Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld

This commit is contained in:
GRL 2021-07-22 16:26:01 +02:00
commit 68ff1b9e17
81 changed files with 3001 additions and 1073 deletions

View file

@ -0,0 +1,24 @@
import { ADMIN_API_TOKEN, ADMIN_API_URL } from "../Enum/EnvironmentVariable";
import Axios from "axios";
import { MapDetailsData } from "./AdminApi/MapDetailsData";
import { RoomRedirect } from "./AdminApi/RoomRedirect";
class AdminApi {
async fetchMapDetails(playUri: string): Promise<MapDetailsData | RoomRedirect> {
if (!ADMIN_API_URL) {
return Promise.reject(new Error("No admin backoffice set!"));
}
const params: { playUri: string } = {
playUri,
};
const res = await Axios.get(ADMIN_API_URL + "/api/map", {
headers: { Authorization: `${ADMIN_API_TOKEN}` },
params,
});
return res.data;
}
}
export const adminApi = new AdminApi();

View file

@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
export const isCharacterTexture = new tg.IsInterface()
.withProperties({
id: tg.isNumber,
level: tg.isNumber,
url: tg.isString,
rights: tg.isString,
})
.get();
export type CharacterTexture = tg.GuardedType<typeof isCharacterTexture>;

View file

@ -0,0 +1,21 @@
import * as tg from "generic-type-guard";
import { isCharacterTexture } from "./CharacterTexture";
import { isAny, isNumber } from "generic-type-guard";
/*const isNumericEnum =
<T extends { [n: number]: string }>(vs: T) =>
(v: any): v is T =>
typeof v === "number" && v in vs;*/
export const isMapDetailsData = new tg.IsInterface()
.withProperties({
mapUrl: tg.isString,
policy_type: isNumber, //isNumericEnum(GameRoomPolicyTypes),
tags: tg.isArray(tg.isString),
textures: tg.isArray(isCharacterTexture),
})
.withOptionalProperties({
roomSlug: tg.isUnion(tg.isString, tg.isNull), // deprecated
})
.get();
export type MapDetailsData = tg.GuardedType<typeof isMapDetailsData>;

View file

@ -0,0 +1,8 @@
import * as tg from "generic-type-guard";
export const isRoomRedirect = new tg.IsInterface()
.withProperties({
redirectUrl: tg.isString,
})
.get();
export type RoomRedirect = tg.GuardedType<typeof isRoomRedirect>;

View file

@ -0,0 +1 @@
export class LocalUrlError extends Error {}

View file

@ -0,0 +1,67 @@
import Axios from "axios";
import ipaddr from "ipaddr.js";
import { Resolver } from "dns";
import { promisify } from "util";
import { LocalUrlError } from "./LocalUrlError";
import { ITiledMap } from "@workadventure/tiled-map-type-guard";
import { isTiledMap } from "@workadventure/tiled-map-type-guard/dist";
class MapFetcher {
async fetchMap(mapUrl: string): Promise<ITiledMap> {
// Before trying to make the query, let's verify the map is actually on the open internet (and not a local test map)
if (await this.isLocalUrl(mapUrl)) {
throw new LocalUrlError('URL for map "' + mapUrl + '" targets a local map');
}
// Note: mapUrl is provided by the client. A possible attack vector would be to use a rogue DNS server that
// returns local URLs. Alas, Axios cannot pin a URL to a given IP. So "isLocalUrl" and Axios.get could potentially
// target to different servers (and one could trick Axios.get into loading resources on the internal network
// despite isLocalUrl checking that.
// We can deem this problem not that important because:
// - We make sure we are only passing "GET" requests
// - The result of the query is never displayed to the end user
const res = await Axios.get(mapUrl, {
maxContentLength: 50 * 1024 * 1024, // Max content length: 50MB. Maps should not be bigger
timeout: 10000, // Timeout after 10 seconds
});
if (!isTiledMap(res.data)) {
throw new Error("Invalid map format for map " + mapUrl);
}
return res.data;
}
/**
* Returns true if the domain name is localhost of *.localhost
* Returns true if the domain name resolves to an IP address that is "private" (like 10.x.x.x or 192.168.x.x)
*
* @private
*/
async isLocalUrl(url: string): Promise<boolean> {
const urlObj = new URL(url);
if (urlObj.hostname === "localhost" || urlObj.hostname.endsWith(".localhost")) {
return true;
}
let addresses = [];
if (!ipaddr.isValid(urlObj.hostname)) {
const resolver = new Resolver();
addresses = await promisify(resolver.resolve).bind(resolver)(urlObj.hostname);
} else {
addresses = [urlObj.hostname];
}
for (const address of addresses) {
const addr = ipaddr.parse(address);
if (addr.range() !== "unicast") {
return true;
}
}
return false;
}
}
export const mapFetcher = new MapFetcher();

