add companion to remote player

This commit is contained in:
Johannes Berthel 2021-04-01 18:51:51 +02:00
parent 80a5d2e30e
commit 5a91e15580
4 changed files with 46 additions and 37 deletions

View file

@ -4,6 +4,7 @@ import BitmapText = Phaser.GameObjects.BitmapText;
import Container = Phaser.GameObjects.Container;
import Sprite = Phaser.GameObjects.Sprite;
import {TextureError} from "../../Exception/TextureError";
import {Companion} from "../Companion/Companion";
interface AnimationData {
key: string;
@ -21,6 +22,7 @@ export abstract class Character extends Container {
private lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down;
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
constructor(scene: Phaser.Scene,
x: number,
@ -67,6 +69,12 @@ export abstract class Character extends Container {
this.setDepth(-1);
this.playAnimation(direction, moving);
this.addCompanion();
}
private addCompanion(): void {
this.companion = new Companion(this.scene, this.x, this.y);
}
public addTextures(textures: string[], frame?: string | number): void {
@ -189,6 +197,10 @@ export abstract class Character extends Container {
}
this.setDepth(this.y);
if (this.companion) {
this.companion.setTarget(this.x, this.y, this.lastDirection);
}
}
stop(){
@ -215,5 +227,9 @@ export abstract class Character extends Container {
}
super.destroy();
this.playerName.destroy();
if (this.companion) {
this.companion.destroy();
}
}
}

View file

@ -31,5 +31,9 @@ export class RemotePlayer extends Character {
this.setY(position.y);
this.setDepth(position.y); //this is to make sure the perspective (player models closer the bottom of the screen will appear in front of models nearer the top of the screen).
if (this.companion) {
this.companion.setTarget(position.x, position.y, position.direction as PlayerAnimationDirections);
}
}
}