Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld

This commit is contained in:
GRL 2021-07-22 16:26:01 +02:00
commit 68ff1b9e17
81 changed files with 3001 additions and 1073 deletions

View file

@ -1,5 +1,5 @@
import type {PointInterface} from "../../Connexion/ConnexionModels";
import type {PlayerInterface} from "./PlayerInterface";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import type { PlayerInterface } from "./PlayerInterface";
export interface AddPlayerInterface extends PlayerInterface {
position: PointInterface;

View file

@ -1,4 +1,4 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@ -19,7 +19,7 @@ export class GameMap {
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
@ -61,7 +61,7 @@ export class GameMap {
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
@ -151,7 +151,7 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}

View file

@ -46,13 +46,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledTileSet,
} from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
@ -90,6 +84,7 @@ import { soundManager } from "./SoundManager";
import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
import { videoFocusStore } from "../../Stores/VideoFocusStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore";
@ -200,7 +195,8 @@ export class GameScene extends DirtyScene {
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
startPositionCalculator!: StartPositionCalculator;
private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
@ -715,6 +711,13 @@ export class GameScene extends DirtyScene {
this.gameMap.setPosition(event.x, event.y);
});
// Set up variables manager
this.sharedVariablesManager = new SharedVariablesManager(
this.connection,
this.gameMap,
onConnect.room.variables
);
//this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
@ -1050,20 +1053,24 @@ ${escapedMessage}
})
);
this.iframeSubscriptionList.push(
iframeListener.dataLayerChangeStream.subscribe(() => {
iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
})
);
iframeListener.registerAnswerer("getMapData", () => {
return {
data: this.gameMap.getMap(),
};
});
iframeListener.registerAnswerer("getState", () => {
iframeListener.registerAnswerer("getState", async () => {
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
// for the connection to send back the answer.
await this.connectionAnswerPromise;
return {
mapUrl: this.MapUrlFile,
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: localUserStore.getName(),
nickname: this.playerName,
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
};
});
this.iframeSubscriptionList.push(
@ -1194,6 +1201,7 @@ ${escapedMessage}
this.chatVisibilityUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getState");
this.sharedVariablesManager?.close();
mediaManager.hideGameOverlay();
@ -1233,12 +1241,12 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
@ -1247,12 +1255,12 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return [];
}
return properties
.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
.map((property) => property.value);
}
@ -1710,7 +1718,7 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Banned",
subTitle: "You were banned from WorkAdventure",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
}
@ -1725,14 +1733,14 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "The world you are trying to join is full. Try again later.",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
} else {
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
message:
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
});
}
}

View file

@ -0,0 +1,159 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { Subscription } from "rxjs";
import type { GameMap } from "./GameMap";
import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
import type { Var } from "svelte/types/compiler/interfaces";
import { init } from "svelte/internal";
interface Variable {
defaultValue: unknown;
readableBy?: string;
writableBy?: string;
}
/**
* Stores variables and provides a bridge between scripts and the pusher server.
*/
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private variableObjects: Map<string, Variable>;
constructor(
private roomConnection: RoomConnection,
private gameMap: GameMap,
serverVariables: Map<string, unknown>
) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
// Do not initialize default value for variables that are not readable
continue;
}
this._variables.set(name, variableObject.defaultValue);
}
// Override default values with the variables from the server:
for (const [name, value] of serverVariables) {
this._variables.set(name, value);
}
roomConnection.onSetVariable((name, value) => {
this._variables.set(name, value);
// On server change, let's notify the iframes
iframeListener.setVariable({
key: name,
value: value,
});
});
// When a variable is modified from an iFrame
iframeListener.registerAnswerer("setVariable", (event) => {
const key = event.key;
const object = this.variableObjects.get(key);
if (object === undefined) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "' +
key +
'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is only writable for users with tag "' +
object.writableBy +
'".';
console.error(errMsg);
throw new Error(errMsg);
}
this._variables.set(key, event.value);
// Dispatch to the room connection.
this.roomConnection.emitSetVariableEvent(key, event.value);
});
}
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of gameMap.getMap().layers) {
if (layer.type === "objectgroup") {
for (const object of layer.objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
}
}
return objects;
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {
defaultValue: undefined,
};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case "default":
variable.defaultValue = value;
break;
case "writableBy":
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case "readableBy":
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
public close(): void {
iframeListener.unregisterAnswerer("setVariable");
}
get variables(): Map<string, unknown> {
return this._variables;
}
}