View file

@ -1,5 +1,14 @@
import { ErrorMessage, ServerToClientMessage } from "../Messages/generated/messages_pb";
import {
BatchMessage,
BatchToPusherMessage,
BatchToPusherRoomMessage,
ErrorMessage,
ServerToClientMessage,
SubToPusherMessage,
SubToPusherRoomMessage,
} from "../Messages/generated/messages_pb";
import { UserSocket } from "_Model/User";
import { RoomSocket, ZoneSocket } from "../RoomManager";
export function emitError(Client: UserSocket, message: string): void {
const errorMessage = new ErrorMessage();
@ -13,3 +22,39 @@ export function emitError(Client: UserSocket, message: string): void {
//}
console.warn(message);
}
export function emitErrorOnRoomSocket(Client: RoomSocket, message: string): void {
console.error(message);
const errorMessage = new ErrorMessage();
errorMessage.setMessage(message);
const subToPusherRoomMessage = new SubToPusherRoomMessage();
subToPusherRoomMessage.setErrormessage(errorMessage);
const batchToPusherMessage = new BatchToPusherRoomMessage();
batchToPusherMessage.addPayload(subToPusherRoomMessage);
//if (!Client.disconnecting) {
Client.write(batchToPusherMessage);
//}
console.warn(message);
}
export function emitErrorOnZoneSocket(Client: ZoneSocket, message: string): void {
console.error(message);
const errorMessage = new ErrorMessage();
errorMessage.setMessage(message);
const subToPusherMessage = new SubToPusherMessage();
subToPusherMessage.setErrormessage(errorMessage);
const batchToPusherMessage = new BatchToPusherMessage();
batchToPusherMessage.addPayload(subToPusherMessage);
//if (!Client.disconnecting) {
Client.write(batchToPusherMessage);
//}
console.warn(message);
}

View file

@ -0,0 +1,23 @@
import { ClientOpts, createClient, RedisClient } from "redis";
import { REDIS_HOST, REDIS_PASSWORD, REDIS_PORT } from "../Enum/EnvironmentVariable";
let redisClient: RedisClient | null = null;
if (REDIS_HOST !== undefined) {
const config: ClientOpts = {
host: REDIS_HOST,
port: REDIS_PORT,
};
if (REDIS_PASSWORD) {
config.password = REDIS_PASSWORD;
}
redisClient = createClient(config);
redisClient.on("error", (err) => {
console.error("Error connecting to Redis:", err);
});
}
export { redisClient };

View file

@ -0,0 +1,43 @@
import { promisify } from "util";
import { RedisClient } from "redis";
import { VariablesRepositoryInterface } from "./VariablesRepositoryInterface";
/**
* Class in charge of saving/loading variables from the data store
*/
export class RedisVariablesRepository implements VariablesRepositoryInterface {
private readonly hgetall: OmitThisParameter<(arg1: string) => Promise<{ [p: string]: string }>>;
private readonly hset: OmitThisParameter<(arg1: [string, ...string[]]) => Promise<number>>;
private readonly hdel: OmitThisParameter<(arg1: string, arg2: string) => Promise<number>>;
constructor(private redisClient: RedisClient) {
/* eslint-disable @typescript-eslint/unbound-method */
this.hgetall = promisify(redisClient.hgetall).bind(redisClient);
this.hset = promisify(redisClient.hset).bind(redisClient);
this.hdel = promisify(redisClient.hdel).bind(redisClient);
/* eslint-enable @typescript-eslint/unbound-method */
}
/**
* Load all variables for a room.
*
* Note: in Redis, variables are stored in a hashmap and the key is the roomUrl
*/
async loadVariables(roomUrl: string): Promise<{ [key: string]: string }> {
return this.hgetall(roomUrl);
}
async saveVariable(roomUrl: string, key: string, value: string): Promise<number> {
// The value is passed to JSON.stringify client side. If value is "undefined", JSON.stringify returns "undefined"
// which is translated to empty string when fetching the value in the pusher.
// Therefore, empty string server side == undefined client side.
if (value === "") {
return this.hdel(roomUrl, key);
}
// TODO: SLOW WRITING EVERY 2 SECONDS WITH A TIMEOUT
// @ts-ignore See https://stackoverflow.com/questions/63539317/how-do-i-use-hmset-with-node-promisify
return this.hset(roomUrl, key, value);
}
}

