Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld

This commit is contained in:
GRL 2021-07-22 16:26:01 +02:00
commit 68ff1b9e17
81 changed files with 3001 additions and 1073 deletions

View file

@ -1,5 +1,5 @@
import type {PointInterface} from "../../Connexion/ConnexionModels";
import type {PlayerInterface} from "./PlayerInterface";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import type { PlayerInterface } from "./PlayerInterface";
export interface AddPlayerInterface extends PlayerInterface {
position: PointInterface;

View file

@ -1,4 +1,4 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@ -19,7 +19,7 @@ export class GameMap {
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
@ -61,7 +61,7 @@ export class GameMap {
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
@ -151,7 +151,7 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}

View file

@ -46,13 +46,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledTileSet,
} from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
@ -90,6 +84,7 @@ import { soundManager } from "./SoundManager";
import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
import { videoFocusStore } from "../../Stores/VideoFocusStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore";
@ -200,7 +195,8 @@ export class GameScene extends DirtyScene {
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
startPositionCalculator!: StartPositionCalculator;
private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
@ -715,6 +711,13 @@ export class GameScene extends DirtyScene {
this.gameMap.setPosition(event.x, event.y);
});
// Set up variables manager
this.sharedVariablesManager = new SharedVariablesManager(
this.connection,
this.gameMap,
onConnect.room.variables
);
//this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
@ -1050,20 +1053,24 @@ ${escapedMessage}
})
);
this.iframeSubscriptionList.push(
iframeListener.dataLayerChangeStream.subscribe(() => {
iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
})
);
iframeListener.registerAnswerer("getMapData", () => {
return {
data: this.gameMap.getMap(),
};
});
iframeListener.registerAnswerer("getState", () => {
iframeListener.registerAnswerer("getState", async () => {
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
// for the connection to send back the answer.
await this.connectionAnswerPromise;
return {
mapUrl: this.MapUrlFile,
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: localUserStore.getName(),
nickname: this.playerName,
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
};
});
this.iframeSubscriptionList.push(
@ -1194,6 +1201,7 @@ ${escapedMessage}
this.chatVisibilityUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getState");
this.sharedVariablesManager?.close();
mediaManager.hideGameOverlay();
@ -1233,12 +1241,12 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
@ -1247,12 +1255,12 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return [];
}
return properties
.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
.map((property) => property.value);
}
@ -1710,7 +1718,7 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Banned",
subTitle: "You were banned from WorkAdventure",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
}
@ -1725,14 +1733,14 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "The world you are trying to join is full. Try again later.",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
} else {
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
message:
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
});
}
}

View file

@ -0,0 +1,159 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { Subscription } from "rxjs";
import type { GameMap } from "./GameMap";
import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
import type { Var } from "svelte/types/compiler/interfaces";
import { init } from "svelte/internal";
interface Variable {
defaultValue: unknown;
readableBy?: string;
writableBy?: string;
}
/**
* Stores variables and provides a bridge between scripts and the pusher server.
*/
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private variableObjects: Map<string, Variable>;
constructor(
private roomConnection: RoomConnection,
private gameMap: GameMap,
serverVariables: Map<string, unknown>
) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
// Do not initialize default value for variables that are not readable
continue;
}
this._variables.set(name, variableObject.defaultValue);
}
// Override default values with the variables from the server:
for (const [name, value] of serverVariables) {
this._variables.set(name, value);
}
roomConnection.onSetVariable((name, value) => {
this._variables.set(name, value);
// On server change, let's notify the iframes
iframeListener.setVariable({
key: name,
value: value,
});
});
// When a variable is modified from an iFrame
iframeListener.registerAnswerer("setVariable", (event) => {
const key = event.key;
const object = this.variableObjects.get(key);
if (object === undefined) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "' +
key +
'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is only writable for users with tag "' +
object.writableBy +
'".';
console.error(errMsg);
throw new Error(errMsg);
}
this._variables.set(key, event.value);
// Dispatch to the room connection.
this.roomConnection.emitSetVariableEvent(key, event.value);
});
}
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of gameMap.getMap().layers) {
if (layer.type === "objectgroup") {
for (const object of layer.objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
}
}
return objects;
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {
defaultValue: undefined,
};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case "default":
variable.defaultValue = value;
break;
case "writableBy":
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case "readableBy":
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
public close(): void {
iframeListener.unregisterAnswerer("setVariable");
}
get variables(): Map<string, unknown> {
return this._variables;
}
}

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@ -1,5 +1,5 @@
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = "start";
@ -112,12 +112,12 @@ export class StartPositionCalculator {
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;