View file

@ -1,5 +1,5 @@
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = "start";
@ -112,12 +112,12 @@ export class StartPositionCalculator {
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;

View file

@ -1,8 +1,8 @@
import {gameManager} from "../Game/GameManager";
import {Scene} from "phaser";
import {ErrorScene} from "../Reconnecting/ErrorScene";
import {WAError} from "../Reconnecting/WAError";
import {waScaleManager} from "../Services/WaScaleManager";
import { gameManager } from "../Game/GameManager";
import { Scene } from "phaser";
import { ErrorScene } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
export const EntrySceneName = "EntryScene";
@ -13,26 +13,32 @@ export const EntrySceneName = "EntryScene";
export class EntryScene extends Scene {
constructor() {
super({
key: EntrySceneName
key: EntrySceneName,
});
}
create() {
gameManager.init(this.scene).then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
}).catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(new WAError(
'Access link incorrect',
'Could not find map. Please check your access link.',
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
} else {
ErrorScene.showError(err, this.scene);
}
});
gameManager
.init(this.scene)
.then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
})
.catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
"Access link incorrect",
"Could not find map. Please check your access link.",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
),
this.scene
);
} else {
ErrorScene.showError(err, this.scene);
}
});
}
}

View file

@ -1,25 +1,25 @@
import {gameManager} from "../Game/GameManager";
import { gameManager } from "../Game/GameManager";
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { CustomizeSceneName } from "./CustomizeScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
import { addLoader } from "../Components/Loader";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
export class SelectCharacterScene extends AbstractCharacterScene {
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite | null; // null if we are selecting the "customize" option
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
protected playerModels!: BodyResourceDescriptionInterface[];
@ -38,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
preload() {
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription);
@ -54,7 +53,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
create() {
selectCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
selectCharacterSceneVisibleStore.set(true);
@ -68,26 +67,26 @@ export class SelectCharacterScene extends AbstractCharacterScene {
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);
this.selectedRectangle.setDepth(2);
/*create user*/
this.createCurrentPlayer();
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
return this.nextSceneToCameraScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
this.input.keyboard.on("keydown-RIGHT", () => {
this.moveToRight();
});
this.input.keyboard.on('keydown-LEFT', () => {
this.input.keyboard.on("keydown-LEFT", () => {
this.moveToLeft();
});
this.input.keyboard.on('keydown-UP', () => {
this.input.keyboard.on("keydown-UP", () => {
this.moveToUp();
});
this.input.keyboard.on('keydown-DOWN', () => {
this.input.keyboard.on("keydown-DOWN", () => {
this.moveToDown();
});
}
@ -96,7 +95,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
if(!this.selectedPlayer){
if (!this.selectedPlayer) {
return;
}
this.scene.stop(SelectCharacterSceneName);
@ -105,7 +104,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener('wake');
this.events.removeListener("wake");
}
public nextSceneToCustomizeScene(): void {
@ -119,11 +118,11 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
for (let i = 0; i < this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
//check already exist texture
if(this.players.find((c) => c.texture.key === playerResource.name)){
if (this.players.find((c) => c.texture.key === playerResource.name)) {
continue;
}
@ -132,9 +131,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.setUpPlayer(player, i);
this.anims.create({
key: playerResource.name,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
frameRate: 8,
repeat: -1
repeat: -1,
});
player.setInteractive().on("pointerdown", () => {
if (this.pointerClicked) {
@ -153,77 +152,79 @@ export class SelectCharacterScene extends AbstractCharacterScene {
