Send event and play animation with user frame
This commit is contained in:
parent
b51ce51847
commit
5a6415607d
12 changed files with 128 additions and 84 deletions
|
@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
|
|||
import Tile = Phaser.Tilemaps.Tile;
|
||||
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
|
||||
|
||||
export const GameSceneName = "GameScene";
|
||||
export enum Textures {
|
||||
Player = 'playerModel',
|
||||
Player = 'male1',
|
||||
Map = 'map'
|
||||
}
|
||||
|
||||
|
@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
|||
})
|
||||
});
|
||||
this.load.tilemapTiledJSON(Textures.Map, mapUrl);
|
||||
this.load.spritesheet(Textures.Player,
|
||||
'resources/characters/pipoya/Male 01-1.png',
|
||||
{ frameWidth: 32, frameHeight: 32 }
|
||||
);
|
||||
|
||||
//add player png
|
||||
PLAYER_RESOURCES.forEach((playerResource: any) => {
|
||||
this.load.spritesheet(
|
||||
playerResource.name,
|
||||
playerResource.img,
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
});
|
||||
|
||||
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
cypressAsserter.preloadFinished();
|
||||
|
@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
|||
this,
|
||||
this.startX,
|
||||
this.startY,
|
||||
this.GameManager.getPlayerName()
|
||||
this.GameManager.getPlayerName(),
|
||||
this.GameManager.getFrameSelected()
|
||||
);
|
||||
this.CurrentPlayer.initAnimation();
|
||||
|
||||
|
@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
|||
this,
|
||||
MessageUserPosition.position.x,
|
||||
MessageUserPosition.position.y,
|
||||
MessageUserPosition.name
|
||||
MessageUserPosition.name,
|
||||
MessageUserPosition.frame
|
||||
);
|
||||
player.initAnimation();
|
||||
this.MapPlayers.add(player);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue