Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
This commit is contained in:
commit
5c7ea7b258
66 changed files with 1296 additions and 967 deletions
|
@ -28,7 +28,7 @@ export class GameManager {
|
|||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
await this.loadMap(this.startRoom, scenePlugin);
|
||||
this.loadMap(this.startRoom, scenePlugin);
|
||||
|
||||
if (!this.playerName) {
|
||||
return LoginSceneName;
|
||||
|
@ -68,20 +68,19 @@ export class GameManager {
|
|||
return this.companion;
|
||||
}
|
||||
|
||||
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
|
||||
const roomID = room.id;
|
||||
const mapDetail = await room.getMapDetail();
|
||||
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
const roomID = room.key;
|
||||
|
||||
const gameIndex = scenePlugin.getIndex(roomID);
|
||||
if (gameIndex === -1) {
|
||||
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
|
||||
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
|
||||
scenePlugin.add(roomID, game, false);
|
||||
}
|
||||
}
|
||||
|
||||
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
||||
scenePlugin.launch(MenuSceneName);
|
||||
|
||||
if (
|
||||
|
|
|
@ -152,7 +152,10 @@ export class GameMap {
|
|||
}
|
||||
|
||||
private getTileProperty(index: number): Array<ITiledMapProperty> {
|
||||
return this.tileSetPropertyMap[index];
|
||||
if (this.tileSetPropertyMap[index]) {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
private trigger(
|
||||
|
@ -189,6 +192,10 @@ export class GameMap {
|
|||
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
|
||||
}
|
||||
|
||||
public findPhaserLayers(groupName: string): TilemapLayer[] {
|
||||
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
|
||||
}
|
||||
|
||||
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
|
||||
for (const phaserLayer of this.phaserLayers) {
|
||||
phaserLayer.tileset.push(terrain);
|
||||
|
@ -198,37 +205,45 @@ export class GameMap {
|
|||
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
|
||||
const fLayer = this.findLayer(layer);
|
||||
if (fLayer == undefined) {
|
||||
console.error("The layer that you want to change doesn't exist.");
|
||||
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
|
||||
return;
|
||||
}
|
||||
if (fLayer.type !== "tilelayer") {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error(
|
||||
"The layer '" +
|
||||
layer +
|
||||
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (typeof fLayer.data === "string") {
|
||||
console.error("Data of the layer that you want to change is only readable.");
|
||||
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
|
||||
return;
|
||||
}
|
||||
fLayer.data[x + y * fLayer.height] = index;
|
||||
fLayer.data[x + y * fLayer.width] = index;
|
||||
}
|
||||
|
||||
public putTile(tile: string | number, x: number, y: number, layer: string): void {
|
||||
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
|
||||
const phaserLayer = this.findPhaserLayer(layer);
|
||||
if (phaserLayer) {
|
||||
if (tile === null) {
|
||||
phaserLayer.putTileAt(-1, x, y);
|
||||
return;
|
||||
}
|
||||
const tileIndex = this.getIndexForTileType(tile);
|
||||
if (tileIndex !== undefined) {
|
||||
this.putTileInFlatLayer(tileIndex, x, y, layer);
|
||||
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
|
||||
for (const property of this.getTileProperty(tileIndex)) {
|
||||
if (property.name === "collides" && property.value === "true") {
|
||||
if (property.name === "collides" && property.value) {
|
||||
phaserTile.setCollision(true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.error("The tile that you want to place doesn't exist.");
|
||||
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
|
||||
}
|
||||
} else {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -87,6 +87,7 @@ import { videoFocusStore } from "../../Stores/VideoFocusStore";
|
|||
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
|
||||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
|
@ -164,9 +165,10 @@ export class GameScene extends DirtyScene {
|
|||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
private iframeSubscriptionList!: Array<Subscription>;
|
||||
private peerStoreUnsubscribe!: () => void;
|
||||
private chatVisibilityUnsubscribe!: () => void;
|
||||
private biggestAvailableAreaStoreUnsubscribe!: () => void;
|
||||
MapUrlFile: string;
|
||||
RoomId: string;
|
||||
roomUrl: string;
|
||||
instance: string;