View file

@ -0,0 +1,14 @@
import { RedisVariablesRepository } from "./RedisVariablesRepository";
import { redisClient } from "../RedisClient";
import { VoidVariablesRepository } from "./VoidVariablesRepository";
import { VariablesRepositoryInterface } from "./VariablesRepositoryInterface";
let variablesRepository: VariablesRepositoryInterface;
if (!redisClient) {
console.warn("WARNING: Redis isnot configured. No variables will be persisted.");
variablesRepository = new VoidVariablesRepository();
} else {
variablesRepository = new RedisVariablesRepository(redisClient);
}
export { variablesRepository };

View file

@ -0,0 +1,10 @@
export interface VariablesRepositoryInterface {
/**
* Load all variables for a room.
*
* Note: in Redis, variables are stored in a hashmap and the key is the roomUrl
*/
loadVariables(roomUrl: string): Promise<{ [key: string]: string }>;
saveVariable(roomUrl: string, key: string, value: string): Promise<number>;
}

View file

@ -0,0 +1,14 @@
import { VariablesRepositoryInterface } from "./VariablesRepositoryInterface";
/**
* Mock class in charge of NOT saving/loading variables from the data store
*/
export class VoidVariablesRepository implements VariablesRepositoryInterface {
loadVariables(roomUrl: string): Promise<{ [key: string]: string }> {
return Promise.resolve({});
}
saveVariable(roomUrl: string, key: string, value: string): Promise<number> {
return Promise.resolve(0);
}
}