});
this.players.push(player);
}
if (this.currentSelectUser >= this.players.length) {
this.currentSelectUser = 0;
}
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}
protected moveUser(){
for(let i = 0; i < this.players.length; i++){
protected moveUser() {
for (let i = 0; i < this.players.length; i++) {
const player = this.players[i];
this.setUpPlayer(player, i);
}
this.updateSelectedPlayer();
}
public moveToLeft(){
if(this.currentSelectUser === 0){
public moveToLeft() {
if (this.currentSelectUser === 0) {
return;
}
this.currentSelectUser -= 1;
this.moveUser();
}
public moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
public moveToRight() {
if (this.currentSelectUser === this.players.length - 1) {
return;
}
this.currentSelectUser += 1;
this.moveUser();
}
protected moveToUp(){
if(this.currentSelectUser < this.nbCharactersPerRow){
protected moveToUp() {
if (this.currentSelectUser < this.nbCharactersPerRow) {
return;
}
this.currentSelectUser -= this.nbCharactersPerRow;
this.moveUser();
}
protected moveToDown(){
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
protected moveToDown() {
if (this.currentSelectUser + this.nbCharactersPerRow > this.players.length - 1) {
return;
}
this.currentSelectUser += this.nbCharactersPerRow;
this.moveUser();
}
protected defineSetupPlayer(num: number){
protected defineSetupPlayer(num: number) {
const deltaX = 32;
const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
playerX = playerX - deltaX * 2.5 + deltaX * (num % this.nbCharactersPerRow); // calcul position on line users
playerY = playerY - deltaY * 2 + deltaY * Math.floor(num / this.nbCharactersPerRow); // calcul position on column users
const playerVisible = true;
const playerScale = 1;
const playerOpacity = 1;
// if selected
if( num === this.currentSelectUser ){
if (num === this.currentSelectUser) {
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
}
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number) {
const { playerX, playerY, playerScale, playerOpacity, playerVisible } = this.defineSetupPlayer(num);
player.setBounce(0.2);
player.setCollideWorldBounds(false);
player.setVisible( playerVisible );
player.setVisible(playerVisible);
player.setScale(playerScale, playerScale);
player.setAlpha(playerOpacity);
player.setX(playerX);
@ -234,10 +235,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 2.5
];
return [this.game.renderer.width / 2, this.game.renderer.height / 2.5];
}
protected updateSelectedPlayer(): void {
@ -256,7 +254,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.pointerClicked = false;
}
if(this.lazyloadingAttempt){
if (this.lazyloadingAttempt) {
//re-render players list
this.createCurrentPlayer();
this.moveUser();

View file

@ -16,7 +16,7 @@ export interface ITiledMap {
* Map orientation (orthogonal)
*/
orientation: string;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
/**
* Render order (right-down)
@ -33,7 +33,7 @@ export interface ITiledMap {
type?: string;
}
export interface ITiledMapLayerProperty {
export interface ITiledMapProperty {
name: string;
type: string;
value: string | boolean | number | undefined;
@ -51,7 +51,7 @@ export interface ITiledMapGroupLayer {
id?: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
type: "group";
visible: boolean;
@ -69,7 +69,7 @@ export interface ITiledMapTileLayer {
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
encoding?: string;
compression?: string;
@ -91,7 +91,7 @@ export interface ITiledMapObjectLayer {
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
encoding?: string;
compression?: string;
@ -117,7 +117,7 @@ export interface ITiledMapObject {
gid: number;
height: number;
name: string;
properties: { [key: string]: string };
properties?: ITiledMapProperty[];
rotation: number;
type: string;
visible: boolean;
@ -141,6 +141,7 @@ export interface ITiledMapObject {
polyline: { x: number; y: number }[];
text?: ITiledText;
template?: string;
}
export interface ITiledText {
@ -163,7 +164,7 @@ export interface ITiledTileSet {
imagewidth: number;
margin: number;
name: string;
properties: { [key: string]: string };
properties?: ITiledMapProperty[];
spacing: number;
tilecount: number;
tileheight: number;
@ -182,7 +183,7 @@ export interface ITile {
id: number;
type?: string;
properties?: Array<ITiledMapLayerProperty>;
properties?: ITiledMapProperty[];
}
export interface ITiledMapTerrain {

View file

@ -1,14 +1,14 @@
import {TextField} from "../Components/TextField";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
import Text = Phaser.GameObjects.Text;
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {WAError} from "./WAError";
import { WAError } from "./WAError";
export const ErrorSceneName = "ErrorScene";
enum Textures {
icon = "icon",
mainFont = "main_font"
mainFont = "main_font",
}
export class ErrorScene extends Phaser.Scene {
@ -23,25 +23,21 @@ export class ErrorScene extends Phaser.Scene {
constructor() {
super({
key: ErrorSceneName
key: ErrorSceneName,
});
}
init({title, subTitle, message}: { title?: string, subTitle?: string, message?: string }) {
this.title = title ? title : '';
this.subTitle = subTitle ? subTitle : '';
this.message = message ? message : '';
init({ title, subTitle, message }: { title?: string; subTitle?: string; message?: string }) {
this.title = title ? title : "";
this.subTitle = subTitle ? subTitle : "";
this.message = message ? message : "";
}
preload() {
this.load.image(Textures.icon, "resources/logos/tcm_full.png");
this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
@ -50,15 +46,25 @@ export class ErrorScene extends Phaser.Scene {
this.titleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, this.title);
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
this.subTitleField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2 + 24,
this.subTitle
);
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: '10px'
});
this.messageField = this.add.text(
this.game.renderer.width / 2,
this.game.renderer.height / 2 + 48,
this.message,
{
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: "10px",
}
);
this.messageField.setOrigin(0.5, 0.5);
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat", 6);
this.cat.flipY = true;
}
@ -69,38 +75,38 @@ export class ErrorScene extends Phaser.Scene {
public static showError(error: any, scene: ScenePlugin): void {
console.error(error);
if (typeof error === 'string' || error instanceof String) {
if (typeof error === "string" || error instanceof String) {
scene.start(ErrorSceneName, {
title: 'An error occurred',
subTitle: error
title: "An error occurred",
subTitle: error,
});
} else if (error instanceof WAError) {
scene.start(ErrorSceneName, {
title: error.title,
subTitle: error.subTitle,
message: error.details
message: error.details,
});
} else if (error.response) {
// Axios HTTP error
// client received an error response (5xx, 4xx)
scene.start(ErrorSceneName, {
title: 'HTTP ' + error.response.status + ' - ' + error.response.statusText,
subTitle: 'An error occurred while accessing URL:',
message: error.response.config.url
title: "HTTP " + error.response.status + " - " + error.response.statusText,
subTitle: "An error occurred while accessing URL:",
message: error.response.config.url,
});
} else if (error.request) {
// Axios HTTP error
// client never received a response, or request never left
scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: error.message
title: "Network error",
subTitle: error.message,
});
} else if (error instanceof Error) {
// Error
scene.start(ErrorSceneName, {
title: 'An error occurred',
title: "An error occurred",
subTitle: error.name,
message: error.message
message: error.message,
});
} else {
throw error;
@ -114,7 +120,7 @@ export class ErrorScene extends Phaser.Scene {
scene.start(ErrorSceneName, {
title,
subTitle,
message
message,
});
}
}

View file

@ -1,11 +1,11 @@
import {TextField} from "../Components/TextField";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font"
mainFont = "main_font",
}
export class ReconnectingScene extends Phaser.Scene {
@ -14,35 +14,40 @@ export class ReconnectingScene extends Phaser.Scene {
constructor() {
super({
key: ReconnectingSceneName
key: ReconnectingSceneName,
});
}
preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
this.logo = new Image(
this,
this.game.renderer.width - 30,
this.game.renderer.height - 20,
ReconnectingTextures.icon
);
this.add.existing(this.logo);
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
this.reconnectingField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
"Connection lost. Reconnecting..."
);
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
key: "right",
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),
frameRate: 10,
repeat: -1
repeat: -1,
});
cat.play('right');
cat.play("right");
}
}