improved textField component and allowed 8 caracter names

This commit is contained in:
arp 2020-10-15 12:05:40 +02:00
parent 49a0125f88
commit 67a9bd2520
10 changed files with 36 additions and 35 deletions

View file

@ -1,13 +1,15 @@
export class TextInput extends Phaser.GameObjects.BitmapText {
private underLineLength = 10;
private minUnderLineLength = 4;
private underLine: Phaser.GameObjects.Text;
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
super(scene, x, y, 'main_font', text, 32);
this.setOrigin(0.5).setCenterAlign()
this.scene.add.existing(this);
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
this.underLine.setOrigin(0.5)
this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
@ -16,23 +18,27 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
this.addLetter(event.key);
}
this.underLine.text = this.getUnderLineBody(this.text.length);
onChange(this.text);
});
}
private getUnderLineBody(textLength:number): string {
if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
let text = '_______';
for (let i = this.minUnderLineLength; i < textLength; i++) {
text += '__'
}
return text;
}
private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
if (this.underLine.text.length > this.underLineLength) {
this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1);
}
}
private addLetter(letter: string) {
this.text += letter;
if (this.text.length > this.underLineLength) {
this.underLine.text += '_';
}
}
getText(): string {