Merge pull request #898 from thecodingmachine/touchZoom

FEATURE: add the ability to zoom in and out using touch screen
This commit is contained in:
Kharhamel 2021-04-20 14:51:08 +02:00 committed by GitHub
commit 5dc2f0ac47
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 150 additions and 49 deletions

View file

@ -34,7 +34,7 @@ export class GameManager {
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
if (!this.playerName) {
return LoginSceneName;
} else if (!this.characterLayers || !this.characterLayers.length) {

View file

@ -58,10 +58,6 @@ import {Room} from "../../Connexion/Room";
import {jitsiFactory} from "../../WebRtc/JitsiFactory";
import {urlManager} from "../../Url/UrlManager";
import {audioManager} from "../../WebRtc/AudioManager";
import {IVirtualJoystick} from "../../types";
const {
default: VirtualJoystick,
} = require("phaser3-rex-plugins/plugins/virtualjoystick.js");
import {PresentationModeIcon} from "../Components/PresentationModeIcon";
import {ChatModeIcon} from "../Components/ChatModeIcon";
import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
@ -81,6 +77,9 @@ import DOMElement = Phaser.GameObjects.DOMElement;
import {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -175,7 +174,6 @@ export class GameScene extends ResizableScene implements CenterListener {
private messageSubscription: Subscription|null = null;
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
public virtualJoystick!: IVirtualJoystick;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -199,6 +197,7 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook preload scene
preload(): void {
addLoader(this);
const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
@ -208,6 +207,10 @@ export class GameScene extends ResizableScene implements CenterListener {
}
this.load.image(openChatIconName, 'resources/objects/talk.png');
if (touchScreenManager.supportTouchScreen) {
this.load.image(joystickBaseKey, joystickBaseImg);
this.load.image(joystickThumbKey, joystickThumbImg);
}
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
@ -254,8 +257,6 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
addLoader(this);
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -358,6 +359,10 @@ export class GameScene extends ResizableScene implements CenterListener {
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
const playerName = gameManager.getPlayerName();
@ -411,26 +416,10 @@ export class GameScene extends ResizableScene implements CenterListener {
//initialise list of other player
this.MapPlayers = this.physics.add.group({immovable: true});
this.virtualJoystick = new VirtualJoystick(this, {
x: this.game.renderer.width / 2,
y: this.game.renderer.height / 2,
radius: 20,
base: this.add.circle(0, 0, 20),
thumb: this.add.circle(0, 0, 10),
enable: true,
dir: "8dir",
});
this.virtualJoystick.visible = true;
//create input to move
mediaManager.setUserInputManager(this.userInputManager);
this.userInputManager = new UserInputManager(this, this.virtualJoystick);
// Listener event to reposition virtual joystick
// whatever place you click in game area
this.input.on('pointerdown', (pointer: { x: number; y: number; }) => {
this.virtualJoystick.x = pointer.x;
this.virtualJoystick.y = pointer.y;
});
this.userInputManager = new UserInputManager(this);
if (localUserStore.getFullscreen()) {
document.querySelector('body')?.requestFullscreen();