|
||||
|
||||
currentTick!: number;
|
||||
|
@ -200,14 +202,14 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
|
||||
super({
|
||||
key: customKey ?? room.id,
|
||||
key: customKey ?? room.key,
|
||||
});
|
||||
this.Terrains = [];
|
||||
this.groups = new Map<number, Sprite>();
|
||||
this.instance = room.getInstance();
|
||||
|
||||
this.MapUrlFile = MapUrlFile;
|
||||
this.RoomId = room.id;
|
||||
this.roomUrl = room.key;
|
||||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
|
@ -459,11 +461,13 @@ export class GameScene extends DirtyScene {
|
|||
if (layer.type === "tilelayer") {
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl !== undefined) {
|
||||
this.loadNextGame(exitSceneUrl);
|
||||
this.loadNextGame(
|
||||
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
|
||||
);
|
||||
}
|
||||
const exitUrl = this.getExitUrl(layer);
|
||||
if (exitUrl !== undefined) {
|
||||
this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
}
|
||||
}
|
||||
if (layer.type === "objectgroup") {
|
||||
|
@ -476,7 +480,7 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
|
||||
this.gameMap.exitUrls.forEach((exitUrl) => {
|
||||
this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
});
|
||||
|
||||
this.startPositionCalculator = new StartPositionCalculator(
|
||||
|
@ -567,6 +571,10 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
oldPeerNumber = newPeerNumber;
|
||||
});
|
||||
|
||||
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
|
||||
this.openChatIcon.setVisible(!v);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -577,7 +585,7 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
connectionManager
|
||||
.connectToRoomSocket(
|
||||
this.RoomId,
|
||||
this.roomUrl,
|
||||
this.playerName,
|
||||
this.characterLayers,
|
||||
{
|
||||
|
@ -688,12 +696,12 @@ export class GameScene extends DirtyScene {
|
|||
const self = this;
|
||||
this.simplePeer.registerPeerConnectionListener({
|
||||
onConnect(peer) {
|
||||
self.openChatIcon.setVisible(true);
|
||||
//self.openChatIcon.setVisible(true);
|
||||
audioManager.decreaseVolume();
|
||||
},
|
||||
onDisconnect(userId: number) {
|
||||
if (self.simplePeer.getNbConnections() === 0) {
|
||||
self.openChatIcon.setVisible(false);
|
||||
//self.openChatIcon.setVisible(false);
|
||||
audioManager.restoreVolume();
|
||||
}
|
||||
},
|
||||
|
@ -707,7 +715,11 @@ export class GameScene extends DirtyScene {
|
|||
});
|
||||
|
||||
// Set up variables manager
|
||||
this.sharedVariablesManager = new SharedVariablesManager(this.connection, this.gameMap, onConnect.room.variables);
|
||||
this.sharedVariablesManager = new SharedVariablesManager(
|
||||
this.connection,
|
||||
this.gameMap,
|
||||
onConnect.room.variables
|
||||
);
|
||||
|
||||
//this.initUsersPosition(roomJoinedMessage.users);
|
||||
this.connectionAnswerPromiseResolve(onConnect.room);
|
||||
|
@ -768,10 +780,13 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
private triggerOnMapLayerPropertyChange() {
|
||||
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue)
|
||||
this.onMapExit(
|
||||
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
|
||||
);
|
||||
});
|
||||
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
|
||||
});
|
||||
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
|
||||
if (newValue === undefined) {
|
||||
|
@ -996,9 +1011,9 @@ ${escapedMessage}
|
|||
);
|
||||
this.iframeSubscriptionList.push(
|
||||
iframeListener.loadPageStream.subscribe((url: string) => {
|
||||
this.loadNextGame(url).then(() => {
|
||||
this.loadNextGameFromExitUrl(url).then(() => {
|
||||
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
|
||||
this.onMapExit(url);
|
||||
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
|
||||
});
|
||||
});
|
||||
})
|
||||
|
@ -1056,7 +1071,7 @@ ${escapedMessage}
|
|||
startLayerName: this.startPositionCalculator.startLayerName,
|
||||
uuid: localUserStore.getLocalUser()?.uuid,
|
||||
nickname: this.playerName,
|
||||
roomId: this.RoomId,
|
||||
roomId: this.roomUrl,
|
||||
tags: this.connection ? this.connection.getAllTags() : [],
|
||||
variables: this.sharedVariablesManager.variables,
|
||||
};
|
||||
|
@ -1080,53 +1095,86 @@ ${escapedMessage}
|
|||
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
|
||||
return;
|
||||
}
|
||||
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
|
||||
this.loadNextGameFromExitUrl(propertyValue);
|
||||
}
|
