Send event and play animation with user frame

This commit is contained in:
gparant 2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions

View file

@ -19,28 +19,28 @@ export enum PlayerAnimationNames {
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
return [{
key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
key: `${name}-${PlayerAnimationNames.WalkDown}`, //TODO chnage, it's a key for one anumation of ine user type.
frameModel: name,
frameStart: 0,
frameEnd: 2,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkLeft,
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
frameModel: name,
frameStart: 3,
frameEnd: 5,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkRight,
key: `${name}-${PlayerAnimationNames.WalkRight}`,
frameModel: name,
frameStart: 6,
frameEnd: 8,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkUp,
key: `${name}-${PlayerAnimationNames.WalkUp}`,
frameModel: name,
frameStart: 9,
frameEnd: 11,