View file

@ -30,6 +30,9 @@ import {
BanUserMessage,
RefreshRoomMessage,
EmotePromptMessage,
VariableMessage,
BatchToPusherRoomMessage,
SubToPusherRoomMessage,
} from "../Messages/generated/messages_pb";
import { User, UserSocket } from "../Model/User";
import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
@ -48,7 +51,7 @@ import Jwt from "jsonwebtoken";
import { JITSI_URL } from "../Enum/EnvironmentVariable";
import { clientEventsEmitter } from "./ClientEventsEmitter";
import { gaugeManager } from "./GaugeManager";
import { ZoneSocket } from "../RoomManager";
import { RoomSocket, ZoneSocket } from "../RoomManager";
import { Zone } from "_Model/Zone";
import Debug from "debug";
import { Admin } from "_Model/Admin";
@ -65,7 +68,9 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
}
export class SocketManager {
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
//private rooms = new Map<string, GameRoom>();
// List of rooms in process of loading.
private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
@ -101,6 +106,16 @@ export class SocketManager {
roomJoinedMessage.addItem(itemStateMessage);
}
const variables = await room.getVariablesForTags(user.tags);
for (const [name, value] of variables.entries()) {
const variableMessage = new VariableMessage();
variableMessage.setName(name);
variableMessage.setValue(value);
roomJoinedMessage.addVariable(variableMessage);
}
roomJoinedMessage.setCurrentuserid(user.id);
const serverToClientMessage = new ServerToClientMessage();
@ -114,30 +129,25 @@ export class SocketManager {
}
handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
try {
const userMoves = userMovesMessage.toObject();
const position = userMovesMessage.getPosition();
const userMoves = userMovesMessage.toObject();
const position = userMovesMessage.getPosition();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
if (position === undefined) {
throw new Error("Position not found in message");
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
throw new Error("Viewport not found in message");
}
// update position in the world
room.updatePosition(user, ProtobufUtils.toPointInterface(position));
//room.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
if (position === undefined) {
throw new Error("Position not found in message");
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
throw new Error("Viewport not found in message");
}
// update position in the world
room.updatePosition(user, ProtobufUtils.toPointInterface(position));
//room.setViewport(client, client.viewport);
}
// Useless now, will be useful again if we allow editing details in game
@ -156,32 +166,26 @@ export class SocketManager {
}*/
handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
try {
room.setSilent(user, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
room.setSilent(user, silentMessage.getSilent());
}
handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
room.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
// Let's send the event without using the SocketIO room.
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
room.setItemState(itemEvent.itemId, itemEvent.state);
}
handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage): Promise<void> {
return room.setVariable(variableMessage.getName(), variableMessage.getValue(), user);
}
emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
@ -250,7 +254,7 @@ export class SocketManager {
//user leave previous world
room.leave(user);
if (room.isEmpty()) {
this.rooms.delete(room.roomUrl);
this.roomsPromises.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
@ -261,10 +265,10 @@ export class SocketManager {
}
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new world for a room
let world = this.rooms.get(roomId);
if (world === undefined) {
world = new GameRoom(
//check and create new room
let roomPromise = this.roomsPromises.get(roomId);
if (roomPromise === undefined) {
roomPromise = GameRoom.create(
roomId,
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
(user: User, group: Group) => this.disConnectedUser(user, group),
@ -278,11 +282,18 @@ export class SocketManager {
this.onClientLeave(thing, newZone, listener),
(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
this.onEmote(emoteEventMessage, listener)
);
gaugeManager.incNbRoomGauge();
this.rooms.set(roomId, world);
)
.then((gameRoom) => {
gaugeManager.incNbRoomGauge();
return gameRoom;
})
.catch((e) => {
this.roomsPromises.delete(roomId);
throw e;
});
this.roomsPromises.set(roomId, roomPromise);
}
return Promise.resolve(world);
return roomPromise;
}
private async joinRoom(
@ -508,21 +519,16 @@ export class SocketManager {
}
emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
try {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
for (const [id, user] of room.getUsers().entries()) {
user.socket.write(serverToClientMessage);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
console.error(e);
for (const [id, user] of room.getUsers().entries()) {
user.socket.write(serverToClientMessage);
}
}
public getWorlds(): Map<string, GameRoom> {
return this.rooms;
public getWorlds(): Map<string, PromiseLike<GameRoom>> {
return this.roomsPromises;
}
public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
@ -592,11 +598,10 @@ export class SocketManager {
}, 10000);
}
public addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): void {
const room = this.rooms.get(roomId);
public async addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
console.error("In addZoneListener, could not find room with id '" + roomId + "'");
return;
throw new Error("In addZoneListener, could not find room with id '" + roomId + "'");
}
const things = room.addZoneListener(call, x, y);
@ -637,16 +642,37 @@ export class SocketManager {
call.write(batchMessage);
}
removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number) {
const room = this.rooms.get(roomId);
async removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
console.error("In removeZoneListener, could not find room with id '" + roomId + "'");
return;
throw new Error("In removeZoneListener, could not find room with id '" + roomId + "'");
}
room.removeZoneListener(call, x, y);
}
async addRoomListener(call: RoomSocket, roomId: string) {
const room = await this.getOrCreateRoom(roomId);
if (!room) {
throw new Error("In addRoomListener, could not find room with id '" + roomId + "'");
}
room.addRoomListener(call);
const batchMessage = new BatchToPusherRoomMessage();
call.write(batchMessage);
}
async removeRoomListener(call: RoomSocket, roomId: string) {
const room = await this.roomsPromises.get(roomId);
if (!room) {
throw new Error("In removeRoomListener, could not find room with id '" + roomId + "'");
}
room.removeRoomListener(call);
}
public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
const room = await socketManager.getOrCreateRoom(roomId);
@ -658,14 +684,14 @@ export class SocketManager {
public leaveAdminRoom(room: GameRoom, admin: Admin) {
room.adminLeave(admin);
if (room.isEmpty()) {
this.rooms.delete(room.roomUrl);
this.roomsPromises.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
}
public sendAdminMessage(roomId: string, recipientUuid: string, message: string): void {
const room = this.rooms.get(roomId);
public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
console.error(
"In sendAdminMessage, could not find room with id '" +
@ -695,8 +721,8 @@ export class SocketManager {
recipient.socket.write(serverToClientMessage);
}
public banUser(roomId: string, recipientUuid: string, message: string): void {
const room = this.rooms.get(roomId);
public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
console.error(
"In banUser, could not find room with id '" +
@ -731,8 +757,8 @@ export class SocketManager {
recipient.socket.end();
}
sendAdminRoomMessage(roomId: string, message: string, type: string) {
const room = this.rooms.get(roomId);
async sendAdminRoomMessage(roomId: string, message: string, type: string) {
const room = await this.roomsPromises.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
console.error(
@ -755,8 +781,8 @@ export class SocketManager {
});
}
dispatchWorlFullWarning(roomId: string): void {
const room = this.rooms.get(roomId);
async dispatchWorldFullWarning(roomId: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
//todo: this should cause the http call to return a 500
console.error(
@ -777,8 +803,8 @@ export class SocketManager {
});
}
dispatchRoomRefresh(roomId: string): void {
const room = this.rooms.get(roomId);
async dispatchRoomRefresh(roomId: string): Promise<void> {
const room = await this.roomsPromises.get(roomId);
if (!room) {
return;
}

