Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata

This commit is contained in:
David Négrier 2021-07-16 11:22:36 +02:00
commit 5c7ea7b258
66 changed files with 1296 additions and 967 deletions

View file

@ -1,92 +1,107 @@
import Axios from "axios";
import {PUSHER_URL, START_ROOM_URL} from "../Enum/EnvironmentVariable";
import {RoomConnection} from "./RoomConnection";
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
import {localUserStore} from "./LocalUserStore";
import {CharacterTexture, LocalUser} from "./LocalUser";
import {Room} from "./Room";
import { PUSHER_URL, START_ROOM_URL } from "../Enum/EnvironmentVariable";
import { RoomConnection } from "./RoomConnection";
import type { OnConnectInterface, PositionInterface, ViewportInterface } from "./ConnexionModels";
import { GameConnexionTypes, urlManager } from "../Url/UrlManager";
import { localUserStore } from "./LocalUserStore";
import { CharacterTexture, LocalUser } from "./LocalUser";
import { Room } from "./Room";
class ConnectionManager {
private localUser!:LocalUser;
private localUser!: LocalUser;
private connexionType?: GameConnexionTypes
private reconnectingTimeout: NodeJS.Timeout|null = null;
private _unloading:boolean = false;
private connexionType?: GameConnexionTypes;
private reconnectingTimeout: NodeJS.Timeout | null = null;
private _unloading: boolean = false;
get unloading () {
get unloading() {
return this._unloading;
}
constructor() {
window.addEventListener('beforeunload', () => {
window.addEventListener("beforeunload", () => {
this._unloading = true;
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout)
})
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
});
}
/**
* Tries to login to the node server and return the starting map url to be loaded
*/
public async initGameConnexion(): Promise<Room> {
const connexionType = urlManager.getGameConnexionType();
this.connexionType = connexionType;
if(connexionType === GameConnexionTypes.register) {
const organizationMemberToken = urlManager.getOrganizationToken();
const data = await Axios.post(`${PUSHER_URL}/register`, {organizationMemberToken}).then(res => res.data);
if (connexionType === GameConnexionTypes.register) {
const organizationMemberToken = urlManager.getOrganizationToken();
const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
(res) => res.data
);
this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
localUserStore.saveUser(this.localUser);
const organizationSlug = data.organizationSlug;
const worldSlug = data.worldSlug;
const roomSlug = data.roomSlug;
const roomUrl = data.roomUrl;
const room = new Room('/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug + window.location.search + window.location.hash);
const room = await Room.createRoom(
new URL(
window.location.protocol +
"//" +
window.location.host +
roomUrl +
window.location.search +
window.location.hash
)
);
urlManager.pushRoomIdToUrl(room);
return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
} else if (
connexionType === GameConnexionTypes.organization ||
connexionType === GameConnexionTypes.anonymous ||
connexionType === GameConnexionTypes.empty
) {
let localUser = localUserStore.getLocalUser();
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
this.localUser = localUser;
try {
await this.verifyToken(localUser.jwtToken);
} catch(e) {
} catch (e) {
// If the token is invalid, let's generate an anonymous one.
console.error('JWT token invalid. Did it expire? Login anonymously instead.');
console.error("JWT token invalid. Did it expire? Login anonymously instead.");
await this.anonymousLogin();
}
}else{
} else {
await this.anonymousLogin();
}
localUser = localUserStore.getLocalUser();
if(!localUser){
if (!localUser) {
throw "Error to store local user data";
}
let roomId: string;
let roomPath: string;
if (connexionType === GameConnexionTypes.empty) {
roomId = START_ROOM_URL;
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
