; const POSITION_DELAY = 200; // Wait 200ms between sending position events @@ -11,5 +12,6 @@ export { RESOLUTION, ZOOM_LEVEL, POSITION_DELAY, - MAX_EXTRAPOLATION_TIME + MAX_EXTRAPOLATION_TIME, + JITSI_URL } diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 8f9940c7..485b7dce 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -9,7 +9,7 @@ import { PositionInterface } from "../../Connection"; import {CurrentGamerInterface, hasMovedEventName, Player} from "../Player/Player"; -import {DEBUG_MODE, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; +import {DEBUG_MODE, JITSI_URL, POSITION_DELAY, RESOLUTION, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledTileSet} from "../Map/ITiledMap"; import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character"; import {AddPlayerInterface} from "./AddPlayerInterface"; @@ -423,6 +423,32 @@ export class GameScene extends Phaser.Scene implements CenterListener { CoWebsiteManager.loadCoWebsite(newValue as string); } }); + let jitsiApi: any; + this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => { + if (newValue === undefined) { + jitsiApi?.dispose(); + CoWebsiteManager.closeCoWebsite(); + } else { + CoWebsiteManager.insertCoWebsite((cowebsiteDiv => { + const domain = JITSI_URL; + const options = { + roomName: this.instance + "-" + newValue, + width: "100%", + height: "100%", + parentNode: cowebsiteDiv, + configOverwrite: { + prejoinPageEnabled: false + }, + interfaceConfigOverwrite: { + SHOW_CHROME_EXTENSION_BANNER: false, + MOBILE_APP_PROMO: false + } + }; + jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); + jitsiApi.executeCommand('displayName', gameManager.getPlayerName()); + })) + } + }); } private switchLayoutMode(): void { diff --git a/front/src/WebRtc/CoWebsiteManager.ts b/front/src/WebRtc/CoWebsiteManager.ts index 0150760c..1793335b 100644 --- a/front/src/WebRtc/CoWebsiteManager.ts +++ b/front/src/WebRtc/CoWebsiteManager.ts @@ -14,7 +14,24 @@ export class CoWebsiteManager { iframe.id = 'cowebsite-iframe'; iframe.src = url; cowebsiteDiv.appendChild(iframe); + //iframe.onload = () => { + // onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second? + CoWebsiteManager.fire(); + //} + } + + /** + * Just like loadCoWebsite but the div can be filled by the user. + */ + public static insertCoWebsite(callback: (cowebsite: HTMLDivElement) => void): void { + const cowebsiteDiv = HtmlUtils.getElementByIdOrFail("cowebsite"); + cowebsiteDiv.innerHTML = ''; + + callback(cowebsiteDiv); + //iframe.onload = () => { + // onload can be long to trigger. Maybe we should display the website, whatever happens, after 1 second? CoWebsiteManager.fire(); + //} } public static closeCoWebsite(): void { @@ -24,8 +41,8 @@ export class CoWebsiteManager { } public static getGameSize(): {width: number, height: number} { - const iframe = document.getElementById('cowebsite-iframe'); - if (iframe === null) { + const hasChildren = HtmlUtils.getElementByIdOrFail("cowebsite").children.length > 0; + if (hasChildren === false) { return { width: window.innerWidth, height: window.innerHeight diff --git a/front/src/index.ts b/front/src/index.ts index 75ad0fe6..5c198f9f 100644 --- a/front/src/index.ts +++ b/front/src/index.ts @@ -1,6 +1,6 @@ import 'phaser'; import GameConfig = Phaser.Types.Core.GameConfig; -import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable"; +import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable"; import {cypressAsserter} from "./Cypress/CypressAsserter"; import {LoginScene} from "./Phaser/Login/LoginScene"; import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene"; @@ -13,6 +13,13 @@ import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager"; //CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com'); +// Load Jitsi if the environment variable is set. +if (JITSI_URL) { + const jitsiScript = document.createElement('script'); + jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js'; + document.head.appendChild(jitsiScript); +} + const {width, height} = CoWebsiteManager.getGameSize(); const config: GameConfig = { diff --git a/front/webpack.config.js b/front/webpack.config.js index 61424eeb..7ffbcfcc 100644 --- a/front/webpack.config.js +++ b/front/webpack.config.js @@ -42,7 +42,7 @@ module.exports = { new webpack.ProvidePlugin({ Phaser: 'phaser' }), - new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE']) + new webpack.EnvironmentPlugin(['API_URL', 'DEBUG_MODE', 'JITSI_URL']) ], }; diff --git a/website/dist/create-map.html b/website/dist/create-map.html index e6037a9c..f1a4f7b8 100644 --- a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -159,6 +159,15 @@

  • In layer properties, you MUST add a boolean "openWebsite" property. The value of the property is the URL of the website to open (the URL must start with "https://")
  • +

    Opening a Jitsi meet when walking on the map

    +

    On your map, you can define special zones (meeting rooms) that will trigger the opening of a Jitsi meet. When a player will pass over these zones, a Jitsi meet will open + (as an iframe on the right side of the screen)

    +

    In order to create Jitsi meet zones:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a boolean "jitsiRoom" property. The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)
    • +
    +

    Pushing the map

    When your changes are ready, you need to "commit" and "push" (i.e. "upload") the changes back to GitHub. Just wait a few minutes, and your map will be propagated automatically to the GitHub pages web-server.