View file

@ -0,0 +1,187 @@
/**
* Handles variables shared between the scripting API and the server.
*/
import { ITiledMap, ITiledMapObject, ITiledMapObjectLayer } from "@workadventure/tiled-map-type-guard/dist";
import { User } from "_Model/User";
import { variablesRepository } from "./Repository/VariablesRepository";
import { redisClient } from "./RedisClient";
interface Variable {
defaultValue?: string;
persist?: boolean;
readableBy?: string;
writableBy?: string;
}
export class VariablesManager {
/**
* The actual values of the variables for the current room
*/
private _variables = new Map<string, string>();
/**
* The list of variables that are allowed
*/
private variableObjects: Map<string, Variable> | undefined;
/**
* @param map The map can be "null" if it is hosted on a private network. In this case, we assume this is a test setup and bypass any server-side checks.
*/
constructor(private roomUrl: string, private map: ITiledMap | null) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
if (map) {
this.variableObjects = VariablesManager.findVariablesInMap(map);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.defaultValue !== undefined) {
this._variables.set(name, variableObject.defaultValue);
}
}
}
}
/**
* Let's load data from the Redis backend.
*/
public async init(): Promise<VariablesManager> {
if (!this.shouldPersist()) {
return this;
}
const variables = await variablesRepository.loadVariables(this.roomUrl);
for (const key in variables) {
this._variables.set(key, variables[key]);
}
return this;
}
/**
* Returns true if saving should be enabled, and false otherwise.
*
* Saving is enabled if REDIS_HOST is set
* unless we are editing a local map
* unless we are in dev mode in which case it is ok to save
*
* @private
*/
private shouldPersist(): boolean {
return redisClient !== null && (this.map !== null || process.env.NODE_ENV === "development");
}
private static findVariablesInMap(map: ITiledMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of map.layers) {
if (layer.type === "objectgroup") {
for (const object of (layer as ITiledMapObjectLayer).objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
continue;
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
}
}
return objects;
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case "default":
variable.defaultValue = JSON.stringify(value);
break;
case "persist":
if (typeof value !== "boolean") {
throw new Error('The persist property of variable "' + object.name + '" must be a boolean');
}
variable.persist = value;
break;
case "writableBy":
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case "readableBy":
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
setVariable(name: string, value: string, user: User): string | undefined {
let readableBy: string | undefined;
if (this.variableObjects) {
const variableObject = this.variableObjects.get(name);
if (variableObject === undefined) {
throw new Error('Trying to set a variable "' + name + '" that is not defined as an object in the map.');
}
if (variableObject.writableBy && !user.tags.includes(variableObject.writableBy)) {
throw new Error(
'Trying to set a variable "' +
name +
'". User "' +
user.name +
'" does not have sufficient permission. Required tag: "' +
variableObject.writableBy +
'". User tags: ' +
user.tags.join(", ") +
"."
);
}
readableBy = variableObject.readableBy;
}
this._variables.set(name, value);
variablesRepository
.saveVariable(this.roomUrl, name, value)
.catch((e) => console.error("Error while saving variable in Redis:", e));
return readableBy;
}
public getVariablesForTags(tags: string[]): Map<string, string> {
if (this.variableObjects === undefined) {
return this._variables;
}
const readableVariables = new Map<string, string>();
for (const [key, value] of this._variables.entries()) {
const variableObject = this.variableObjects.get(key);
if (variableObject === undefined) {
throw new Error('Unexpected variable "' + key + '" found has no associated variableObject.');
}
if (!variableObject.readableBy || tags.includes(variableObject.readableBy)) {
readableVariables.set(key, value);
}
}
return readableVariables;
}
}