Adding display / hide of layout buttons when a meet start / ends

This commit is contained in:
David Négrier 2020-08-17 16:12:53 +02:00
parent 7fe2cc19c3
commit 6516e621b0
2 changed files with 40 additions and 4 deletions

View file

@ -18,7 +18,7 @@ import {PlayerMovement} from "./PlayerMovement";
import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
import {RemotePlayer} from "../Entity/RemotePlayer";
import {Queue} from 'queue-typescript';
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {SimplePeer, UserSimplePeer} from "../../WebRtc/SimplePeer";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
import {loadAllLayers} from "../Entity/body_character";
@ -227,6 +227,19 @@ export class GameScene extends Phaser.Scene {
// When connection is performed, let's connect SimplePeer
this.simplePeer = new SimplePeer(this.connection);
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(user: UserSimplePeer) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
},
onDisconnect(userId: string) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
}
}
})
this.scene.wake();
this.scene.sleep(ReconnectingSceneName);
@ -374,19 +387,20 @@ export class GameScene extends Phaser.Scene {
}, 500);
}
// FIXME: handle display / hide based on number of cameras connected
this.presentationModeSprite = this.add.sprite(2, this.game.renderer.height - 2, 'layout_modes', 0);
this.presentationModeSprite.setScrollFactor(0, 0);
this.presentationModeSprite.setOrigin(0, 1);
this.presentationModeSprite.setInteractive();
this.presentationModeSprite.setVisible(false);
this.presentationModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
this.chatModeSprite = this.add.sprite(36, this.game.renderer.height - 2, 'layout_modes', 3);
this.chatModeSprite.setScrollFactor(0, 0);
this.chatModeSprite.setOrigin(0, 1);
this.chatModeSprite.setInteractive();
this.chatModeSprite.setVisible(false);
this.chatModeSprite.on('pointerup', this.switchLayoutMode.bind(this));
// FIXME: change this to use the class for input
// FIXME: change this to use the UserInputManager class for input
this.input.keyboard.on('keyup-' + 'M', () => {
this.switchLayoutMode();
});