} else {
roomId = window.location.pathname + window.location.search + window.location.hash;
roomPath =
window.location.protocol +
"//" +
window.location.host +
window.location.pathname +
window.location.search +
window.location.hash;
}
//get detail map for anonymous login and set texture in local storage
const room = new Room(roomId);
const mapDetail = await room.getMapDetail();
if(mapDetail.textures != undefined && mapDetail.textures.length > 0) {
const room = await Room.createRoom(new URL(roomPath));
if (room.textures != undefined && room.textures.length > 0) {
//check if texture was changed
if(localUser.textures.length === 0){
localUser.textures = mapDetail.textures;
}else{
mapDetail.textures.forEach((newTexture) => {
if (localUser.textures.length === 0) {
localUser.textures = room.textures;
} else {
room.textures.forEach((newTexture) => {
const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
if(localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1){
if (localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
return;
}
localUser?.textures.push(newTexture)
localUser?.textures.push(newTexture);
});
}
this.localUser = localUser;
@ -95,55 +110,79 @@ class ConnectionManager {
return Promise.resolve(room);
}
return Promise.reject(new Error('Invalid URL'));
return Promise.reject(new Error("Invalid URL"));
}
private async verifyToken(token: string): Promise<void> {
await Axios.get(`${PUSHER_URL}/verify`, {params: {token}});
await Axios.get(`${PUSHER_URL}/verify`, { params: { token } });
}
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then(res => res.data);
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
this.localUser = new LocalUser(data.userUuid, data.authToken, []);
if (!isBenchmark) { // In benchmark, we don't have a local storage.
if (!isBenchmark) {
// In benchmark, we don't have a local storage.
localUserStore.saveUser(this.localUser);
}
}
public initBenchmark(): void {
this.localUser = new LocalUser('', 'test', []);
this.localUser = new LocalUser("", "test", []);
}
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
public connectToRoomSocket(
roomUrl: string,
name: string,
characterLayers: string[],
position: PositionInterface,
viewport: ViewportInterface,
companion: string | null
): Promise<OnConnectInterface> {
return new Promise<OnConnectInterface>((resolve, reject) => {
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
const connection = new RoomConnection(
this.localUser.jwtToken,
roomUrl,
name,
characterLayers,
position,
viewport,
companion
);
connection.onConnectError((error: object) => {
console.log('An error occurred while connecting to socket server. Retrying');
console.log("An error occurred while connecting to socket server. Retrying");
reject(error);
});
connection.onConnectingError((event: CloseEvent) => {
console.log('An error occurred while connecting to socket server. Retrying');
reject(new Error('An error occurred while connecting to socket server. Retrying. Code: '+event.code+', Reason: '+event.reason));
console.log("An error occurred while connecting to socket server. Retrying");
reject(
new Error(
"An error occurred while connecting to socket server. Retrying. Code: " +
event.code +
", Reason: " +
event.reason
)
);
});
connection.onConnect((connect: OnConnectInterface) => {
resolve(connect);
});
}).catch((err) => {
// Let's retry in 4-6 seconds
return new Promise<OnConnectInterface>((resolve, reject) => {
this.reconnectingTimeout = setTimeout(() => {
//todo: allow a way to break recursion?
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
}, 4000 + Math.floor(Math.random() * 2000) );
this.connectToRoomSocket(roomUrl, name, characterLayers, position, viewport, companion).then(
(connection) => resolve(connection)
);
}, 4000 + Math.floor(Math.random() * 2000));
});
});
}
get getConnexionType(){
get getConnexionType() {
return this.connexionType;
}
}

