Merge branch 'develop' of github.com:thecodingmachine/workadventure into loadTileset

This commit is contained in:
GRL 2021-07-29 15:35:32 +02:00
commit 5f7361156b
21 changed files with 88 additions and 49 deletions

View file

@ -107,7 +107,7 @@ export const createLoadingPromise = (
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;
console.error("failed loading player ressource: ", playerResourceDescriptor);
console.error("failed loading player resource: ", playerResourceDescriptor);
rej(playerResourceDescriptor);
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.off("loaderror", errorCallback);

View file

@ -193,7 +193,7 @@ export class GameScene extends DirtyScene {
private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string | undefined;
private pinchManager: PinchManager | undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
private startPositionCalculator!: StartPositionCalculator;
@ -435,7 +435,7 @@ export class GameScene extends DirtyScene {
this.characterLayers = gameManager.getCharacterLayers();
this.companion = gameManager.getCompanion();
//initalise map
//initialise map
this.Map = this.add.tilemap(this.MapUrlFile);
const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {

View file

@ -45,7 +45,7 @@ export class StartPositionCalculator {
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} did not yield any start points
*/
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
if (!selectedOrDefaultLayer) {
@ -73,7 +73,7 @@ export class StartPositionCalculator {
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} did not yield any start points
*/
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
const tiles = selectedOrDefaultLayer.data;

View file

@ -244,6 +244,7 @@ export class CustomizeScene extends AbstractCharacterScene {
update(time: number, delta: number): void {
if (this.lazyloadingAttempt) {
this.moveLayers();
this.doMoveCursorHorizontally(this.moveHorizontally);
this.lazyloadingAttempt = false;
}

View file

@ -21,7 +21,7 @@ export enum UserInputEvent {
}
//we cannot use a map structure so we have to create a replacment
//we cannot use a map structure so we have to create a replacement
export class ActiveEventList {
private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();