    From df7b5cc2e3adbef076cc33fe03373e08766c2509 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Mon, 31 Aug 2020 14:03:40 +0200 Subject: [PATCH 5/7] Adding a "silent" notion (triggered in Jitsi meets) --- back/src/Controller/IoSocketController.ts | 26 ++++++++++++++++++- back/src/Model/UserInterface.ts | 5 ++-- back/src/Model/World.ts | 31 ++++++++++++++++++++++- front/src/Connection.ts | 5 ++++ front/src/Phaser/Game/GameScene.ts | 8 +++--- 5 files changed, 68 insertions(+), 7 deletions(-) diff --git a/back/src/Controller/IoSocketController.ts b/back/src/Controller/IoSocketController.ts index 1d5bbe06..5f1bc47f 100644 --- a/back/src/Controller/IoSocketController.ts +++ b/back/src/Controller/IoSocketController.ts @@ -33,7 +33,8 @@ enum SockerIoEvent { MESSAGE_ERROR = "message-error", GROUP_CREATE_UPDATE = "group-create-update", GROUP_DELETE = "group-delete", - SET_PLAYER_DETAILS = "set-player-details" + SET_PLAYER_DETAILS = "set-player-details", + SET_SILENT = "set_silent", // Set or unset the silent mode for this user. } export class IoSocketController { @@ -274,6 +275,29 @@ export class IoSocketController { Client.characterLayers = playerDetails.characterLayers; answerFn(Client.userId); }); + + socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => { + if (typeof silent !== "boolean") { + socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'}); + console.warn('Invalid SET_SILENT message received: ', silent); + return; + } + + try { + const Client = (socket as ExSocketInterface); + + // update position in the world + const world = this.Worlds.get(Client.roomId); + if (!world) { + console.error("Could not find world with id '", Client.roomId, "'"); + return; + } + world.setSilent(Client, silent); + } catch (e) { + console.error('An error occurred on "SET_SILENT"'); + console.error(e); + } + }); }); } diff --git a/back/src/Model/UserInterface.ts b/back/src/Model/UserInterface.ts index 743f8b4d..89994a31 100644 --- a/back/src/Model/UserInterface.ts +++ b/back/src/Model/UserInterface.ts @@ -4,5 +4,6 @@ import { PointInterface } from "./Websocket/PointInterface"; export interface UserInterface { id: string, group?: Group, - position: PointInterface -} \ No newline at end of file + position: PointInterface, + silent: boolean +} diff --git a/back/src/Model/World.ts b/back/src/Model/World.ts index 6d4fc205..8855702e 100644 --- a/back/src/Model/World.ts +++ b/back/src/Model/World.ts @@ -55,7 +55,8 @@ export class World { public join(socket : Identificable, userPosition: PointInterface): void { this.users.set(socket.userId, { id: socket.userId, - position: userPosition + position: userPosition, + silent: false // FIXME: silent should be set at the correct value when joining a room. }); // Let's call update position to trigger the join / leave room this.updatePosition(socket, userPosition); @@ -84,6 +85,10 @@ export class World { user.position = userPosition; + if (user.silent) { + return; + } + if (typeof user.group === 'undefined') { // If the user is not part of a group: // should he join a group? @@ -118,6 +123,26 @@ export class World { } } + setSilent(socket: Identificable, silent: boolean) { + const user = this.users.get(socket.userId); + if(typeof user === 'undefined') { + console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.'); + return; + } + if (user.silent === silent) { + return; + } + + user.silent = silent; + if (silent && user.group !== undefined) { + this.leaveGroup(user); + } + if (!silent) { + // If we are back to life, let's trigger a position update to see if we can join some group. + this.updatePosition(socket, user.position); + } + } + /** * Makes a user leave a group and closes and destroy the group if the group contains only one remaining person. * @@ -145,6 +170,7 @@ export class World { * Looks for the closest user that is: * - close enough (distance <= minDistance) * - not in a group + * - not silent * OR * - close enough to a group (distance <= groupRadius) */ @@ -160,6 +186,9 @@ export class World { if(currentUser === user) { return; } + if (currentUser.silent) { + return; + } const distance = World.computeDistance(user, currentUser); // compute distance between peers. diff --git a/front/src/Connection.ts b/front/src/Connection.ts index 783b5d41..4a184c52 100644 --- a/front/src/Connection.ts +++ b/front/src/Connection.ts @@ -24,6 +24,7 @@ enum EventMessage{ SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id. CONNECT_ERROR = "connect_error", + SET_SILENT = "set_silent", // Set or unset the silent mode for this user. } export interface PointInterface { @@ -167,6 +168,10 @@ export class Connection implements Connection { this.socket.emit(EventMessage.USER_POSITION, point); } + public setSilent(silent: boolean): void { + this.socket.emit(EventMessage.SET_SILENT, silent); + } + public onUserJoins(callback: (message: MessageUserJoined) => void): void { this.socket.on(EventMessage.JOIN_ROOM, callback); } diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index 485b7dce..c30bdf61 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -423,9 +423,10 @@ export class GameScene extends Phaser.Scene implements CenterListener { CoWebsiteManager.loadCoWebsite(newValue as string); } }); - let jitsiApi: any; + let jitsiApi: any; // eslint-disable-line @typescript-eslint/no-explicit-any this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue) => { if (newValue === undefined) { + this.connection.setSilent(false); jitsiApi?.dispose(); CoWebsiteManager.closeCoWebsite(); } else { @@ -444,9 +445,10 @@ export class GameScene extends Phaser.Scene implements CenterListener { MOBILE_APP_PROMO: false } }; - jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); + jitsiApi = new (window as any).JitsiMeetExternalAPI(domain, options); // eslint-disable-line @typescript-eslint/no-explicit-any jitsiApi.executeCommand('displayName', gameManager.getPlayerName()); - })) + })); + this.connection.setSilent(true); } }); } From 9351719873db6a523dcc5953ab18aabae530158a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Mon, 31 Aug 2020 14:10:01 +0200 Subject: [PATCH 6/7] Adding the notion of silent zone --- back/src/Assets/Maps/Floor0/floor0.json | 2 +- front/src/Phaser/Game/GameScene.ts | 8 ++++++++ website/dist/create-map.html | 13 +++++++++++-- 3 files changed, 20 insertions(+), 3 deletions(-) diff --git a/back/src/Assets/Maps/Floor0/floor0.json b/back/src/Assets/Maps/Floor0/floor0.json index bf80c6e3..38bf49e7 100644 --- a/back/src/Assets/Maps/Floor0/floor0.json +++ b/back/src/Assets/Maps/Floor0/floor0.json @@ -260,7 +260,7 @@ "x":0, "y":0 }], - "nextlayerid":20, + "nextlayerid":21, "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", diff --git a/front/src/Phaser/Game/GameScene.ts b/front/src/Phaser/Game/GameScene.ts index c30bdf61..a17eab22 100644 --- a/front/src/Phaser/Game/GameScene.ts +++ b/front/src/Phaser/Game/GameScene.ts @@ -450,6 +450,14 @@ export class GameScene extends Phaser.Scene implements CenterListener { })); this.connection.setSilent(true); } + }) + + this.gameMap.onPropertyChange('silent', (newValue, oldValue) => { + if (newValue === undefined || newValue === false || newValue === '') { + this.connection.setSilent(false); + } else { + this.connection.setSilent(true); + } }); } diff --git a/website/dist/create-map.html b/website/dist/create-map.html index f1a4f7b8..6eb1a266 100644 --- a/website/dist/create-map.html +++ b/website/dist/create-map.html @@ -156,7 +156,7 @@

