Send event and play animation with user frame

This commit is contained in:
gparant 2020-05-06 01:50:01 +02:00
parent b51ce51847
commit 5a6415607d
12 changed files with 128 additions and 84 deletions

View file

@ -2,13 +2,40 @@ import {PlayerAnimationNames} from "../Player/Animation";
import {SpeechBubble} from "./SpeechBubble";
import BitmapText = Phaser.GameObjects.BitmapText;
export const PLAYER_RESOURCES: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
private bubble: SpeechBubble;
private playerName: BitmapText;
public PlayerValue: string;
public PlayerTexture: string;
constructor(scene: Phaser.Scene, x: number, y: number, texture: string, name: string, frame?: string | number) {
super(scene, x, y, texture, frame);
this.PlayerValue = name;
this.PlayerTexture = texture;
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
this.playerName.setOrigin(0.5).setCenterAlign();
scene.add.existing(this.playerName);
@ -23,22 +50,22 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setOffset(8, 16);
}
move(x: number, y: number){
move(x: number, y: number) {
this.setVelocity(x, y);
//up or down animationss are prioritized over left and right
if (this.body.velocity.y < 0) { //moving up
this.play(PlayerAnimationNames.WalkUp, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`, true);
} else if (this.body.velocity.y > 0) { //moving down
this.play(PlayerAnimationNames.WalkDown, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`, true);
} else if (this.body.velocity.x > 0) { //moving right
this.play(PlayerAnimationNames.WalkRight, true);
this.play(`${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`, true);
} else if (this.body.velocity.x < 0) { //moving left
this.anims.playReverse(PlayerAnimationNames.WalkLeft, true);
this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
}
if(this.bubble) {
if (this.bubble) {
this.bubble.moveBubble(this.x, this.y);
}
this.updatePlayerNamePosition(this.x, this.y);

View file

@ -13,6 +13,7 @@ export interface HasMovedEvent {
direction: string;
x: number;
y: number;
frame: string;
}
export class GameManager {
@ -21,15 +22,17 @@ export class GameManager {
private currentGameScene: GameScene;
private playerName: string;
SimplePeer : SimplePeerInterface;
private frameUserSelected: string;
constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
}
connect(name:string) {
connect(name: string, frameUserSelected : string) {
this.playerName = name;
this.frameUserSelected = frameUserSelected;
this.ConnexionInstance = new Connexion(name, this);
return this.ConnexionInstance.createConnexion().then(() => {
return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
this.SimplePeer = new SimplePeer(this.ConnexionInstance);
});
}
@ -67,8 +70,12 @@ export class GameManager {
return this.playerName;
}
getFrameSelected(): string {
return this.frameUserSelected;
}
pushPlayerPosition(event: HasMovedEvent) {
this.ConnexionInstance.sharePosition(event.x, event.y, event.direction);
this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
}
}

View file

@ -5,10 +5,11 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
export const GameSceneName = "GameScene";
export enum Textures {
Player = 'playerModel',
Player = 'male1',
Map = 'map'
}
@ -57,10 +58,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
})
});
this.load.tilemapTiledJSON(Textures.Map, mapUrl);
this.load.spritesheet(Textures.Player,
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
{frameWidth: 32, frameHeight: 32}
);
});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
@ -165,7 +172,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
this.startX,
this.startY,
this.GameManager.getPlayerName()
this.GameManager.getPlayerName(),
this.GameManager.getFrameSelected()
);
this.CurrentPlayer.initAnimation();
@ -258,7 +266,8 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this,
MessageUserPosition.position.x,
MessageUserPosition.position.y,
MessageUserPosition.name
MessageUserPosition.name,
MessageUserPosition.frame
);
player.initAnimation();
this.MapPlayers.add(player);

View file

@ -1,4 +1,4 @@
import {gameManager, HasMovedEvent} from "../Game/GameManager";
import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
@ -7,6 +7,7 @@ import Image = Phaser.GameObjects.Image;
import {Player} from "../Player/Player";
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@ -28,28 +29,6 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private selectedPlayer: Phaser.Physics.Arcade.Sprite;
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
private playerResources: Array<any> = [
{name: "male1", img: "resources/characters/pipoya/Male 01-1.png", x: 32, y: 32},
{name: "male2", img: "resources/characters/pipoya/Male 02-2.png", x: 64, y: 32},
{name: "male3", img: "resources/characters/pipoya/Male 03-4.png", x: 96, y: 32},
{name: "male4", img: "resources/characters/pipoya/Male 09-1.png", x: 128, y: 32},
{name: "male5", img: "resources/characters/pipoya/Male 10-3.png", x: 32, y: 64},
{name: "male6", img: "resources/characters/pipoya/Male 17-2.png", x: 64, y: 64},
{name: "male7", img: "resources/characters/pipoya/Male 18-1.png", x: 96, y: 64},
{name: "male8", img: "resources/characters/pipoya/Male 16-4.png", x: 128, y: 64},
{name: "Female1", img: "resources/characters/pipoya/Female 01-1.png", x: 32, y: 96},
{name: "Female2", img: "resources/characters/pipoya/Female 02-2.png", x: 64, y: 96},
{name: "Female3", img: "resources/characters/pipoya/Female 03-4.png", x: 96, y: 96},
{name: "Female4", img: "resources/characters/pipoya/Female 09-1.png", x: 128, y: 96},
{name: "Female5", img: "resources/characters/pipoya/Female 10-3.png", x: 32, y: 128},
{name: "Female6", img: "resources/characters/pipoya/Female 17-2.png", x: 64, y: 128},
{name: "Female7", img: "resources/characters/pipoya/Female 18-1.png", x: 96, y: 128},
{name: "Female8", img: "resources/characters/pipoya/Female 16-4.png", x: 128, y: 128}
];
constructor() {
super({
key: LoginSceneName
@ -62,7 +41,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//add player png
this.playerResources.forEach((playerResource: any) => {
PLAYER_RESOURCES.forEach((playerResource: any) => {
this.load.spritesheet(
playerResource.name,
playerResource.img,
@ -108,7 +87,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
}
private async login(name: string) {
gameManager.connect(name).then(() => {
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
this.scene.start(GameSceneName);
});
}
@ -120,8 +99,8 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
}
createCurrentPlayer(UserId: string): void {
for (let i = 0; i < this.playerResources.length; i++) {
let playerResource = this.playerResources[i];
for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
let playerResource = PLAYER_RESOURCES[i];
let player = this.physics.add.sprite(playerResource.x, playerResource.y, playerResource.name, playerResource.name);
player.setBounce(0.2);
player.setCollideWorldBounds(true);
@ -141,7 +120,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
this.players.push(player);
}
this.selectedPlayer = this.players[0];
this.selectedPlayer.play(this.playerResources[0].name);
this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
}
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {

View file

@ -19,28 +19,28 @@ export enum PlayerAnimationNames {
export const getPlayerAnimations = (name: string = Textures.Player): AnimationData[] => {
return [{
key: PlayerAnimationNames.WalkDown, //TODO chnage, it's a key for one anumation of ine user type.
key: `${name}-${PlayerAnimationNames.WalkDown}`, //TODO chnage, it's a key for one anumation of ine user type.
frameModel: name,
frameStart: 0,
frameEnd: 2,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkLeft,
key: `${name}-${PlayerAnimationNames.WalkLeft}`,
frameModel: name,
frameStart: 3,
frameEnd: 5,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkRight,
key: `${name}-${PlayerAnimationNames.WalkRight}`,
frameModel: name,
frameStart: 6,
frameEnd: 8,
frameRate: 10,
repeat: -1
}, {
key: PlayerAnimationNames.WalkUp,
key: `${name}-${PlayerAnimationNames.WalkUp}`,
frameModel: name,
frameStart: 9,
frameEnd: 11,

View file

@ -8,7 +8,6 @@ import {PlayableCaracter} from "../Entity/PlayableCaracter";
export const hasMovedEventName = "hasMoved";
export interface CurrentGamerInterface extends PlayableCaracter{
userId : string;
PlayerValue : string;
initAnimation() : void;
moveUser(delta: number) : void;
say(text : string) : void;
@ -16,7 +15,6 @@ export interface CurrentGamerInterface extends PlayableCaracter{
export interface GamerInterface extends PlayableCaracter{
userId : string;
PlayerValue : string;
initAnimation() : void;
updatePosition(MessageUserPosition : MessageUserPositionInterface) : void;
say(text : string) : void;
@ -24,7 +22,6 @@ export interface GamerInterface extends PlayableCaracter{
export class Player extends PlayableCaracter implements CurrentGamerInterface, GamerInterface {
userId: string;
PlayerValue: string;
userInputManager: UserInputManager;
previousMove: string;
@ -34,23 +31,23 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
x: number,
y: number,
name: string,
PlayerValue: string = Textures.Player
PlayerTexture: string = Textures.Player
) {
super(Scene, x, y, PlayerValue, name, 1);
super(Scene, x, y, PlayerTexture, name, 1);
//create input to move
this.userInputManager = new UserInputManager(Scene);
//set data
this.userId = userId;
this.PlayerValue = PlayerValue;
//the current player model should be push away by other players to prevent conflict
this.setImmovable(false);
}
initAnimation(): void {
getPlayerAnimations().forEach(d => {
getPlayerAnimations(this.PlayerTexture).forEach(d => {
this.scene.anims.create({
key: d.key,
frames: this.scene.anims.generateFrameNumbers(d.frameModel, {start: d.frameStart, end: d.frameEnd}),
@ -73,17 +70,17 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
let y = 0;
if (activeEvents.get(UserInputEvent.MoveUp)) {
y = - moveAmount;
direction = PlayerAnimationNames.WalkUp;
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkUp}`;
} else if (activeEvents.get(UserInputEvent.MoveDown)) {
y = moveAmount;
direction = PlayerAnimationNames.WalkDown;
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkDown}`;
}
if (activeEvents.get(UserInputEvent.MoveLeft)) {
x = -moveAmount;
direction = PlayerAnimationNames.WalkLeft;
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`;
} else if (activeEvents.get(UserInputEvent.MoveRight)) {
x = moveAmount;
direction = PlayerAnimationNames.WalkRight;
direction = `${this.PlayerTexture}-${PlayerAnimationNames.WalkRight}`;
}
if (x !== 0 || y !== 0) {
this.move(x, y);
@ -91,8 +88,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
direction = PlayerAnimationNames.None;
this.stop();
}
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
}
//todo: put this method into the NonPlayer class instead