Fix some typos (found by codespell) (#1316)
Signed-off-by: Stefan Weil <sw@weilnetz.de>
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@ -56,7 +56,7 @@ A few things to notice:
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## Building walls and "collidable" areas
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By default, the characters can traverse any tiles. If you want to prevent your characeter from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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By default, the characters can traverse any tiles. If you want to prevent your character from going through a tile (like a wall or a desktop), you must make this tile "collidable". You can do this by settings the `collides` property on a given tile.
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To make a tile "collidable", you should:
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