    In order to create a zone that opens websites:

    • You must create a specific layer.
    • -
    • In layer properties, you MUST add a boolean "openWebsite" property. The value of the property is the URL of the website to open (the URL must start with "https://")
    • +
    • In layer properties, you MUST add a "openWebsite" property (of type "string"). The value of the property is the URL of the website to open (the URL must start with "https://")

    Opening a Jitsi meet when walking on the map

    @@ -165,7 +165,16 @@

    In order to create Jitsi meet zones:

    • You must create a specific layer.
    • -
    • In layer properties, you MUST add a boolean "jitsiRoom" property. The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)
    • +
    • In layer properties, you MUST add a boolean "jitsiRoom" property (of type "string"). The value of the property is the name of the room in Jitsi. Note: the name of the room will be prepended with the name of the instance of the map (so that different instances of the map have different rooms)
    • +
    + +

    Making a "silent" zone

    +

    On your map, you can define special silent zones where nobody is allowed to talk. + In these zones, users will not speak to each others, even if they are next to each others.

    +

    In order to create a silent zone:

    +
      +
    • You must create a specific layer.
    • +
    • In layer properties, you MUST add a boolean "silent" property. If the silent property is checked, the users are entering the silent zone when they walk on any tile of the layer.

    Pushing the map

    From 8968627d6912cc2fe4da429ed7a98c84dc29a941 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?David=20N=C3=A9grier?= Date: Mon, 31 Aug 2020 14:23:31 +0200 Subject: [PATCH 7/7] Adding Jitsi meeting in TCM maps --- back/src/Assets/Maps/Floor0/floor0.json | 56 +++++++++++++++++- back/src/Assets/Maps/Floor1/floor1.json | 79 ++++++++++++++++++++++++- 2 files changed, 133 insertions(+), 2 deletions(-) diff --git a/back/src/Assets/Maps/Floor0/floor0.json b/back/src/Assets/Maps/Floor0/floor0.json index 38bf49e7..6f1e7c09 100644 --- a/back/src/Assets/Maps/Floor0/floor0.json +++ b/back/src/Assets/Maps/Floor0/floor0.json @@ -15,6 +15,60 @@ "height":34, "infinite":false, "layers":[ + { + "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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