opening and closing jitsi windows now trigger some transitions

This commit is contained in:
kharhamel 2020-10-27 16:59:12 +01:00
parent 65a710d1f4
commit 67aa2f4b6c
6 changed files with 133 additions and 96 deletions

View file

@ -10,12 +10,9 @@ import {FourOFourScene} from "./Phaser/Reconnecting/FourOFourScene";
import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
import {gameManager} from "./Phaser/Game/GameManager";
import {ResizableScene} from "./Phaser/Login/ResizableScene";
import {EntryScene} from "./Phaser/Login/EntryScene";
//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
// Load Jitsi if the environment variable is set.
if (JITSI_URL) {
@ -24,7 +21,7 @@ if (JITSI_URL) {
document.head.appendChild(jitsiScript);
}
const {width, height} = CoWebsiteManager.getGameSize();
const {width, height} = coWebsiteManager.getGameSize();
const config: GameConfig = {
title: "WorkAdventure",
@ -53,8 +50,7 @@ cypressAsserter.gameStarted();
const game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
const {width, height} = CoWebsiteManager.getGameSize();
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
// Let's trigger the onResize method of any active scene that is a ResizableScene
@ -64,8 +60,7 @@ window.addEventListener('resize', function (event) {
}
}
});
CoWebsiteManager.onStateChange(() => {
const {width, height} = CoWebsiteManager.getGameSize();
coWebsiteManager.onStateChange(() => {
const {width, height} = coWebsiteManager.getGameSize();
game.scale.resize(width / RESOLUTION, height / RESOLUTION);
});