||||
if (layer.properties === undefined) {
|
||||
layer.properties = [];
|
||||
}
|
||||
const property = layer.properties.find((property) => property.name === propertyName);
|
||||
if (property === undefined) {
|
||||
if (propertyValue === undefined) {
|
||||
return;
|
||||
}
|
||||
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
|
||||
return;
|
||||
}
|
||||
if (propertyValue === undefined) {
|
||||
const index = layer.properties.indexOf(property);
|
||||
layer.properties.splice(index, 1);
|
||||
}
|
||||
property.value = propertyValue;
|
||||
}
|
||||
|
||||
private setLayerVisibility(layerName: string, visible: boolean): void {
|
||||
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
|
||||
if (phaserLayer === undefined) {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
|
||||
return;
|
||||
if (phaserLayer != undefined) {
|
||||
phaserLayer.setVisible(visible);
|
||||
phaserLayer.setCollisionByProperty({ collides: true }, visible);
|
||||
} else {
|
||||
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
|
||||
if (phaserLayers === []) {
|
||||
console.warn(
|
||||
'Could not find layer with name that contains "' +
|
||||
layerName +
|
||||
'" when calling WA.hideLayer / WA.showLayer'
|
||||
);
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < phaserLayers.length; i++) {
|
||||
phaserLayers[i].setVisible(visible);
|
||||
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
|
||||
}
|
||||
}
|
||||
phaserLayer.setVisible(visible);
|
||||
this.dirty = true;
|
||||
this.markDirty();
|
||||
}
|
||||
|
||||
private getMapDirUrl(): string {
|
||||
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
||||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
private async onMapExit(roomUrl: URL) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
|
||||
if (hash) {
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
||||
let targetRoom: Room;
|
||||
try {
|
||||
targetRoom = await Room.createRoom(roomUrl);
|
||||
} catch (e: unknown) {
|
||||
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
|
||||
this.mapTransitioning = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (roomUrl.hash) {
|
||||
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
|
||||
}
|
||||
|
||||
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
|
||||
menuScene.reset();
|
||||
if (roomId !== this.scene.key) {
|
||||
if (this.scene.get(roomId) === null) {
|
||||
console.error("next room not loaded", exitKey);
|
||||
|
||||
if (!targetRoom.isEqual(this.room)) {
|
||||
if (this.scene.get(targetRoom.key) === null) {
|
||||
console.error("next room not loaded", targetRoom.key);
|
||||
return;
|
||||
}
|
||||
this.cleanupClosingScene();
|
||||
this.scene.stop();
|
||||
this.scene.start(targetRoom.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(roomId);
|
||||
} else {
|
||||
//if the exit points to the current map, we simply teleport the user back to the startLayer
|
||||
this.startPositionCalculator.initPositionFromLayerName(hash, hash);
|
||||
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
|
||||
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
|
||||
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
|
||||
setTimeout(() => (this.mapTransitioning = false), 500);
|
||||
|
@ -1153,6 +1201,7 @@ ${escapedMessage}
|
|||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
this.peerStoreUnsubscribe();
|
||||
this.chatVisibilityUnsubscribe();
|
||||
this.biggestAvailableAreaStoreUnsubscribe();
|
||||
iframeListener.unregisterAnswerer("getState");
|
||||
this.sharedVariablesManager?.close();
|
||||
|
@ -1218,11 +1267,18 @@ ${escapedMessage}
|
|||
.map((property) => property.value);
|
||||
}
|
||||
|
||||
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
|
||||
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
|
||||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
return gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||
try {
|
||||
const room = await Room.createRoom(exitRoomPath);
|
||||
return gameManager.loadMap(room, this.scene);
|
||||
} catch (e: unknown) {
|
||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||
}
|
||||
}
|
||||
|
||||
//todo: in a dedicated class/function?
|
||||
|
|
|
@ -7,4 +7,5 @@ export interface PlayerInterface {
|
|||
visitCardUrl: string | null;
|
||||
companion: string | null;
|
||||
userUuid: string;
|
||||
color?: string;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue