Send event and play animation with user frame

This commit is contained in:
gparant 2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions

View file

@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
export const GameSceneName = "GameScene";
export enum Textures {
Player = 'playerModel',
Player = 'male1',
Map = 'map'
}
@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
})
});
this.load.tilemapTiledJSON(Textures.Map, mapUrl);
this.load.spritesheet(Textures.Player,
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
this.startX,
this.startY,
this.GameManager.getPlayerName()
this.GameManager.getPlayerName(),
this.GameManager.getFrameSelected()
);
this.CurrentPlayer.initAnimation();
@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
MessageUserPosition.name
MessageUserPosition.name,
MessageUserPosition.frame
);
player.initAnimation();
this.MapPlayers.add(player);