SelectCharacterScene and CustomCharacterScene mobile version

This commit is contained in:
GRL 2021-06-02 12:00:35 +02:00
parent e9ec5f26aa
commit 5bd5245044
5 changed files with 11 additions and 14 deletions

View file

@ -52,6 +52,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
create() {
selectCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {selectCharacterSceneVisibleStore.set(true);});
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
@ -63,7 +64,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
/*create user*/
this.createCurrentPlayer();
const playerNumber = localUserStore.getPlayerCharacterIndex();
this.input.keyboard.on('keyup-ENTER', () => {
return this.nextSceneToCameraScene();
@ -93,7 +93,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.scene.stop(SelectCharacterSceneName);
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.scene.remove(SelectCharacterSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
}
@ -128,7 +128,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
});
this.players.push(player);
}
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}