View file

@ -3,91 +3,103 @@ import { PUSHER_URL } from "../Enum/EnvironmentVariable";
import type { CharacterTexture } from "./LocalUser";
export class MapDetail {
constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {
}
constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
}
export interface RoomRedirect {
redirectUrl: string;
}
export class Room {
public readonly id: string;
public readonly isPublic: boolean;
private mapUrl: string | undefined;
private textures: CharacterTexture[] | undefined;
private _mapUrl: string | undefined;
private _textures: CharacterTexture[] | undefined;
private instance: string | undefined;
private _search: URLSearchParams;
private readonly _search: URLSearchParams;
constructor(id: string) {
const url = new URL(id, 'https://example.com');
private constructor(private roomUrl: URL) {
this.id = roomUrl.pathname;
this.id = url.pathname;
if (this.id.startsWith('/')) {
if (this.id.startsWith("/")) {
this.id = this.id.substr(1);
}
if (this.id.startsWith('_/')) {
if (this.id.startsWith("_/")) {
this.isPublic = true;
} else if (this.id.startsWith('@/')) {
} else if (this.id.startsWith("@/")) {
this.isPublic = false;
} else {
throw new Error('Invalid room ID');
throw new Error("Invalid room ID");
}
this._search = new URLSearchParams(url.search);
this._search = new URLSearchParams(roomUrl.search);
}
public static getIdFromIdentifier(identifier: string, baseUrl: string, currentInstance: string): { roomId: string, hash: string | null } {
let roomId = '';
let hash = null;
if (!identifier.startsWith('/_/') && !identifier.startsWith('/@/')) { //relative file link
//Relative identifier can be deep enough to rewrite the base domain, so we cannot use the variable 'baseUrl' as the actual base url for the URL objects.
//We instead use 'workadventure' as a dummy base value.
const baseUrlObject = new URL(baseUrl);
const absoluteExitSceneUrl = new URL(identifier, 'http://workadventure/_/' + currentInstance + '/' + baseUrlObject.hostname + baseUrlObject.pathname);
roomId = absoluteExitSceneUrl.pathname; //in case of a relative url, we need to create a public roomId
roomId = roomId.substring(1); //remove the leading slash
hash = absoluteExitSceneUrl.hash;
hash = hash.substring(1); //remove the leading diese
if (!hash.length) {
hash = null
}
} else { //absolute room Id
const parts = identifier.split('#');
roomId = parts[0];
roomId = roomId.substring(1); //remove the leading slash
if (parts.length > 1) {
hash = parts[1]
/**
* Creates a "Room" object representing the room.
* This method will follow room redirects if necessary, so the instance returned is a "real" room.
*/
public static async createRoom(roomUrl: URL): Promise<Room> {
let redirectCount = 0;
while (redirectCount < 32) {
const room = new Room(roomUrl);
const result = await room.getMapDetail();
if (result instanceof MapDetail) {
return room;
}
redirectCount++;
roomUrl = new URL(result.redirectUrl);
}
return { roomId, hash }
throw new Error("Room resolving seems stuck in a redirect loop after 32 redirect attempts");
}
public async getMapDetail(): Promise<MapDetail> {
return new Promise<MapDetail>((resolve, reject) => {
if (this.mapUrl !== undefined && this.textures != undefined) {
resolve(new MapDetail(this.mapUrl, this.textures));
return;
}
public static getRoomPathFromExitUrl(exitUrl: string, currentRoomUrl: string): URL {
const url = new URL(exitUrl, currentRoomUrl);
return url;
}
if (this.isPublic) {
const match = /_\/[^/]+\/(.+)/.exec(this.id);
if (!match) throw new Error('Could not extract url from "' + this.id + '"');
this.mapUrl = window.location.protocol + '//' + match[1];
resolve(new MapDetail(this.mapUrl, this.textures));
return;
} else {
// We have a private ID, we need to query the map URL from the server.
const urlParts = this.parsePrivateUrl(this.id);
/**
* @deprecated USage of exitSceneUrl is deprecated and therefore, this method is deprecated too.
