Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
This commit is contained in:
commit
68ff1b9e17
81 changed files with 3001 additions and 1073 deletions
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@ -1,5 +1,5 @@
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import type {PointInterface} from "../../Connexion/ConnexionModels";
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import type {PlayerInterface} from "./PlayerInterface";
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import type { PointInterface } from "../../Connexion/ConnexionModels";
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import type { PlayerInterface } from "./PlayerInterface";
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export interface AddPlayerInterface extends PlayerInterface {
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position: PointInterface;
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@ -1,4 +1,4 @@
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import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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@ -19,7 +19,7 @@ export class GameMap {
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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private tileNameMap = new Map<string, number>();
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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@ -61,7 +61,7 @@ export class GameMap {
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}
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}
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public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
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public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
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if (this.tileSetPropertyMap[index]) {
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return this.tileSetPropertyMap[index];
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}
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@ -151,7 +151,7 @@ export class GameMap {
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return this.map;
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}
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private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
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private getTileProperty(index: number): Array<ITiledMapProperty> {
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if (this.tileSetPropertyMap[index]) {
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return this.tileSetPropertyMap[index];
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}
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@ -46,13 +46,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledMapObject,
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ITiledTileSet,
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} from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
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import { PlayerAnimationDirections } from "../Player/Animation";
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import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
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@ -90,6 +84,7 @@ import { soundManager } from "./SoundManager";
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import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
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import { videoFocusStore } from "../../Stores/VideoFocusStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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@ -200,7 +195,8 @@ export class GameScene extends DirtyScene {
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private emoteManager!: EmoteManager;
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private preloading: boolean = true;
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startPositionCalculator!: StartPositionCalculator;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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@ -715,6 +711,13 @@ export class GameScene extends DirtyScene {
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this.gameMap.setPosition(event.x, event.y);
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});
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// Set up variables manager
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this.sharedVariablesManager = new SharedVariablesManager(
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this.connection,
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this.gameMap,
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onConnect.room.variables
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);
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//this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(onConnect.room);
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// Analyze tags to find if we are admin. If yes, show console.
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@ -1050,20 +1053,24 @@ ${escapedMessage}
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})
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);
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this.iframeSubscriptionList.push(
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iframeListener.dataLayerChangeStream.subscribe(() => {
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iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
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})
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);
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iframeListener.registerAnswerer("getMapData", () => {
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return {
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data: this.gameMap.getMap(),
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};
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});
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iframeListener.registerAnswerer("getState", () => {
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iframeListener.registerAnswerer("getState", async () => {
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// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
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// for the connection to send back the answer.
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await this.connectionAnswerPromise;
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return {
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mapUrl: this.MapUrlFile,
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startLayerName: this.startPositionCalculator.startLayerName,
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uuid: localUserStore.getLocalUser()?.uuid,
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nickname: localUserStore.getName(),
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nickname: this.playerName,
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roomId: this.roomUrl,
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tags: this.connection ? this.connection.getAllTags() : [],
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variables: this.sharedVariablesManager.variables,
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};
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});
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this.iframeSubscriptionList.push(
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@ -1194,6 +1201,7 @@ ${escapedMessage}
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this.chatVisibilityUnsubscribe();
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this.biggestAvailableAreaStoreUnsubscribe();
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iframeListener.unregisterAnswerer("getState");
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this.sharedVariablesManager?.close();
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mediaManager.hideGameOverlay();
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@ -1233,12 +1241,12 @@ ${escapedMessage}
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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const obj = properties.find(
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(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
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(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
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);
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if (obj === undefined) {
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return undefined;
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@ -1247,12 +1255,12 @@ ${escapedMessage}
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}
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private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return [];
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}
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return properties
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.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
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.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
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.map((property) => property.value);
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}
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@ -1710,7 +1718,7 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Banned",
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subTitle: "You were banned from WorkAdventure",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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}
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@ -1725,14 +1733,14 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "The world you are trying to join is full. Try again later.",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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} else {
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
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message:
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"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
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"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
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});
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}
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}
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159
front/src/Phaser/Game/SharedVariablesManager.ts
Normal file
159
front/src/Phaser/Game/SharedVariablesManager.ts
Normal file
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import type { RoomConnection } from "../../Connexion/RoomConnection";
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import { iframeListener } from "../../Api/IframeListener";
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import type { Subscription } from "rxjs";
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import type { GameMap } from "./GameMap";
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import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
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import type { Var } from "svelte/types/compiler/interfaces";
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import { init } from "svelte/internal";
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interface Variable {
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defaultValue: unknown;
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readableBy?: string;
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writableBy?: string;
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}
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/**
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* Stores variables and provides a bridge between scripts and the pusher server.
