Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
This commit is contained in:
commit
68ff1b9e17
81 changed files with 3001 additions and 1073 deletions
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@ -46,13 +46,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledMapObject,
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ITiledTileSet,
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} from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
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import { PlayerAnimationDirections } from "../Player/Animation";
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import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
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@ -90,6 +84,7 @@ import { soundManager } from "./SoundManager";
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import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
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import { videoFocusStore } from "../../Stores/VideoFocusStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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@ -200,7 +195,8 @@ export class GameScene extends DirtyScene {
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private emoteManager!: EmoteManager;
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private preloading: boolean = true;
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startPositionCalculator!: StartPositionCalculator;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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@ -715,6 +711,13 @@ export class GameScene extends DirtyScene {
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this.gameMap.setPosition(event.x, event.y);
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});
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// Set up variables manager
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this.sharedVariablesManager = new SharedVariablesManager(
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this.connection,
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this.gameMap,
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onConnect.room.variables
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);
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//this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(onConnect.room);
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// Analyze tags to find if we are admin. If yes, show console.
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@ -1050,20 +1053,24 @@ ${escapedMessage}
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})
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);
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this.iframeSubscriptionList.push(
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iframeListener.dataLayerChangeStream.subscribe(() => {
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iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
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})
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);
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iframeListener.registerAnswerer("getMapData", () => {
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return {
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data: this.gameMap.getMap(),
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};
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});
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iframeListener.registerAnswerer("getState", () => {
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iframeListener.registerAnswerer("getState", async () => {
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// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
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// for the connection to send back the answer.
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await this.connectionAnswerPromise;
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return {
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mapUrl: this.MapUrlFile,
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startLayerName: this.startPositionCalculator.startLayerName,
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uuid: localUserStore.getLocalUser()?.uuid,
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nickname: localUserStore.getName(),
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nickname: this.playerName,
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roomId: this.roomUrl,
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tags: this.connection ? this.connection.getAllTags() : [],
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variables: this.sharedVariablesManager.variables,
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};
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});
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this.iframeSubscriptionList.push(
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@ -1194,6 +1201,7 @@ ${escapedMessage}
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this.chatVisibilityUnsubscribe();
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this.biggestAvailableAreaStoreUnsubscribe();
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iframeListener.unregisterAnswerer("getState");
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this.sharedVariablesManager?.close();
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mediaManager.hideGameOverlay();
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@ -1233,12 +1241,12 @@ ${escapedMessage}
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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const obj = properties.find(
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(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
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(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
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);
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if (obj === undefined) {
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return undefined;
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@ -1247,12 +1255,12 @@ ${escapedMessage}
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}
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private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return [];
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}
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return properties
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.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
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.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
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.map((property) => property.value);
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}
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@ -1710,7 +1718,7 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Banned",
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subTitle: "You were banned from WorkAdventure",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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}
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@ -1725,14 +1733,14 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "The world you are trying to join is full. Try again later.",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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} else {
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
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message:
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"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
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"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
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});
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}
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}
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