*/
public static getRoomPathFromExitSceneUrl(
exitSceneUrl: string,
currentRoomUrl: string,
currentMapUrl: string
): URL {
const absoluteExitSceneUrl = new URL(exitSceneUrl, currentMapUrl);
const baseUrl = new URL(currentRoomUrl);
Axios.get(`${PUSHER_URL}/map`, {
params: urlParts
}).then(({ data }) => {
console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
resolve(data);
return;
}).catch((reason) => {
reject(reason);
});
}
const currentRoom = new Room(baseUrl);
let instance: string = "global";
if (currentRoom.isPublic) {
instance = currentRoom.instance as string;
}
baseUrl.pathname = "/_/" + instance + "/" + absoluteExitSceneUrl.host + absoluteExitSceneUrl.pathname;
if (absoluteExitSceneUrl.hash) {
baseUrl.hash = absoluteExitSceneUrl.hash;
}
return baseUrl;
}
private async getMapDetail(): Promise<MapDetail | RoomRedirect> {
const result = await Axios.get(`${PUSHER_URL}/map`, {
params: {
playUri: this.roomUrl.toString(),
},
});
const data = result.data;
if (data.redirectUrl) {
return {
redirectUrl: data.redirectUrl as string,
};
}
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
this._mapUrl = data.mapUrl;
this._textures = data.textures;
return new MapDetail(data.mapUrl, data.textures);
}
/**
@ -108,21 +120,24 @@ export class Room {
} else {
const match = /@\/([^/]+)\/([^/]+)\/.+/.exec(this.id);
if (!match) throw new Error('Could not extract instance from "' + this.id + '"');
this.instance = match[1] + '/' + match[2];
this.instance = match[1] + "/" + match[2];
return this.instance;
}
}
private parsePrivateUrl(url: string): { organizationSlug: string, worldSlug: string, roomSlug?: string } {
/**
* @deprecated
*/
private parsePrivateUrl(url: string): { organizationSlug: string; worldSlug: string; roomSlug?: string } {
const regex = /@\/([^/]+)\/([^/]+)(?:\/([^/]*))?/gm;
const match = regex.exec(url);
if (!match) {
throw new Error('Invalid URL ' + url);
throw new Error("Invalid URL " + url);
}
const results: { organizationSlug: string, worldSlug: string, roomSlug?: string } = {
const results: { organizationSlug: string; worldSlug: string; roomSlug?: string } = {
organizationSlug: match[1],
worldSlug: match[2],
}
};
if (match[3] !== undefined) {
results.roomSlug = match[3];
}
@ -130,8 +145,8 @@ export class Room {
}
public isDisconnected(): boolean {
const alone = this._search.get('alone');
if (alone && alone !== '0' && alone.toLowerCase() !== 'false') {
const alone = this._search.get("alone");
if (alone && alone !== "0" && alone.toLowerCase() !== "false") {
return true;
}
return false;
@ -140,4 +155,32 @@ export class Room {
public get search(): URLSearchParams {
return this._search;
}
/**
* 2 rooms are equal if they share the same path (but not necessarily the same hash)
* @param room
*/
public isEqual(room: Room): boolean {
return room.key === this.key;
}
/**
* A key representing this room
*/
public get key(): string {
const newUrl = new URL(this.roomUrl.toString());
newUrl.hash = "";
return newUrl.toString();
}
get textures(): CharacterTexture[] | undefined {
return this._textures;
}
get mapUrl(): string {
if (!this._mapUrl) {
throw new Error("Map URL not fetched yet");
}
return this._mapUrl;
}
}

View file

@ -76,11 +76,11 @@ export class RoomConnection implements RoomConnection {
/**
*
* @param token A JWT token containing the UUID of the user
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
*/
public constructor(
token: string | null,
roomId: string,
roomUrl: string,
name: string,
characterLayers: string[],
position: PositionInterface,
@ -93,7 +93,7 @@ export class RoomConnection implements RoomConnection {
url += "/";
}
url += "room";
url += "?roomId=" + (roomId ? encodeURIComponent(roomId) : "");
url += "?roomId=" + encodeURIComponent(roomUrl);
url += "&token=" + (token ? encodeURIComponent(token) : "");
url += "&name=" + encodeURIComponent(name);
for (const layer of characterLayers) {