Send event and play animation with user frame

This commit is contained in:
gparant 2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions

View file

@ -2,13 +2,40 @@ import {PlayerAnimationNames} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
export const PLAYER_RESOURCES: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble;
private playerName: BitmapText;
public PlayerValue: string;
public PlayerTexture: string;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
super(scene, x, y, texture, frame);
this.PlayerValue = name;
this.PlayerTexture = texture;
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign();
scene.add.existing(this.playerName);
@ -23,22 +50,22 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setOffset(8, 16);
}
move(x: number, y: number){
move(x: number, y: number) {
this.setVelocity(x, y);
//up or down animationss are prioritized over left and right
if (this.body.velocity.y < 0) { //moving up
this.play(PlayerAnimationNames.WalkUp, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
} else if (this.body.velocity.y > 0) { //moving down
this.play(PlayerAnimationNames.WalkDown, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
} else if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
} else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
}
if(this.bubble) {
if (this.bubble) {
this.bubble.moveBubble(this.x, this.y);
}
this.updatePlayerNamePosition(this.x, this.y);