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*/
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export class SharedVariablesManager {
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private _variables = new Map<string, unknown>();
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private variableObjects: Map<string, Variable>;
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constructor(
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private roomConnection: RoomConnection,
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private gameMap: GameMap,
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serverVariables: Map<string, unknown>
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) {
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// We initialize the list of variable object at room start. The objects cannot be edited later
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// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
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this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
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// Let's initialize default values
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for (const [name, variableObject] of this.variableObjects.entries()) {
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if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
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// Do not initialize default value for variables that are not readable
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continue;
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}
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this._variables.set(name, variableObject.defaultValue);
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}
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// Override default values with the variables from the server:
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for (const [name, value] of serverVariables) {
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this._variables.set(name, value);
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}
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roomConnection.onSetVariable((name, value) => {
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this._variables.set(name, value);
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// On server change, let's notify the iframes
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iframeListener.setVariable({
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key: name,
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value: value,
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});
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});
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// When a variable is modified from an iFrame
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iframeListener.registerAnswerer("setVariable", (event) => {
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const key = event.key;
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const object = this.variableObjects.get(key);
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if (object === undefined) {
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const errMsg =
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'A script is trying to modify variable "' +
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key +
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'" but this variable is not defined in the map.' +
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'There should be an object in the map whose name is "' +
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key +
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'" and whose type is "variable"';
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console.error(errMsg);
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throw new Error(errMsg);
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}
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if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
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const errMsg =
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'A script is trying to modify variable "' +
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key +
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'" but this variable is only writable for users with tag "' +
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object.writableBy +
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'".';
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console.error(errMsg);
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throw new Error(errMsg);
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}
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this._variables.set(key, event.value);
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// Dispatch to the room connection.
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this.roomConnection.emitSetVariableEvent(key, event.value);
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});
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}
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private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
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const objects = new Map<string, Variable>();
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for (const layer of gameMap.getMap().layers) {
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if (layer.type === "objectgroup") {
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for (const object of layer.objects) {
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if (object.type === "variable") {
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if (object.template) {
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console.warn(
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'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
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);
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}
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// We store a copy of the object (to make it immutable)
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objects.set(object.name, this.iTiledObjectToVariable(object));
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}
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}
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}
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}
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return objects;
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}
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private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
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const variable: Variable = {
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defaultValue: undefined,
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};
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if (object.properties) {
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for (const property of object.properties) {
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const value = property.value;
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switch (property.name) {
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case "default":
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variable.defaultValue = value;
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break;
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case "writableBy":
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if (typeof value !== "string") {
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throw new Error(
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'The writableBy property of variable "' + object.name + '" must be a string'
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);
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}
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if (value) {
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variable.writableBy = value;
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}
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break;
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case "readableBy":
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if (typeof value !== "string") {
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throw new Error(
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'The readableBy property of variable "' + object.name + '" must be a string'
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);
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}
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if (value) {
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variable.readableBy = value;
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}
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break;
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}
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}
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}
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return variable;
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}
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public close(): void {
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iframeListener.unregisterAnswerer("setVariable");
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}
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get variables(): Map<string, unknown> {
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return this._variables;
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}
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}
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@ -1,5 +1,5 @@
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import type { PositionInterface } from "../../Connexion/ConnexionModels";
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import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
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import type { GameMap } from "./GameMap";
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const defaultStartLayerName = "start";
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@ -112,12 +112,12 @@ export class StartPositionCalculator {
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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const obj = properties.find(
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(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
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(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
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);
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if (obj === undefined) {
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return undefined;
|
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|
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